PGRData/Script/matrix/xui/xuidormcomponent/XUiFurnitureAttrObj.lua

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Lua
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local XUiFurnitureAttrObj = XClass(XLuaBehaviour, "XUiFurnitureAttrObj")
function XUiFurnitureAttrObj:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
end
function XUiFurnitureAttrObj:Show(roomId, furnitureId, transform, text, progress, color, offset)
self.FurnitureId = furnitureId
self.TargetTransform = transform
self.CurRoomId = roomId
self.ScoreText.text = text
self.Scrollbar.value = 0
self.Scrollbar.size = progress
color = string.sub(color, 2, string.len(color))
self.Handle.color = XUiHelper.Hexcolor2Color(color)
self.Offset = offset
end
function XUiFurnitureAttrObj:Hide()
self.TargetTransform = nil
self.GameObject:SetActiveEx(false)
end
function XUiFurnitureAttrObj:Update()
if XTool.UObjIsNil(self.Transform) or not self.GameObject.activeSelf then
return
end
if XTool.UObjIsNil(self.TargetTransform) then
return
end
self:UpdateTransform(self.TargetTransform)
end
function XUiFurnitureAttrObj:UpdateTransform(transform)
local pos = transform.position + CS.UnityEngine.Vector3(0, self.Offset, 0)
local viewPos = XHomeDormManager.GetWorldToViewPoint(self.CurRoomId, pos)
self.Transform.localPosition = viewPos
end
return XUiFurnitureAttrObj