47 lines
1.6 KiB
Lua
47 lines
1.6 KiB
Lua
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local textManager = CS.XTextManager
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local tableInsert = table.insert
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local XUiGridClickClearGameHead = require("XUi/XUiClickClearGame/XUiGridClickClearGameHead")
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local XUiGridClickClearGamePage = XClass(nil, "XUiGridClickClearGamePage")
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function XUiGridClickClearGamePage:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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end
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function XUiGridClickClearGamePage:Init(rootUi)
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self.rootUi = rootUi
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self:InitDynamicTable()
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end
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function XUiGridClickClearGamePage:Refresh(index)
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self.RealIndex = XDataCenter.XClickClearGameManager.CalcRealIndex(index)
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local gameInfo = XDataCenter.XClickClearGameManager.GetGameInfo()
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self.HeadList = gameInfo.HeadInfoPageList[self.RealIndex]
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self.DynamicTable:SetDataSource(self.HeadList)
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self.DynamicTable:ReloadDataASync()
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end
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function XUiGridClickClearGamePage:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.GameObject)
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self.DynamicTable:SetProxy(XUiGridClickClearGameHead)
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self.DynamicTable:SetDelegate(self)
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end
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function XUiGridClickClearGamePage:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.HeadList[index]
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local realIndex = self.RealIndex
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grid:Refresh(data, realIndex, index)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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grid:OnClick(index)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RECYCLE then
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grid:OnRecycle()
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end
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end
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return XUiGridClickClearGamePage
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