143 lines
4.6 KiB
Lua
143 lines
4.6 KiB
Lua
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local XUiGridFurniture = XClass(nil, "XUiGridFurniture")
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local attrRed = XFurnitureConfigs.AttrType.AttrA
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local attrYellow = XFurnitureConfigs.AttrType.AttrB
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local attrBule = XFurnitureConfigs.AttrType.AttrC
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function XUiGridFurniture:Ctor(rootUi, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:AutoAddListener()
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self:SetSelected(false)
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end
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function XUiGridFurniture:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiGridFurniture:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiGridFurniture:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiGridFurniture:AutoAddListener()
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if self.BtnClick then
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self:RegisterClickEvent(self.BtnClick, self.OnBtnClickClick)
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end
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end
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function XUiGridFurniture:OnBtnClickClick()
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local furnitureConfigId = XDataCenter.FurnitureManager.GetFurnitureConfigId(self.FurnitureId)
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XEventManager.DispatchEvent(XEventId.EVENT_CLICKFURNITURE_GRID, self.FurnitureId, furnitureConfigId, self)
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end
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function XUiGridFurniture:SetSelected(status)
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if self.ImgSelect then
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self.ImgSelect.gameObject:SetActiveEx(status)
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end
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end
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function XUiGridFurniture:IsSelected()
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return self.ImgSelect and self.ImgSelect.gameObject.activeSelf
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end
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function XUiGridFurniture:SetNewActive()
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self.ImgNew.gameObject:SetActiveEx(false)
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end
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-- 传入家具的唯一Id
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function XUiGridFurniture:Refresh(furnitureId)
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self.FurnitureId = furnitureId
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local furnitureConfig = XDataCenter.FurnitureManager.GetFurnitureConfigByUniqueId(furnitureId)
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if not furnitureConfig then
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return
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end
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local quality = XDataCenter.FurnitureManager.GetLevelRewardQuality(furnitureId)
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if self.ImgSelect then
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self:SetSelected(self.RootUi:GetGridSelected(furnitureId))
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end
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if self.RImgIcon then
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local icon = XDataCenter.FurnitureManager.GetFurnitureIconById(furnitureId, XDormConfig.DormDataType.Self)
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self.RImgIcon:SetRawImage(icon, nil, true)
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end
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if self.ImgQuality then
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self.RootUi:SetUiSprite(self.ImgQuality, XArrangeConfigs.GeQualityBgPath(quality))
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end
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if self.ImgIconQuality then
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XUiHelper.SetQualityIcon(self.RootUi, self.ImgIconQuality, quality)
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end
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if self.TxtFurnitureName then
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self.TxtFurnitureName.text = furnitureConfig.Name
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end
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local furnitureType = XDataCenter.FurnitureManager.GetFurnitureConfigByUniqueId(furnitureId).TypeId
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if self.TxtFurnitureScore then
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local totalScore = XDataCenter.FurnitureManager.GetFurnitureScore(furnitureId)
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self.TxtFurnitureScore.text = XFurnitureConfigs.GetFurnitureTotalAttrLevelDescription(furnitureType, totalScore)
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end
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if self.TxtRedScore then
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local redScore = XDataCenter.FurnitureManager.GetFurnitureRedScore(furnitureId)
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self.TxtRedScore.text = XFurnitureConfigs.GetFurnitureAttrLevelDescription(furnitureType, attrRed, redScore)
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end
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if self.TxtYellowScore then
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local yellowScore = XDataCenter.FurnitureManager.GetFurnitureYellowScore(furnitureId)
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self.TxtYellowScore.text = XFurnitureConfigs.GetFurnitureAttrLevelDescription(furnitureType, attrYellow, yellowScore)
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end
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if self.TxtBlueScore then
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local blueScore = XDataCenter.FurnitureManager.GetFurnitureBlueScore(furnitureId)
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self.TxtBlueScore.text = XFurnitureConfigs.GetFurnitureAttrLevelDescription(furnitureType, attrBule, blueScore)
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end
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if self.ImgLock then
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self.ImgLock.gameObject:SetActiveEx(XDataCenter.FurnitureManager.GetFurnitureIsLocked(furnitureId))
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end
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if self.ImgNew then
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local showNew = XDataCenter.FurnitureManager.CheckNewHint(furnitureId)
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self.ImgNew.gameObject:SetActiveEx(showNew)
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-- 记入已经查看过 new 标签
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if showNew then
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local ids = {}
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table.insert(ids, self.FurnitureId)
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XDataCenter.FurnitureManager.AddNewHint(ids)
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end
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end
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if self.TxtCount then
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self.TxtCount.gameObject:SetActiveEx(false)
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end
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self:UpdateUsing(furnitureId)
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end
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function XUiGridFurniture:UpdateUsing(furnitureId)
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if furnitureId ~= self.FurnitureId then
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return
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end
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if self.PanelUsing then
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self.PanelUsing.gameObject:SetActiveEx(XDataCenter.FurnitureManager.CheckFurnitureUsing(self.FurnitureId))
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end
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end
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return XUiGridFurniture
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