96 lines
3.3 KiB
Lua
96 lines
3.3 KiB
Lua
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-- 家具建造主界面
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local XUiFurnitureBuild = XLuaUiManager.Register(XLuaUi, "UiFurnitureBuild")
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local TAB_TYPE_CREATE = 1--创造
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local TAB_TYPE_REFORM = 2--改装
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function XUiFurnitureBuild:OnAwake()
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self.FurnitureCreateList = {}
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local createNum = CS.XGame.Config:GetInt("DormFurnitureCreateNum")
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for i = 1, createNum do
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table.insert(self.FurnitureCreateList, i, {
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Id = i,
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Pos = i - 1
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})
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end
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self:AddBtnsListeners()
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self:BindHelpBtn(self.BtnHelp, "Dorm")
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end
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function XUiFurnitureBuild:AddBtnsListeners()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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end
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function XUiFurnitureBuild:OnStart(tabType, drawingId, furnitureTypeId)
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self.PanelAsset = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.DormCoin, XDataCenter.ItemManager.ItemId.FurnitureCoin)
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self.PanelCreate = XUiPanelCreate.New(self, self.PanelCreate)
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self.PanelRefit = XUiPanelRefit.New(self, self.PanelRefit)
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self.BtnTabList = {}
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table.insert(self.BtnTabList, self.BtnCreate)
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table.insert(self.BtnTabList, self.BtnRefit)
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self.BtnGroup:Init(self.BtnTabList, function(index) self:SelectPanel(index) end)
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self.BtnCreate:SetNameByGroup(0, CS.XTextManager.GetText("FurntiureBuildCreateCH"))
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self.BtnCreate:SetNameByGroup(1, CS.XTextManager.GetText("FurntiureBuildCreateEN"))
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self.BtnRefit:SetNameByGroup(0, CS.XTextManager.GetText("FurnitureBuildRefitCH"))
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self.BtnRefit:SetNameByGroup(1, CS.XTextManager.GetText("FurnitureBuildRefitEN"))
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self:Init(tabType or TAB_TYPE_CREATE, drawingId, furnitureTypeId)
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self.AnimBuildEnable:PlayTimelineAnimation()
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self.BuildPointId = XRedPointManager.AddRedPointEvent(self.FurnitureBuildRedPoint, self.OnCheckBuildFurniture, self, { XRedPointConditions.Types.CONDITION_FURNITURE_CREATE })
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end
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function XUiFurnitureBuild:OnCheckBuildFurniture(count)
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self.FurnitureBuildRedPoint.gameObject:SetActive(count >= 0)
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end
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function XUiFurnitureBuild:OnDestroy()
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end
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function XUiFurnitureBuild:Init(tabType, drawingId, furnitureTypeId)
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self.PanelCreate:Init(self.FurnitureCreateList)
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self.PanelRefit:Init(drawingId, furnitureTypeId)
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self.BtnGroup:SelectIndex(tabType)
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end
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function XUiFurnitureBuild:OnBtnBackClick()
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self:Close()
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end
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function XUiFurnitureBuild:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiFurnitureBuild:SelectPanel(index)
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self.PanelCreate:SetPanelActive(index == TAB_TYPE_CREATE)
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self.PanelRefit:SetPanelActive(index == TAB_TYPE_REFORM)
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end
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function XUiFurnitureBuild:PlayAnimRefitEnable()
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self.AnimRefitEnable:PlayTimelineAnimation()
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end
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function XUiFurnitureBuild:PlayAnimInvestmentEnable()
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self.AnimInvestmentEnable:PlayTimelineAnimation()
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end
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function XUiFurnitureBuild:PlayAnimCreationDetailEnable()
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self.AnimCreationDetailEnable:PlayTimelineAnimation()
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end
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function XUiFurnitureBuild:PlayAnimCreationDetailDisable(callback)
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self.AnimCreationDetailDisable:PlayTimelineAnimation(function()
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if callback then callback() end
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end)
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end
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function XUiFurnitureBuild:OnEnable()
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XDataCenter.DormManager.StartDormRedTimer()
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end
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function XUiFurnitureBuild:OnDisable()
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XDataCenter.DormManager.StopDormRedTimer()
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end
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