PGRData/Script/matrix/xui/xuiclickcleargame/XUiClickClearGame.lua

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local CSXTextManagerGetText = CS.XTextManager.GetText
local XUiClickClearPanelGeneral = require("XUi/XUiClickClearGame/XUiClickClearPanelGeneral")
local XUiClickClearPanelGame = require("XUi/XUiClickClearGame/XUiClickClearPanelGame")
local XUiClickClearPanelCountdown = require("XUi/XUiClickClearGame/XUiClickClearPanelCountdown")
local FirstInGameStage = {
First = 1,
NotFirst = 2,
}
local XUiClickClearGame = XLuaUiManager.Register(XLuaUi, "UiClickClearGame")
function XUiClickClearGame:OnAwake()
self.GeneralPanel = XUiClickClearPanelGeneral.New(self.PanelGeneral.gameObject, self)
self.GamePanel = XUiClickClearPanelGame.New(self.PanelGame.gameObject, self)
self.CountdownPanel = XUiClickClearPanelCountdown.New(self.PanelCountdown.gameObject, self)
end
function XUiClickClearGame:OnStart()
self:AutoRegisterBtnListener()
self:InitBtnGroup()
end
function XUiClickClearGame:OnEnable()
local bool, remineDaysStr = XDataCenter.XClickClearGameManager.GetRemainDaysStr()
if bool then
self.TextRemainDays.text = remineDaysStr
else
self.TextRemainDays.text = CSXTextManagerGetText("EquipFunctionNotOpen")
end
XDataCenter.XClickClearGameManager.ResetGame()
self:ResetUi()
self:CheckHitFace()
XRedPointManager.AddRedPointEvent(self.BtnTabSimple, self.OnCheckSimpleOpen, self, { XRedPointConditions.Types.CONDITION_CLICKCLEARGAME_DIFFICULT_UNLOCK }, XDataCenter.XClickClearGameManager.GameDifficultys.Simple, true)
XRedPointManager.AddRedPointEvent(self.BtnTabComplex, self.OnCheckComplexOpen, self, { XRedPointConditions.Types.CONDITION_CLICKCLEARGAME_DIFFICULT_UNLOCK }, XDataCenter.XClickClearGameManager.GameDifficultys.Complex, true)
XRedPointManager.AddRedPointEvent(self.BtnTabDifficult, self.OnCheckDifficultOpen, self, { XRedPointConditions.Types.CONDITION_CLICKCLEARGAME_DIFFICULT_UNLOCK }, XDataCenter.XClickClearGameManager.GameDifficultys.Difficult, true)
XRedPointManager.AddRedPointEvent(self.BtnTabHell, self.OnCheckHellOpen, self, { XRedPointConditions.Types.CONDITION_CLICKCLEARGAME_DIFFICULT_UNLOCK }, XDataCenter.XClickClearGameManager.GameDifficultys.Hell, true)
XRedPointManager.AddRedPointEvent(self.BtnTreasure, self.OnCheckRewardRedPoint, self, { XRedPointConditions.Types.CONDITION_CLICKCLEARGAME_REWARD }, nil, true)
end
function XUiClickClearGame:OnDisable()
end
function XUiClickClearGame:OnDestroy()
end
function XUiClickClearGame:OnGetEvents()
return {
XEventId.EVENT_CLICKCLEARGAME_INIT_COMPLETE,
XEventId.EVENT_CLICKCLEARGAME_GAME_ACCOUNT,
XEventId.EVENT_CLICKCLEARGAME_HEAD_COUNT_CHANGED,
XEventId.EVENT_CLICKCLEARGAME_GAME_PLAYING,
XEventId.EVENT_CLICKCLEARGAME_GAME_PAUSE,
XEventId.EVENT_CLICKCLEARGAME_GAME_RESET,
XEventId.EVENT_CLICKCLEARGAME_GAME_PAGE_CHANGED,
XEventId.EVENT_CLICKCLEARGAME_TAKED_REWARD,
}
end
function XUiClickClearGame:OnNotify(evt, ...)
if evt == XEventId.EVENT_CLICKCLEARGAME_INIT_COMPLETE then
self:GameInitCompleteCallBack()
elseif evt == XEventId.EVENT_CLICKCLEARGAME_GAME_ACCOUNT then
self:GameAccountCallBack(...)
