439 lines
17 KiB
Lua
439 lines
17 KiB
Lua
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-- 家具改造子界面
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XUiPanelRefit = XClass(nil, "XUiPanelRefit")
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local DEFAULT_STRING1 = "?"
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local DEFAULT_STRING2 = CS.XTextManager.GetText("None")
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local DEFAULT_STRING3 = CS.XTextManager.GetText("SelectFurniture")
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-- local DEFAULT_DATA = {[1] = DEFAULT_STRING1, [2] = DEFAULT_STRING1, [3] = DEFAULT_STRING1 }
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local EnoughColor = CS.UnityEngine.Color(0, 0, 0)
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local NotEnoughColor = CS.UnityEngine.Color(1, 0, 0)
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-- local CFG = {
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-- ConsumeCount = 3
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-- }
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function XUiPanelRefit:Ctor(rootUi, ui)
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self.RootUi = rootUi
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.SelectedFurnitureIds = nil
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self.SelectedDrawingId = nil
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self.BtnSelectFurniture.CallBack = function() self:OnBtnSelectFurnitureClick() end
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self.BtnSelectDrawing.CallBack = function() self:OnBtnSelectDrawingClick() end
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self.BtnRefit.CallBack = function() self:OnBtnRefitClick() end
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end
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function XUiPanelRefit:Init(drawingId, furnitureTypeId)
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self:SelectFurniture()
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self:SelectDrawing()
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self.TxtConsume.text = CS.XTextManager.GetText("UiPanelRefitConsume")
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self.TxtSelectDrawing.text = CS.XTextManager.GetText("UiPanelRefitSelectDrawing")
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self.SelectedDrawingId = drawingId
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self.FrunitureTypeId = furnitureTypeId
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if self.SelectedDrawingId then
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self:SelectDrawing(self.SelectedDrawingId)
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self:OnBtnSelectFurnitureClick()
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end
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end
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function XUiPanelRefit:SetPanelActive(value)
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self.GameObject:SetActiveEx(value)
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if not value then
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if self.SelectedFurnitureIds then
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self:SelectFurniture()
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end
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if self.SelectedDrawingId then
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self:SelectDrawing()
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end
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else
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self.RootUi:PlayAnimRefitEnable()
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end
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end
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function XUiPanelRefit:CheckClearDrawing(furnitureIds)
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if self.SelectedDrawingId then
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local id = type(furnitureIds) == "table" and furnitureIds[1] or furnitureIds
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local selectedFurnitureDatas = XDataCenter.FurnitureManager.GetFurnitureById(id)
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local selectedFurnitureTemplate = XFurnitureConfigs.GetFurnitureTemplateById(selectedFurnitureDatas.ConfigId)
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local previewFurnitureId = XFurnitureConfigs.GetPreviewFurnitureByDrawingId(self.SelectedDrawingId)
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if not previewFurnitureId then
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self.SelectedDrawingId = nil
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self:SelectDrawing()
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return
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end
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local previewFurnitureTemplate = XFurnitureConfigs.GetFurnitureTemplateById(previewFurnitureId)
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if not previewFurnitureTemplate then
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self.SelectedDrawingId = nil
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self:SelectDrawing()
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return
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end
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if selectedFurnitureTemplate.TypeId ~= previewFurnitureTemplate.TypeId then
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self.SelectedDrawingId = nil
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self:SelectDrawing()
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end
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end
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end
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--显示选择的家具信息
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function XUiPanelRefit:SelectFurniture(furnitureIds)
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if furnitureIds then
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local furnitureDatas = XDataCenter.FurnitureManager.GetFurnitureById(furnitureIds)
