67 lines
2.2 KiB
Lua
67 lines
2.2 KiB
Lua
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local XUiPanelReward = require("XUi/XUiDiceGame/XUiPanelReward")
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local XUiPanelStart = XClass(nil, "XUiPanelStart")
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---@param root XUiDiceGame
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---@field protected BtnStart XUiComponent.XUiButton
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---@field protected BgImg UnityEngine.UI.RawImage
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---@field protected PanelReward UnityEngine.RectTransform
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function XUiPanelStart:Ctor(ui, root)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Root = root
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XTool.InitUiObject(self)
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XUiHelper.RegisterClickEvent(self, self.BtnStart, self.OnBtnStartClick)
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self.RewardPanel = XUiPanelReward.New(self.PanelReward, self.Root)
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self.GameObject:SetActiveEx(false)
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self.TimerId = 0
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end
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function XUiPanelStart:OnBtnStartClick()
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self.Root:UpdatePanel(2, true, 1) --跳转面板
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end
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function XUiPanelStart:OnEnable()
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local timeLeft = XDataCenter.DiceGameManager.GetDiceGameTimeLeft()
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self.TxtTime.text = XUiHelper.GetTime(timeLeft, XUiHelper.TimeFormatType.ACTIVITY)
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end
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function XUiPanelStart:SetActive(active, refreshReward, playAnim, disableFinishCb)
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if active then
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self.GameObject:SetActiveEx(true)
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self:OnEnable()
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if playAnim then
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self.Root:PlayAnimationWithMask("PanelStartEnable", function()
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if refreshReward then
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self.RewardPanel:UpdatePanel(false)
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end
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end)
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else
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if refreshReward then
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self.RewardPanel:UpdatePanel(false)
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end
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end
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self.TimerId = XScheduleManager.ScheduleOnce(function()
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self.RewardPanel:UpdateGridPosition()-- 等待异形屏组件适配宽度后再计算坐标,避免初始化时计算坐标与实际适配后界面宽度不匹配。
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end, 100)
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else
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if playAnim and self.GameObject.activeInHierarchy then
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self.Root:PlayAnimationWithMask("PanelStartDisable", function()
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self.GameObject:SetActiveEx(false)
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if disableFinishCb then disableFinishCb() end
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end)
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else
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self.GameObject:SetActiveEx(false)
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end
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end
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end
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function XUiPanelStart:OnDestroy()
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if self.TimerId > 0 then
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XScheduleManager.UnSchedule(self.TimerId)
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self.TimerId = 0
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end
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end
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return XUiPanelStart
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