PGRData/Script/matrix/xui/xuidormbag/XUiPanelDormBagItem.lua

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local XUiGridDraft = require("XUi/XUiDormBag/XUiGridDraft")
local XUiGridFurniture = require("XUi/XUiDormBag/XUiGridFurniture")
local XUiGridDormCharacter = require("XUi/XUiDormBag/XUiGridDormCharacter")
local XUiPanelDormBagItem = XClass(nil, "XUiPanelDormBagItem")
function XUiPanelDormBagItem:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
end
function XUiPanelDormBagItem:Init(rootUi)
self.Parent = rootUi
self.DraftGrid = XUiGridDraft.New(self.GridDraft, rootUi)
self.FurnitureGrid = XUiGridFurniture.New(rootUi, self.GridFurniture)
self.FurnitureWorkGrid = XUiGridFurniture.New(rootUi, self.GridFurnitureWork)
self.CharacterGrid = XUiGridDormCharacter.New(self.GridCharacter, rootUi)
end
function XUiPanelDormBagItem:SetupFurniture(furnitureId, isSelect)
if isSelect then
self.FurnitureWorkGrid:Refresh(furnitureId)
else
self.FurnitureGrid:Refresh(furnitureId)
end
self.FurnitureGrid.GameObject:SetActiveEx(not isSelect)
self.CharacterGrid.GameObject:SetActiveEx(false)
self.DraftGrid.GameObject:SetActiveEx(false)
self.FurnitureWorkGrid.GameObject:SetActiveEx(isSelect)
end
function XUiPanelDormBagItem:SetupCharacter(characterId)
self.CharacterGrid:Refresh(characterId)
self.FurnitureGrid.GameObject:SetActiveEx(false)
self.CharacterGrid.GameObject:SetActiveEx(true)
self.DraftGrid.GameObject:SetActiveEx(false)
self.FurnitureWorkGrid.GameObject:SetActiveEx(false)
end
function XUiPanelDormBagItem:SetupDraft(data, count)
self.DraftGrid:Refresh(data, count)
self.FurnitureGrid.GameObject:SetActiveEx(false)
self.CharacterGrid.GameObject:SetActiveEx(false)
self.DraftGrid.GameObject:SetActiveEx(true)
self.FurnitureWorkGrid.GameObject:SetActiveEx(false)
end
return XUiPanelDormBagItem