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if not furnitureDatas then
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self:SelectFurniture()
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return
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end
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-- 新增一个处理,如果已经选择了图纸,并且该图纸不能匹配当前的家具,清空
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self:CheckClearDrawing(furnitureIds)
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self.SelectedFurnitureIds = furnitureIds
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-- 多选还是单选状态
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local isList = type(furnitureIds) == "table"
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local data = XDataCenter.FurnitureManager.GetFurnitureById(isList and furnitureIds[1] or furnitureIds)
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local cfg = XFurnitureConfigs.GetFurnitureTemplateById(data.ConfigId)
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self.FrunitureTypeId = cfg.TypeId
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if isList then
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local typeCfg = XFurnitureConfigs.GetFurnitureTypeById(cfg.TypeId)
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self.TxtSelectName.text = typeCfg.CategoryName
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self.TxtSelectNum.text = CS.XTextManager.GetText("DormRefitEnoughCount", #furnitureIds)
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self.ImgBtnSelectFurniture:SetRawImage(typeCfg.TypeIcon)
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else
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self.TxtSelectFurniture.text = ""
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local totalScore = 0
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for _, v in pairs(furnitureDatas.AttrList or {}) do
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totalScore = totalScore + v
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end
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local addition = furnitureDatas.Addition or 0
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local introduce = DEFAULT_STRING2
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if addition > 0 then
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totalScore = totalScore + XFurnitureConfigs.GetAdditionalAddScore(addition)
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local str = XFurnitureConfigs.GetAdditionalRandomEntry(addition)
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introduce = string.format("%s\n%s", str,XFurnitureConfigs.GetAdditionalRandomIntroduce(addition))
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end
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self.TxtSelectScore.text = CS.XTextManager.GetText("FurnitureRefitScore", totalScore)
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self.TxtSelectSpecial.text = introduce
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self.ImgBtnSelectFurniture:SetRawImage(XDataCenter.FurnitureManager.GetFurnitureIconById(furnitureIds, XDormConfig.DormDataType.Self))
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end
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self.PanelSelectFrunitureInfo.gameObject:SetActiveEx(not isList)
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self.PanelSelectFrunitureInfos.gameObject:SetActiveEx(isList)
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self.TxtSelectScore.gameObject:SetActiveEx(not isList)
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self.TxtSelectSpecial.gameObject:SetActiveEx(not isList)
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self.BtnSelectFurnitureCanvasGroup.alpha = 0
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self.ImgBtnSelectFurniture.gameObject:SetActiveEx(true)
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else
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self.SelectedFurnitureIds = nil
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self.FrunitureTypeId = nil
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self.TxtSelectFurniture.text = DEFAULT_STRING3
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self.TxtSelectScore.gameObject:SetActiveEx(false)
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self.TxtSelectSpecial.gameObject:SetActiveEx(false)
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self.PanelSelectFrunitureInfo.gameObject:SetActiveEx(false)
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self.PanelSelectFrunitureInfos.gameObject:SetActiveEx(false)
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self.ImgBtnSelectFurniture.gameObject:SetActiveEx(false)
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self.BtnSelectFurnitureCanvasGroup.alpha = 1
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end
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-- 计算消耗材料
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local ownFurnitureNum = XDataCenter.ItemManager.GetCount(XDataCenter.ItemManager.ItemId.FurnitureCoin)
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local needFurnitureNum = self:GetRefitNeedMoney(self.SelectedFurnitureIds)
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self.TxtConsumeCount.text = needFurnitureNum
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self.ImgDrawingIcon:SetRawImage(XDataCenter.ItemManager.GetItemIcon(XDataCenter.ItemManager.ItemId.FurnitureCoin))
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if ownFurnitureNum >= needFurnitureNum then
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self.TxtConsumeCount.color = EnoughColor
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self.IsCoinEnough = true
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else
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self.TxtConsumeCount.color = NotEnoughColor
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self.IsCoinEnough = false
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end
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self:RefrshDrwaingCount()
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self:CheckPreview()
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end