elseif evt == XEventId.EVENT_CLICKCLEARGAME_HEAD_COUNT_CHANGED then
self.GamePanel.TaskPanel:HeadDataHasChanged()
elseif evt == XEventId.EVENT_CLICKCLEARGAME_GAME_PLAYING then
self.CountdownPanel:OnGamePlaying()
elseif evt == XEventId.EVENT_CLICKCLEARGAME_GAME_PAUSE then
self.CountdownPanel:OnGamePause(...)
elseif evt == XEventId.EVENT_CLICKCLEARGAME_GAME_RESET then
self:GameResetCallBack()
elseif evt == XEventId.EVENT_CLICKCLEARGAME_GAME_PAGE_CHANGED then
self.GamePanel.BookMarkPanel:RefreshBookMark()
elseif evt == XEventId.EVENT_CLICKCLEARGAME_TAKED_REWARD then
self:RefreshUiReward()
end
end
function XUiClickClearGame:OnCheckSimpleOpen(count)
self.BtnTabSimple:ShowReddot(count>=0)
end
function XUiClickClearGame:OnCheckComplexOpen(count)
self.BtnTabComplex:ShowReddot(count>=0)
end
function XUiClickClearGame:OnCheckDifficultOpen(count)
self.BtnTabDifficult:ShowReddot(count>=0)
end
function XUiClickClearGame:OnCheckHellOpen(count)
self.BtnTabHell:ShowReddot(count>=0)
end
function XUiClickClearGame:OnCheckRewardRedPoint(count)
self.BtnTreasure:ShowReddot(count>=0)
end
function XUiClickClearGame:AutoRegisterBtnListener()
self.BtnBack.CallBack = function () self.OnBtnBackClick() end
self.BtnMainUi.CallBack = function () self.OnBtnMainClick() end
self.BtnHelp.CallBack = function () self.OnBtnHelpClick() end
self:BindHelpBtnOnly(self.BtnHelp)
self.BtnTreasure.CallBack = function () self:OnBtnTreasureClick() end
end
function XUiClickClearGame.OnBtnBackClick()
local gameInfo = XDataCenter.XClickClearGameManager.GetGameInfo()
if gameInfo.CurGameState ~= XDataCenter.XClickClearGameManager.GameState.Playing then
XLuaUiManager.Close("UiClickClearGame")
return
end
XDataCenter.XClickClearGameManager.SetGameStatePause()
XLuaUiManager.Open("UiDialog", "", CSXTextManagerGetText("ClickClearGameOutHint"), XUiManager.DialogType.Normal, function()
XDataCenter.XClickClearGameManager.SetGameStatePlaying() end, function()
XLuaUiManager.Close("UiClickClearGame") end)
end
function XUiClickClearGame.OnBtnMainClick()
local gameInfo = XDataCenter.XClickClearGameManager.GetGameInfo()
if gameInfo.CurGameState ~= XDataCenter.XClickClearGameManager.GameState.Playing then
XLuaUiManager.RunMain()
return
end
XDataCenter.XClickClearGameManager.SetGameStatePause()
XLuaUiManager.Open("UiDialog", "", CSXTextManagerGetText("ClickClearGameOutHint"), XUiManager.DialogType.Normal, function()
XDataCenter.XClickClearGameManager.SetGameStatePlaying() end, function()
XLuaUiManager.RunMain() end)
end
function XUiClickClearGame.OnBtnHelpClick()
local helpId = XDataCenter.XClickClearGameManager.GetHelpId()
local template = XHelpCourseConfig.GetHelpCourseTemplateById(helpId)
local gameInfo = XDataCenter.XClickClearGameManager.GetGameInfo()
if gameInfo.CurGameState == XDataCenter.XClickClearGameManager.GameState.Playing then
XDataCenter.XClickClearGameManager.SetGameStatePause()
XUiManager.ShowHelpTip(template.Function, function () XDataCenter.XClickClearGameManager.SetGameStatePlaying() end)
return
end
XUiManager.ShowHelpTip(template.Function)
end
function XUiClickClearGame:OnBtnTreasureClick()
self:OpenOneChildUi("UiClickClearReward", self)
end
function XUiClickClearGame:ResetUi()
self.GamePanel:Hide()
self.GeneralPanel:Hide()
self.CountdownPanel:Hide()
self.CoverAllPanel.gameObject:SetActiveEx(false)
local curDifficulty = XDataCenter.XClickClearGameManager.GetCurGameDifficulty()
