91 lines
2.6 KiB
Lua
91 lines
2.6 KiB
Lua
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local XUiGridDialogBox = XClass(XLuaBehaviour, "XUiGridDialogBox")
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function XUiGridDialogBox:Ctor(rootUi, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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end
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function XUiGridDialogBox:RefreshContext(contextId)
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self.DailogConfig = XDormConfig.GetCharacterDialogConfig(contextId)
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if not self.DailogConfig or #self.DailogConfig.Content <= 0 then
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return
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end
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self:PlayDialog(1)
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end
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function XUiGridDialogBox:PlayDialog(index)
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-- 播放完对话
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if index > #self.DailogConfig.Content then
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if self.Cb then
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self.Cb()
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end
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return
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end
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local context = self.DailogConfig.Content[index] or ""
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if XDataCenter.DormManager.CheckInTouch() then
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self.TxtTouchDesc.text = string.gsub(context, "\\n", "\n")
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else
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self.TxtDesc.text = string.gsub(context, "\\n", "\n")
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end
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local time = self.DailogConfig.Time[index] or 0
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XScheduleManager.ScheduleOnce(function()
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if XTool.UObjIsNil(self.Transform) or not self.GameObject.activeSelf then
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return
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end
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index = index + 1
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self:PlayDialog(index)
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end, time)
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end
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function XUiGridDialogBox:UpdateTransform(transform)
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local pos = transform.position + self.Offset
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local viewPos = XHomeDormManager.GetWorldToViewPoint(self.CurRoomId, pos)
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self.Transform.localPosition = viewPos
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end
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function XUiGridDialogBox:Show(curRoomId, characterId, contextId, transform, cb)
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self.CurRoomId = curRoomId
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self.Cb = cb
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self.TargetTransform = transform
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local styleConfig = XDormConfig.GetCharacterStyleConfigById(characterId)
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if XDataCenter.DormManager.CheckInTouch() then
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self.PanelBoxNamorl.gameObject:SetActive(false)
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self.PanelBoxTouch.gameObject:SetActive(true)
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self.Offset = CS.UnityEngine.Vector3(0, styleConfig.DailogTouchHight, 0)
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else
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self.PanelBoxNamorl.gameObject:SetActive(true)
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self.PanelBoxTouch.gameObject:SetActive(false)
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self.Offset = CS.UnityEngine.Vector3(0, styleConfig.DailogWidgetHight, 0)
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end
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self:RefreshContext(contextId)
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self:UpdateTransform(self.TargetTransform)
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self.GameObject:SetActive(true)
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end
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function XUiGridDialogBox:Hide()
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self.TargetTransform = nil
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self.GameObject:SetActive(false)
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end
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function XUiGridDialogBox:Update()
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if XTool.UObjIsNil(self.Transform) or not self.GameObject.activeSelf then
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return
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end
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if XTool.UObjIsNil(self.TargetTransform) then
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return
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end
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self:UpdateTransform(self.TargetTransform)
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end
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return XUiGridDialogBox
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