PGRData/Script/matrix/xui/xuiclickcleargame/XUiGridClickClearGamePage.lua

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1.6 KiB
Lua
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local textManager = CS.XTextManager
local tableInsert = table.insert
local XUiGridClickClearGameHead = require("XUi/XUiClickClearGame/XUiGridClickClearGameHead")
local XUiGridClickClearGamePage = XClass(nil, "XUiGridClickClearGamePage")
function XUiGridClickClearGamePage:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
end
function XUiGridClickClearGamePage:Init(rootUi)
self.rootUi = rootUi
self:InitDynamicTable()
end
function XUiGridClickClearGamePage:Refresh(index)
self.RealIndex = XDataCenter.XClickClearGameManager.CalcRealIndex(index)
local gameInfo = XDataCenter.XClickClearGameManager.GetGameInfo()
self.HeadList = gameInfo.HeadInfoPageList[self.RealIndex]
self.DynamicTable:SetDataSource(self.HeadList)
self.DynamicTable:ReloadDataASync()
end
function XUiGridClickClearGamePage:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.GameObject)
self.DynamicTable:SetProxy(XUiGridClickClearGameHead)
self.DynamicTable:SetDelegate(self)
end
function XUiGridClickClearGamePage:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.HeadList[index]
local realIndex = self.RealIndex
grid:Refresh(data, realIndex, index)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
grid:OnClick(index)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RECYCLE then
grid:OnRecycle()
end
end
return XUiGridClickClearGamePage