PGRData/Script/matrix/xui/xuiclickcleargame/XUiClickClearPanelGameTask.lua

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local textManager = CS.XTextManager
local XUiClickClearPanelGameTask = XClass(nil, "XUiClickClearPanelGameTask")
function XUiClickClearPanelGameTask:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
end
function XUiClickClearPanelGameTask:Show()
self.GameObject:SetActiveEx(true)
self:Refresh()
end
function XUiClickClearPanelGameTask:Hide()
self.GameObject:SetActiveEx(false)
end
function XUiClickClearPanelGameTask:HeadDataHasChanged()
self:RefreshData()
end
function XUiClickClearPanelGameTask:Refresh()
local gameInfo = XDataCenter.XClickClearGameManager.GetGameInfo()
local normalTaskDesc = gameInfo.HeadNormalDesc
local specialTaskDesc = gameInfo.HeadSpecialDesc
self.TextNormalDesc.text = normalTaskDesc
self.TextSpecialDesc.text = specialTaskDesc
self:RefreshData()
end
function XUiClickClearPanelGameTask:RefreshData()
local gameInfo = XDataCenter.XClickClearGameManager.GetGameInfo()
local normalHeadCount = gameInfo.HeadNormalCurCount
local normalHeadTarCount = gameInfo.HeadNormalTargetCount
local specialHeadCount = gameInfo.HeadSpecialCurCount
local specialHeadTarCount = gameInfo.HeadSpecialTargetCount
local normalProcess = normalHeadCount/normalHeadTarCount
local specialProcess = specialHeadCount/specialHeadTarCount
self.SliderNormalProcess.fillAmount = normalProcess
self.SliderSpecialProcess.fillAmount = specialProcess
self.TextNormalProcess.text = textManager.GetText("ClickClearGameTaskProcess", normalHeadCount, normalHeadTarCount)
self.TextSpecialProcess.text = textManager.GetText("ClickClearGameTaskProcess", specialHeadCount, specialHeadTarCount)
end
return XUiClickClearPanelGameTask