135 lines
4.3 KiB
Lua
135 lines
4.3 KiB
Lua
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local XUiDialogDrag = XLuaUiManager.Register(XLuaUi, "UiDialogDrag")
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function XUiDialogDrag:OnAwake()
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self:AutoAddListener()
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end
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function XUiDialogDrag:OnStart(title, content, dialogType, closeCallback, sureCallback, data)
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---- 处理额外参数 -----
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local ItemIds, sureText, closeText
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if data then
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ItemIds = {data.ItemId1, data.ItemId2, data.ItemId3}
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sureText = data.sureText
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closeText = data.closeText
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end
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if ItemIds and #ItemIds > 0 then
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self.PanelActivityAsset.gameObject:SetActive(true)
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XUiPanelAsset.New(self, self.PanelActivityAsset, ItemIds[1], ItemIds[2], ItemIds[3])
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else
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self.PanelActivityAsset.gameObject:SetActive(false)
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end
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if sureText then
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self.BtnConfirm:SetNameByGroup(0, sureText)
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self.BtnConfirmB:SetNameByGroup(0, sureText)
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end
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if closeText then
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self.BtnClose:SetNameByGroup(0, closeText)
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self.BtnCloseA:SetNameByGroup(0, closeText)
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end
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---- end -----
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self:HideDialogLayer()
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if title then
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self.TxtTitle.text = title
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end
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if dialogType == XUiManager.DialogType.Normal then
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self.PanelDialog.gameObject:SetActive(true)
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self.TxtInfoNormal.text = string.gsub(content, "\\n", "\n")
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self:PlayAnimation("DialogEnable")
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elseif dialogType == XUiManager.DialogType.OnlySure then
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self.PanelSureDialog.gameObject:SetActive(true)
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self.TxtInfoSure.text = string.gsub(content, "\\n", "\n")
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self:PlayAnimation("SureDialogEnable")
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elseif dialogType == XUiManager.DialogType.OnlyClose then
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self.PanelCloseDialog.gameObject:SetActive(true)
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self.TxtInfoClose.text = string.gsub(content, "\\n", "\n")
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self:PlayAnimation("CloseDialogEnable")
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elseif dialogType == XUiManager.DialogType.NoBtn then
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self.PanelDialog.gameObject:SetActive(true)
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self.BtnConfirm.gameObject:SetActive(false)
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self.BtnClose.gameObject:SetActive(false)
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self.TxtInfoNormal.text = string.gsub(content, "\\n", "\n")
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self:PlayAnimation("DialogEnable")
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elseif dialogType == XUiManager.DialogType.NormalAndNoBtnTanchuangClose then
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self.BtnTanchuangClose.gameObject:SetActive(false)
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self.PanelDialog.gameObject:SetActive(true)
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self.TxtInfoNormal.text = string.gsub(content, "\\n", "\n")
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self:PlayAnimation("DialogEnable")
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end
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self.OkCallBack = sureCallback
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self.CancelCallBack = closeCallback
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end
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function XUiDialogDrag:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiGridArenaStage:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiGridArenaStage:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiDialogDrag:AutoAddListener()
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self:RegisterClickEvent(self.BtnConfirmB, self.OnBtnConfirmBClick)
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self:RegisterClickEvent(self.BtnCloseA, self.OnBtnCloseAClick)
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self:RegisterClickEvent(self.BtnConfirm, self.OnBtnConfirmClick)
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self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
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self:RegisterClickEvent(self.BtnTanchuangClose, self.OnBtnCloseClick)
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end
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function XUiDialogDrag:HideDialogLayer()
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self.PanelDialog.gameObject:SetActive(false)
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self.PanelCloseDialog.gameObject:SetActive(false)
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self.PanelSureDialog.gameObject:SetActive(false)
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end
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function XUiDialogDrag:OnBtnCloseAClick()
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self:CancelBtnClick()
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end
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function XUiDialogDrag:OnBtnConfirmBClick()
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self:OkBtnClick()
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end
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function XUiDialogDrag:OnBtnConfirmClick()
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self:OkBtnClick()
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end
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function XUiDialogDrag:OnBtnCloseClick()
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self:CancelBtnClick()
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end
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function XUiDialogDrag:OkBtnClick()
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CsXUiManager.Instance:Close("UiDialogDrag")
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if self.OkCallBack then
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self.OkCallBack()
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end
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self.OkCallBack = nil
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self.CancelCallBack = nil
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end
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function XUiDialogDrag:CancelBtnClick()
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CsXUiManager.Instance:Close("UiDialogDrag")
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if self.CancelCallBack then
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self.CancelCallBack()
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end
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self.OkCallBack = nil
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self.CancelCallBack = nil
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end
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return XUiDialogDrag
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