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--显示选择的图纸信息
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function XUiPanelRefit:SelectDrawing(DraftId)
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if DraftId then
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self.SelectedDrawingId = DraftId
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local icon = XDataCenter.ItemManager.GetItemIcon(DraftId)
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local name = XDataCenter.ItemManager.GetItemName(DraftId)
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self.PanelSelectDrawingInfo.gameObject:SetActiveEx(true)
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self.ImgSelectDrawing:SetRawImage(icon)
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self.TxtSelectDrawing.text = ""
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self.BtnSelectDrawingCanvasGroup.alpha = 0
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-- 检查是否批量建造
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self:RefrshDrwaingCount()
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self.TxtSelectDrawName.text = name
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else
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self.SelectedDrawingId = nil
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self.PanelSelectDrawingInfo.gameObject:SetActiveEx(false)
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self.TxtSelectDrawing.text = CS.XTextManager.GetText("UiPanelRefitSelectDrawing")
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self.BtnSelectDrawingCanvasGroup.alpha = 1
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end
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self:CheckPreview()
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end
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-- 刷新图纸数量
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function XUiPanelRefit:RefrshDrwaingCount()
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if not self.SelectedDrawingId then
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self.TxtSelectDrawNum.text = CS.XTextManager.GetText("DormRefitEnoughCount", 0)
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return
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end
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local draftCount = XDataCenter.ItemManager.GetCount(self.SelectedDrawingId)
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local furnitrueCount = self:IsFurnitureTable() and #self.SelectedFurnitureIds or 1
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local content = furnitrueCount > draftCount and CS.XTextManager.GetText("DormRefitNoEnoughCount", furnitrueCount)
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or CS.XTextManager.GetText("DormRefitEnoughCount", furnitrueCount)
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self.TxtSelectDrawNum.text = content
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end
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--显示预览信息
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function XUiPanelRefit:CheckPreview()
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self.TxtPreviewScore.text = CS.XTextManager.GetText("FurnitureRefitScore", DEFAULT_STRING1)
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self.BtnSelectDrawing:SetDisable(false, true)
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self.PreviewKuangDisable.gameObject:SetActiveEx(false)
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self.previewArrowDisable.gameObject:SetActiveEx(false)
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self.previewArrowEnable.gameObject:SetActiveEx(true)
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if self.SelectedFurnitureIds and self.SelectedDrawingId then
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-- 通过图纸拿到要生成的家具ID,通过判断类型是否一致决定是否显示
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local previewFurnitureId = XFurnitureConfigs.GetPreviewFurnitureByDrawingId(self.SelectedDrawingId)
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if not previewFurnitureId then
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self.ImgPreviewItemIcon.gameObject:SetActiveEx(false)
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return
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end
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-- -- 检查预览的家具,改装的家具类型是否一致
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local id = self:IsFurnitureTable() and self.SelectedFurnitureIds[1] or self.SelectedFurnitureIds
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local furnitureDatas = XDataCenter.FurnitureManager.GetFurnitureById(id)
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local furnitureTemplates = XFurnitureConfigs.GetFurnitureTemplateById(furnitureDatas.ConfigId)
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local previewDatas = XFurnitureConfigs.GetFurnitureTemplateById(previewFurnitureId)
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if furnitureTemplates.TypeId ~= previewDatas.TypeId then
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self.ImgPreviewItemIcon.gameObject:SetActiveEx(false)
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self.ImageAdd.gameObject:SetActiveEx(false)
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else
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local furnitureBaseTemplates = XFurnitureConfigs.GetFurnitureBaseTemplatesById(previewFurnitureId)
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self.ImgPreviewItemIcon.gameObject:SetActiveEx(true)
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self.ImgPreviewItemIcon:SetRawImage(furnitureBaseTemplates.Icon)
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self.ImageAdd.gameObject:SetActiveEx(true)
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end
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-- 查询组随机属性
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local hasRandomGroup = previewDatas.RandomGroupId > 0
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self.PanelIcon.gameObject:SetActiveEx(hasRandomGroup)
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if hasRandomGroup then
