195 lines
6 KiB
Lua
195 lines
6 KiB
Lua
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local Object = CS.UnityEngine.Object
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local Vector3 = CS.UnityEngine.Vector3
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local V3O = Vector3.one
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local XUiDormFieldGuide = XLuaUiManager.Register(XLuaUi, "UiDormFieldGuide")
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local XUiDormFieldGuideListItem = require("XUi/XUiDormFieldGuide/XUiDormFieldGuideListItem")
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local XUiDormFieldGuideTab = require("XUi/XUiDormFieldGuide/XUiDormFieldGuideTab")
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local TextManager = CS.XTextManager
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local Next = next
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function XUiDormFieldGuide:OnAwake()
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XTool.InitUiObject(self)
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self.TabDicIndex = {}
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self.TabObs = {}
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self.TabObs[1] = self.BtnTab1
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self:InitUI()
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end
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function XUiDormFieldGuide:OnStart(suitId)
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self.HaveFurIds = XDataCenter.DormManager.FurnitureUnlockList or {}
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self.FileGuideData = XFurnitureConfigs.GetFieldGuideDatas()
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self:InitEnterCfg()
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local id = suitId
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if not suitId and self.TabTypeCfg[1] then
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id = self.TabTypeCfg[1].Id
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end
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local index = 1
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if id and self.TabDicIndex[id] then
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index = self.TabDicIndex[id]
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end
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self.Tabgroup:SelectIndex(index)
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self:CenterToGrid(index)
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end
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function XUiDormFieldGuide:CenterToGrid(index)
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local normalizedPosition
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local count = self.ScrollView.content.transform.childCount
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if index > count / 2 then
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normalizedPosition = (index + 1) / count
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else
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normalizedPosition = (index - 1) / count
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end
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self.ScrollView.verticalNormalizedPosition = math.max(0, math.min(1, (1 - normalizedPosition)))
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end
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function XUiDormFieldGuide:InitEnterCfg()
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self.TabTypeCfg = {}
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local cfg = XFurnitureConfigs.GetFurnitureSuitTemplates()
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for k, v in pairs(cfg) do
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if self.FileGuideData[k] then
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table.insert(self.TabTypeCfg, v)
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end
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end
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self:CreateTypeItems(self.TabTypeCfg)
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end
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function XUiDormFieldGuide:CreateTypeItems(tabTypeCfg)
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if self.PanelTab then
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local index = 1
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for k, v in pairs(tabTypeCfg) do
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local obj = self.TabObs[k]
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if not obj then
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obj = Object.Instantiate(self.BtnTab1)
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obj.transform:SetParent(self.PanelTab.transform, false)
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obj.transform.localScale = V3O
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table.insert(self.TabObs, obj)
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end
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self.TabDicIndex[v.Id] = index
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index = index + 1
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obj.gameObject:SetActive(true)
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local uiTab = XUiDormFieldGuideTab.New(obj)
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uiTab:SetName(v.SuitName)
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local suitBgmInfo = XDormConfig.GetDormSuitBgmInfo(v.Id)
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uiTab:SetSuitBgm(suitBgmInfo)
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end
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self.Tabgroup = self.PanelTab:GetComponent("XUiButtonGroup")
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self.Tabgroup:Init(self.TabObs, function(tab) self:TabSkip(tab) end)
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end
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end
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function XUiDormFieldGuide:TabSkip(tab)
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if tab == self.PreSeleTab then
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return
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end
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self.PreSeleTab = tab
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local cfg = self.TabTypeCfg[tab]
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self:OnClickEnterSetListData(cfg.Id)
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self:PlayAnimation("QieHuan")
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local suitBgmInfo = XDormConfig.GetDormSuitBgmInfo(cfg.Id)
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self.MusicText.gameObject:SetActiveEx(suitBgmInfo ~= nil)
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if suitBgmInfo then
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self.MusicText.text = string.format(CS.XGame.ClientConfig:GetString("DormSuitBgmDesc"), suitBgmInfo.SuitNum, "", suitBgmInfo.Name)
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end
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end
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function XUiDormFieldGuide:InitList()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelItemCommon.gameObject)
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self.DynamicTable:SetProxy(XUiDormFieldGuideListItem)
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self.DynamicTable:SetDelegate(self)
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end
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-- [监听动态列表事件]
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function XUiDormFieldGuide:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.ListData[index]
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grid:OnRefresh(data, self.HaveFurIds)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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local data = self.ListData[index]
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XLuaUiManager.Open("UiDormFieldGuideDes", data)
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end
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end
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function XUiDormFieldGuide:OnClickEnterSetListData(t)
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if not t then
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return
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end
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if t == self.PreSeleId then
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return
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end
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self.PreSeleId = t
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local data = self.FileGuideData[t] or {}
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if Next(data) ~= nil then
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table.sort(data, function(a, b) return self:Fielguildsortfun(a, b) end)
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end
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self:SetMaterials(data)
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self.ListData = data
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self.DynamicTable:SetDataSource(data)
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self.DynamicTable:ReloadDataASync(1)
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end
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function XUiDormFieldGuide:SetMaterials(data)
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local totalcount = 0
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local havecount = 0
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local f = false
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for _, v in pairs(data) do
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totalcount = totalcount + 1
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if not f and self.HaveFurIds[v.Id] then
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havecount = havecount + 1
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else
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f = true
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end
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end
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if havecount ~= self.CurHaveCount or totalcount ~= self.CurTotalCount then
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self.CurHaveCount = havecount
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self.CurTotalCount = totalcount
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self.TxtMaterials.text = TextManager.GetText("DormFieldGuildeCountText", havecount, totalcount)
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end
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end
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function XUiDormFieldGuide:Fielguildsortfun(a, b)
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if self.HaveFurIds[a.Id] and not self.HaveFurIds[b.Id] then
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return true
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end
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if not self.HaveFurIds[a.Id] and self.HaveFurIds[b.Id] then
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return false
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end
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return a.Id > b.Id
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end
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function XUiDormFieldGuide:InitUI()
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.DormCoin, XDataCenter.ItemManager.ItemId.FurnitureCoin)
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self:InitList()
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self:AddListener()
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end
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function XUiDormFieldGuide:AddListener()
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self.OnBtnMainUIClickCb = function() self:OnBtnMainUIClick() end
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self.OnBtnReturnClickCb = function() self:OnBtnReturnClick() end
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self.OnBtnHelpClickCb = function() self:OnBtnHelpClick() end
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUIClickCb)
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self:RegisterClickEvent(self.BtnBack, self.OnBtnReturnClickCb)
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end
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function XUiDormFieldGuide:OnBtnMainUIClick()
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XLuaUiManager.RunMain()
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end
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function XUiDormFieldGuide:OnBtnReturnClick()
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self:Close()
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end
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