PGRData/Script/matrix/xui/xuidicegame/XUiPanelStart.lua

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local XUiPanelReward = require("XUi/XUiDiceGame/XUiPanelReward")
local XUiPanelStart = XClass(nil, "XUiPanelStart")
---@param root XUiDiceGame
---@field protected BtnStart XUiComponent.XUiButton
---@field protected BgImg UnityEngine.UI.RawImage
---@field protected PanelReward UnityEngine.RectTransform
function XUiPanelStart:Ctor(ui, root)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Root = root
XTool.InitUiObject(self)
XUiHelper.RegisterClickEvent(self, self.BtnStart, self.OnBtnStartClick)
self.RewardPanel = XUiPanelReward.New(self.PanelReward, self.Root)
self.GameObject:SetActiveEx(false)
self.TimerId = 0
end
function XUiPanelStart:OnBtnStartClick()
self.Root:UpdatePanel(2, true, 1) --跳转面板
end
function XUiPanelStart:OnEnable()
local timeLeft = XDataCenter.DiceGameManager.GetDiceGameTimeLeft()
self.TxtTime.text = XUiHelper.GetTime(timeLeft, XUiHelper.TimeFormatType.ACTIVITY)
end
function XUiPanelStart:SetActive(active, refreshReward, playAnim, disableFinishCb)
if active then
self.GameObject:SetActiveEx(true)
self:OnEnable()
if playAnim then
self.Root:PlayAnimationWithMask("PanelStartEnable", function()
if refreshReward then
self.RewardPanel:UpdatePanel(false)
end
end)
else
if refreshReward then
self.RewardPanel:UpdatePanel(false)
end
end
self.TimerId = XScheduleManager.ScheduleOnce(function()
self.RewardPanel:UpdateGridPosition()-- 等待异形屏组件适配宽度后再计算坐标,避免初始化时计算坐标与实际适配后界面宽度不匹配。
end, 100)
else
if playAnim and self.GameObject.activeInHierarchy then
self.Root:PlayAnimationWithMask("PanelStartDisable", function()
self.GameObject:SetActiveEx(false)
if disableFinishCb then disableFinishCb() end
end)
else
self.GameObject:SetActiveEx(false)
end
end
end
function XUiPanelStart:OnDestroy()
if self.TimerId > 0 then
XScheduleManager.UnSchedule(self.TimerId)
self.TimerId = 0
end
end
return XUiPanelStart