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local groupIntroduce = XFurnitureConfigs.GetGroupRandomIntroduce(previewDatas.RandomGroupId)
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local introduceBuffer = ""
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local a = {}
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for _, v in pairs(groupIntroduce) do
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for _,v1 in pairs(v) do
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local key = XFurnitureConfigs.GetAdditionalRandomEntry(v1.Id,true)
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if not a[key] then
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a[key] = ""
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end
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a[key] = a[key] .. string.format("%s\n",v1.Introduce)
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end
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end
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for k,str in pairs(a)do
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local des = string.format("%s\n%s\n", k, str)
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introduceBuffer = introduceBuffer .. des
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end
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self.TxtPreviewSpecial.text = introduceBuffer
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self:ResizeRandomGroupContent()
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end
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else
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if self.SelectedFurnitureIds == nil then
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-- 未选中家具,不能选择图纸
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self.BtnSelectDrawing:SetDisable(true, false)
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self.PreviewKuangDisable.gameObject:SetActiveEx(true)
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self.previewArrowDisable.gameObject:SetActiveEx(true)
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self.previewArrowEnable.gameObject:SetActiveEx(false)
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end
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self.ImgPreviewItemIcon.gameObject:SetActiveEx(false)
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self.PanelIcon.gameObject:SetActiveEx(false)
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self.ImageAdd.gameObject:SetActiveEx(false)
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end
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end
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function XUiPanelRefit:ResizeRandomGroupContent()
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local rectTransform = self.TxtPreviewSpecial.transform:GetComponent("RectTransform")
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local adjustHeight = self.TxtPreviewSpecial.preferredHeight
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local sizeDelta = rectTransform.sizeDelta
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rectTransform.sizeDelta = CS.UnityEngine.Vector2(sizeDelta.x, adjustHeight)
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end
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function XUiPanelRefit:GetRefitNeedMoney(ids)
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if not ids then
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return 0
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end
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local func = function(id)
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local furnitureDatas = XDataCenter.FurnitureManager.GetFurnitureById(id)
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if not furnitureDatas then
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return 0
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else
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local configId = furnitureDatas.ConfigId
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local furnitureTemplates = XFurnitureConfigs.GetFurnitureTemplateById(configId)
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return furnitureTemplates.MoneyNum
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end
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end
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if type(ids) == "table" then
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local count = 0
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for _, id in pairs(ids) do
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local curCount = func(id)
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count = count + curCount
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end
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return count
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else
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return func(ids)
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end
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end
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function XUiPanelRefit:OnBtnSelectFurnitureClick()
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--TODO
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--跳转到仓库选择一个家具
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local pageRecord = XDormConfig.DORM_BAG_PANEL_INDEX.FURITURE
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local furnitureState = XFurnitureConfigs.FURNITURE_STATE.SELECT
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local func = function(furnitureIds)
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local ids = #furnitureIds > 1 and furnitureIds or furnitureIds[1]
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self:SelectFurniture(ids)
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end
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local filter = function(furnitureId)
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return not XDataCenter.FurnitureManager.GetFurnitureIsLocked(furnitureId)
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end
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XLuaUiManager.Open("UiDormBag", pageRecord, furnitureState, func, filter, nil, self.FrunitureTypeId)
