PGRData/Script/matrix/xui/xuiclickcleargame/XUiClickClearPanelGeneralDefault.lua

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local textManager = CS.XTextManager
local XUiClickClearPanelGeneralDefault = XClass(nil, "XUiClickClearPanelGeneralDefault")
function XUiClickClearPanelGeneralDefault:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
end
function XUiClickClearPanelGeneralDefault:Show()
local curDifficulty = XDataCenter.XClickClearGameManager.GetCurGameDifficulty()
local isPass, passRecord = XDataCenter.XClickClearGameManager.CheckPass(curDifficulty)
if isPass then
self.PassTimePanel.gameObject:SetActiveEx(true)
self.TextNotPass.gameObject:SetActiveEx(false)
self.TextPassTime.text = string.format( "%.2f", passRecord)
else
self.PassTimePanel.gameObject:SetActiveEx(false)
self.TextNotPass.gameObject:SetActiveEx(true)
end
self.GameObject:SetActiveEx(true)
end
function XUiClickClearPanelGeneralDefault:Hide()
self.GameObject:SetActiveEx(false)
end
return XUiClickClearPanelGeneralDefault