if curDifficulty then
self.DifficultyBtnGroup:SelectIndex(curDifficulty)
else
self.DifficultyBtnGroup:SelectIndex(XDataCenter.XClickClearGameManager.GameDifficultys.Simple)
end
self:RefreshBtnGroup()
self:RefreshUiReward()
end
function XUiClickClearGame:RefreshUiReward()
local rewardCount = XDataCenter.XClickClearGameManager.GetRewardCount()
local rewardCanTakedCount = XDataCenter.XClickClearGameManager.GetRewardCanTakeCount()
local rewardTakedCount = XDataCenter.XClickClearGameManager.GetRewardTakedCount()
self.ImgJindu.fillAmount = rewardCanTakedCount/rewardCount
self.TxtSinglePlayerFinishNum.text = CSXTextManagerGetText("ClickClearGameRewardProcess", rewardCanTakedCount, rewardCount)
if rewardTakedCount == rewardCount then
self.ImgLingqu.gameObject:SetActiveEx(true)
else
self.ImgLingqu.gameObject:SetActiveEx(false)
end
end
function XUiClickClearGame:GameInitCompleteCallBack()
self:ChangeCover(true) -- 打开难度按钮遮罩
self.CoverAllPanel.gameObject:SetActiveEx(false)
self.GeneralPanel:Hide()
self.GamePanel:Show()
self.CountdownPanel:Show()
XDataCenter.XClickClearGameManager.SetGameStatePlaying()
end
function XUiClickClearGame:GameAccountCallBack(isWin)
self.CountdownPanel:Hide()
if isWin then
self.GeneralPanel:Show(XDataCenter.XClickClearGameManager.GeneralPanelStates.Clearance)
else
self.GeneralPanel:Show(XDataCenter.XClickClearGameManager.GeneralPanelStates.Failure)
end
self.CoverAllPanel.gameObject:SetActiveEx(true)
self:ChangeCover(false)
self:RefreshBtnGroup()
self:RefreshUiReward()
end
function XUiClickClearGame:GameResetCallBack()
self:ChangeCover(false)
self:ResetUi()
end
function XUiClickClearGame:InitBtnGroup()
self.TabList = {
self.BtnTabSimple,
self.BtnTabComplex,
self.BtnTabDifficult,
self.BtnTabHell,
}
self.DifficultyBtnGroup:Init(self.TabList, function(index) self:OnSelectTabBtn(index) end)
self:RefreshBtnGroup()
end
function XUiClickClearGame:RefreshBtnGroup()
for i,v in ipairs(self.TabList) do
local btnName, btnNameEn = XDataCenter.XClickClearGameManager.GetStageTagNameAndNameEnById(i)
v:SetNameByGroup(0, btnName)
v:SetNameByGroup(1, btnNameEn)
local isOpen = XDataCenter.XClickClearGameManager.CheckTabBtnByLastDifficult(i)
v:SetDisable(not isOpen)
end
end
function XUiClickClearGame:OnSelectTabBtn(index)
self.TabList[index]:ShowReddot(false) -- 取消红点显示
XDataCenter.XClickClearGameManager.SetTakeDifficultyBtnRedPoint(index, true)
self.GamePanel:Hide()
self.CountdownPanel:Hide()
local isOpen = XDataCenter.XClickClearGameManager.CheckTabBtnByLastDifficult(index)
if isOpen then
XDataCenter.XClickClearGameManager.ResetData()
XDataCenter.XClickClearGameManager.SetCurGameDifficulty(index)
self.CoverAllPanel.gameObject:SetActiveEx(false)
self.GeneralPanel:Show(XDataCenter.XClickClearGameManager.GeneralPanelStates.Default)
else
local tipText = CSXTextManagerGetText("ClickClearGameUnlock"..(index-1))
XUiManager.TipError(tipText)
end
end
function XUiClickClearGame:ChangeCover(isCover)
self.CoverPanel.gameObject:SetActiveEx(isCover)
end
function XUiClickClearGame:CheckHitFace()
local firstInGameStage = XSaveTool.GetData(string.format("%d%s", XPlayer.Id, "IsFirstInClickClearGame"))
if firstInGameStage and firstInGameStage == FirstInGameStage.NotFirst then
return
end
XSaveTool.SaveData(string.format("%d%s", XPlayer.Id, "IsFirstInClickClearGame"), FirstInGameStage.NotFirst)
self.OnBtnHelpClick()
end