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end
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function XUiPanelRefit:OnBtnSelectDrawingClick()
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--TODO
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--跳转到仓库选择一个图纸
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local pageRecord = XDormConfig.DORM_BAG_PANEL_INDEX.DRAFT
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local furnitureState = XFurnitureConfigs.FURNITURE_STATE.SELECTSINGLE
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local func = function(draftId)
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self:SelectDrawing(draftId)
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end
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local filter = function(drawingId)
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if self.SelectedFurnitureIds then
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local id = self:IsFurnitureTable() and self.SelectedFurnitureIds[1] or self.SelectedFurnitureIds
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local selectedFurnitureDatas = XDataCenter.FurnitureManager.GetFurnitureById(id)
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local selectedFurnitureTemplate = XFurnitureConfigs.GetFurnitureTemplateById(selectedFurnitureDatas.ConfigId)
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local typeDatas = XFurnitureConfigs.GetRefitTypeDatas(selectedFurnitureTemplate.TypeId) or {}
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for _, v in pairs(typeDatas) do
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if v.PicId == drawingId and v.GainType == XFurnitureConfigs.GainType.Refit then
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return true
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end
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end
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return false
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end
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return true
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end
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local count = self:IsFurnitureTable() and #self.SelectedFurnitureIds or 1
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local fromRefit = true
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XLuaUiManager.Open("UiDormBag", pageRecord, furnitureState, func, filter, count, nil, nil, fromRefit)
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end
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function XUiPanelRefit:OnBtnRefitClick()
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if not self.SelectedFurnitureIds then
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XUiManager.TipMsg(CS.XTextManager.GetText("FurnitureChooseFurniture"))
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return
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end
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if not self.SelectedDrawingId then
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XUiManager.TipMsg(CS.XTextManager.GetText("FurnitureChooseDraft"))
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return
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end
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if not self.IsCoinEnough then
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XUiManager.TipMsg(CS.XTextManager.GetText("FurnitureZeroCoin"))
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return
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|
end
|
|||
|
|
|||
|
-- 检查图纸是否足够
|
|||
|
local draftCount = XDataCenter.ItemManager.GetCount(self.SelectedDrawingId)
|
|||
|
local furnitrueCount = self:IsFurnitureTable() and #self.SelectedFurnitureIds or 1
|
|||
|
if furnitrueCount > draftCount then
|
|||
|
-- local buyCount = furnitrueCount - draftCount
|
|||
|
-- local configId = self.SelectedDrawingId
|
|||
|
--TODO::: 进入快捷购买界面
|
|||
|
XUiManager.TipMsg(CS.XTextManager.GetText("DormNotEnoughDraft"), XUiManager.UiTipType.Tip)
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
-- 图纸是否可以改装家具,通过图纸找到改装之后的家具,然后判断:改装之后生成的家具、用于改装的家具两者类型是否一致。
|
|||
|
local previewFurnitureId = XFurnitureConfigs.GetPreviewFurnitureByDrawingId(self.SelectedDrawingId)
|
|||
|
if not previewFurnitureId then
|
|||
|
XUiManager.TipMsg(CS.XTextManager.GetText("FunitureCannotCompound"))
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
local check = function(id)
|
|||
|
local furnitureDatas = XDataCenter.FurnitureManager.GetFurnitureById(id)
|
|||
|
local previewTypeId = XFurnitureConfigs.GetFurnitureTemplateById(previewFurnitureId).TypeId
|
|||
|
local selectTypeId = XFurnitureConfigs.GetFurnitureTemplateById(furnitureDatas.ConfigId).TypeId
|
|||
|
if previewTypeId ~= selectTypeId then
|
|||
|
XUiManager.TipMsg(CS.XTextManager.GetText("FurnitureNotMatchDraft"))
|
|||
|
return false
|
|||
|
end
|
|||
|
|
|||
|
return true
|
|||
|
end
|
|||
|
|
|||
|
-- 检查预览的家具,改装的家具类型是否一致
|
|||
|
if self:IsFurnitureTable() then
|
|||
|
for _, id in ipairs(self.SelectedFurnitureIds) do
|
|||
|
if not check(id) then
|
|||
|
return
|
|||
|
end
|
|||
|
end
|
|||
|
else
|
|||
|
if not check(self.SelectedFurnitureIds) then
|
|||
|
return
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
local ids = self:IsFurnitureTable() and self.SelectedFurnitureIds or {self.SelectedFurnitureIds}
|
|||
|
XDataCenter.FurnitureManager.RemouldFurniture(ids, self.SelectedDrawingId, function(furnitureList)
|
|||
|
self:Init()
|
|||
|
if furnitureList then
|
|||
|
XUiManager.TipMsg(CS.XTextManager.GetText("FurnitureRefitSuccess"), XUiManager.UiTipType.Tip, function()
|
|||
|
if #furnitureList > 1 then
|
|||
|
local gainType = XFurnitureConfigs.GainType.Refit
|
|||
|
XLuaUiManager.Open("UiFurnitureObtain", gainType, furnitureList, function(furnitureIds)
|
|||
|
self:SelectFurniture(furnitureIds)
|
|||
|
self:SelectDrawing()
|
|||
|
end)
|
|||
|
|
|||
|
return
|
|||
|
end
|
|||
|
XLuaUiManager.Open("UiFurnitureDetail", furnitureList[1].Id, furnitureList[1].ConfigId)
|
|||
|
end)
|
|||
|
end
|
|||
|
end)
|
|||
|
end
|
|||
|
|
|||
|
function XUiPanelRefit:IsFurnitureTable()
|
|||
|
return type(self.SelectedFurnitureIds) == "table"
|
|||
|
end
|
|||
|
|
|||
|
return XUiPanelRefit
|