50 lines
1.8 KiB
Lua
50 lines
1.8 KiB
Lua
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local XUiGridDraft = require("XUi/XUiDormBag/XUiGridDraft")
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local XUiGridFurniture = require("XUi/XUiDormBag/XUiGridFurniture")
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local XUiGridDormCharacter = require("XUi/XUiDormBag/XUiGridDormCharacter")
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local XUiPanelDormBagItem = XClass(nil, "XUiPanelDormBagItem")
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function XUiPanelDormBagItem:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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end
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function XUiPanelDormBagItem:Init(rootUi)
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self.Parent = rootUi
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self.DraftGrid = XUiGridDraft.New(self.GridDraft, rootUi)
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self.FurnitureGrid = XUiGridFurniture.New(rootUi, self.GridFurniture)
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self.FurnitureWorkGrid = XUiGridFurniture.New(rootUi, self.GridFurnitureWork)
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self.CharacterGrid = XUiGridDormCharacter.New(self.GridCharacter, rootUi)
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end
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function XUiPanelDormBagItem:SetupFurniture(furnitureId, isSelect)
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if isSelect then
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self.FurnitureWorkGrid:Refresh(furnitureId)
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else
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self.FurnitureGrid:Refresh(furnitureId)
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end
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self.FurnitureGrid.GameObject:SetActiveEx(not isSelect)
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self.CharacterGrid.GameObject:SetActiveEx(false)
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self.DraftGrid.GameObject:SetActiveEx(false)
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self.FurnitureWorkGrid.GameObject:SetActiveEx(isSelect)
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end
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function XUiPanelDormBagItem:SetupCharacter(characterId)
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self.CharacterGrid:Refresh(characterId)
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self.FurnitureGrid.GameObject:SetActiveEx(false)
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self.CharacterGrid.GameObject:SetActiveEx(true)
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self.DraftGrid.GameObject:SetActiveEx(false)
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self.FurnitureWorkGrid.GameObject:SetActiveEx(false)
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end
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function XUiPanelDormBagItem:SetupDraft(data, count)
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self.DraftGrid:Refresh(data, count)
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self.FurnitureGrid.GameObject:SetActiveEx(false)
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self.CharacterGrid.GameObject:SetActiveEx(false)
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self.DraftGrid.GameObject:SetActiveEx(true)
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self.FurnitureWorkGrid.GameObject:SetActiveEx(false)
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end
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return XUiPanelDormBagItem
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