PGRData/Script/matrix/xui/xuidormfieldguide/XUiDormFieldGuide.lua

195 lines
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Lua
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local Object = CS.UnityEngine.Object
local Vector3 = CS.UnityEngine.Vector3
local V3O = Vector3.one
local XUiDormFieldGuide = XLuaUiManager.Register(XLuaUi, "UiDormFieldGuide")
local XUiDormFieldGuideListItem = require("XUi/XUiDormFieldGuide/XUiDormFieldGuideListItem")
local XUiDormFieldGuideTab = require("XUi/XUiDormFieldGuide/XUiDormFieldGuideTab")
local TextManager = CS.XTextManager
local Next = next
function XUiDormFieldGuide:OnAwake()
XTool.InitUiObject(self)
self.TabDicIndex = {}
self.TabObs = {}
self.TabObs[1] = self.BtnTab1
self:InitUI()
end
function XUiDormFieldGuide:OnStart(suitId)
self.HaveFurIds = XDataCenter.DormManager.FurnitureUnlockList or {}
self.FileGuideData = XFurnitureConfigs.GetFieldGuideDatas()
self:InitEnterCfg()
local id = suitId
if not suitId and self.TabTypeCfg[1] then
id = self.TabTypeCfg[1].Id
end
local index = 1
if id and self.TabDicIndex[id] then
index = self.TabDicIndex[id]
end
self.Tabgroup:SelectIndex(index)
self:CenterToGrid(index)
end
function XUiDormFieldGuide:CenterToGrid(index)
local normalizedPosition
local count = self.ScrollView.content.transform.childCount
if index > count / 2 then
normalizedPosition = (index + 1) / count
else
normalizedPosition = (index - 1) / count
end
self.ScrollView.verticalNormalizedPosition = math.max(0, math.min(1, (1 - normalizedPosition)))
end
function XUiDormFieldGuide:InitEnterCfg()
self.TabTypeCfg = {}
local cfg = XFurnitureConfigs.GetFurnitureSuitTemplates()
for k, v in pairs(cfg) do
if self.FileGuideData[k] then
table.insert(self.TabTypeCfg, v)
end
end
self:CreateTypeItems(self.TabTypeCfg)
end
function XUiDormFieldGuide:CreateTypeItems(tabTypeCfg)
if self.PanelTab then
local index = 1
for k, v in pairs(tabTypeCfg) do
local obj = self.TabObs[k]
if not obj then
obj = Object.Instantiate(self.BtnTab1)
obj.transform:SetParent(self.PanelTab.transform, false)
obj.transform.localScale = V3O
table.insert(self.TabObs, obj)
end
self.TabDicIndex[v.Id] = index
index = index + 1
obj.gameObject:SetActive(true)
local uiTab = XUiDormFieldGuideTab.New(obj)
uiTab:SetName(v.SuitName)
local suitBgmInfo = XDormConfig.GetDormSuitBgmInfo(v.Id)
uiTab:SetSuitBgm(suitBgmInfo)
end
self.Tabgroup = self.PanelTab:GetComponent("XUiButtonGroup")
self.Tabgroup:Init(self.TabObs, function(tab) self:TabSkip(tab) end)
end
end
function XUiDormFieldGuide:TabSkip(tab)
if tab == self.PreSeleTab then
return
end
self.PreSeleTab = tab
local cfg = self.TabTypeCfg[tab]
self:OnClickEnterSetListData(cfg.Id)
self:PlayAnimation("QieHuan")
local suitBgmInfo = XDormConfig.GetDormSuitBgmInfo(cfg.Id)
self.MusicText.gameObject:SetActiveEx(suitBgmInfo ~= nil)
if suitBgmInfo then
self.MusicText.text = string.format(CS.XGame.ClientConfig:GetString("DormSuitBgmDesc"), suitBgmInfo.SuitNum, "", suitBgmInfo.Name)
end
end
function XUiDormFieldGuide:InitList()
self.DynamicTable = XDynamicTableNormal.New(self.PanelItemCommon.gameObject)
self.DynamicTable:SetProxy(XUiDormFieldGuideListItem)
self.DynamicTable:SetDelegate(self)
end
-- [监听动态列表事件]
function XUiDormFieldGuide:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.ListData[index]
grid:OnRefresh(data, self.HaveFurIds)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
local data = self.ListData[index]
XLuaUiManager.Open("UiDormFieldGuideDes", data)
end
end
function XUiDormFieldGuide:OnClickEnterSetListData(t)
if not t then
return
end
if t == self.PreSeleId then
return
end
self.PreSeleId = t
local data = self.FileGuideData[t] or {}
if Next(data) ~= nil then
table.sort(data, function(a, b) return self:Fielguildsortfun(a, b) end)
end
self:SetMaterials(data)
self.ListData = data
self.DynamicTable:SetDataSource(data)
self.DynamicTable:ReloadDataASync(1)
end
function XUiDormFieldGuide:SetMaterials(data)
local totalcount = 0
local havecount = 0
local f = false
for _, v in pairs(data) do
totalcount = totalcount + 1
if not f and self.HaveFurIds[v.Id] then
havecount = havecount + 1
else
f = true
end
end
if havecount ~= self.CurHaveCount or totalcount ~= self.CurTotalCount then
self.CurHaveCount = havecount
self.CurTotalCount = totalcount
self.TxtMaterials.text = TextManager.GetText("DormFieldGuildeCountText", havecount, totalcount)
end
end
function XUiDormFieldGuide:Fielguildsortfun(a, b)
if self.HaveFurIds[a.Id] and not self.HaveFurIds[b.Id] then
return true
end
if not self.HaveFurIds[a.Id] and self.HaveFurIds[b.Id] then
return false
end
return a.Id > b.Id
end
function XUiDormFieldGuide:InitUI()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.DormCoin, XDataCenter.ItemManager.ItemId.FurnitureCoin)
self:InitList()
self:AddListener()
end
function XUiDormFieldGuide:AddListener()
self.OnBtnMainUIClickCb = function() self:OnBtnMainUIClick() end
self.OnBtnReturnClickCb = function() self:OnBtnReturnClick() end
self.OnBtnHelpClickCb = function() self:OnBtnHelpClick() end
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUIClickCb)
self:RegisterClickEvent(self.BtnBack, self.OnBtnReturnClickCb)
end
function XUiDormFieldGuide:OnBtnMainUIClick()
XLuaUiManager.RunMain()
end
function XUiDormFieldGuide:OnBtnReturnClick()
self:Close()
end