103 lines
3.4 KiB
Lua
103 lines
3.4 KiB
Lua
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local XUiPanelTeamInfo = XLuaUiManager.Register(XLuaUi, "UiPanelTeamInfo")
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function XUiPanelTeamInfo:InitAutoScript()
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self:AutoInitUi()
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XTool.InitUiObject(self)
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end
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function XUiPanelTeamInfo:AutoInitUi()
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self.PanelDynamicLayout = self.Transform:Find("PanelDynamicLayout")
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self.PanelDetailTeamItem = self.Transform:Find("PanelDynamicLayout/Viewport/PanelDetailTeamItem")
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end
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function XUiPanelTeamInfo:OnAwake()
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self:InitAutoScript()
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end
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function XUiPanelTeamInfo:OnStart(CharacterId, rootUi)
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self.RootUi = rootUi
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self.CharacterId = CharacterId
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self.DynamicTable = XDynamicTableNormal.New(self.PanelDynamicLayout)
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self.DynamicTable:SetProxy(XUiPanelDetailTeamItem)
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self.DynamicTable:SetDelegate(self)
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self.PanelDetailTeamItem.gameObject:SetActive(false)
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self:InitTabBtnGroup()
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if not XDataCenter.VoteManager.IsInit() then
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XDataCenter.VoteManager.GetVoteGroupListRequest()
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end
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end
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function XUiPanelTeamInfo:OnEnable()
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self:SetupDynamicTable()
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XEventManager.AddEventListener(XEventId.EVENT_VOTE_REFRESH, self.SetupDynamicTable, self)
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self.RootUi:PlayAnimation("TeamInfoEnable")
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end
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function XUiPanelTeamInfo:OnDisable()
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XEventManager.RemoveEventListener(XEventId.EVENT_VOTE_REFRESH, self.SetupDynamicTable, self)
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self.DynamicTable:Clear()
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end
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function XUiPanelTeamInfo:InitTabBtnGroup()
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local tabIdList = XCharacterConfigs.GetRecommendTabList(self.CharacterId, XCharacterConfigs.RecommendType.Character)
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if not tabIdList then
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return
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end
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local tabGroup = {}
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for i = 1, #tabIdList do
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local uiButton
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if i == 1 then
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uiButton = self.BtnTabMatch
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else
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local itemGo = CS.UnityEngine.Object.Instantiate(self.BtnTabMatch.gameObject)
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itemGo.transform:SetParent(self.PanelTagsLayoutRT, false)
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uiButton = itemGo.transform:GetComponent("XUiButton")
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end
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local config = XCharacterConfigs.GetRecommendTabTemplate(self.CharacterId, tabIdList[i], XCharacterConfigs.RecommendType.Character)
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uiButton:SetName(config.TabName)
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table.insert(tabGroup, uiButton)
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end
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self.PanelTagsLayout:Init(tabGroup, function(tabIndex) self:OnClickTabCallBack(tabIndex) end)
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self.PanelTagsLayout:SelectIndex(1)
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end
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function XUiPanelTeamInfo:OnClickTabCallBack(tabIndex)
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if self.CurTabId and self.CurTabId == tabIndex then
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return
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end
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self.CurTabId = tabIndex
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self.RootUi:PlayAnimation("DynamicLayoutQiehuan")
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self:SetupDynamicTable()
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end
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function XUiPanelTeamInfo:SetupDynamicTable()
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if not XDataCenter.VoteManager.IsInit() then
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return
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end
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local groupId = XCharacterConfigs.GetRecommendGroupId(self.CharacterId, self.CurTabId, XCharacterConfigs.RecommendType.Character)
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local Ids = XDataCenter.VoteManager.GetVoteIdListByGroupId(groupId)
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self.PageDatas = XCharacterConfigs.GetCharacterRecommendListByIds(Ids)
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if not self.PageDatas then
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self.PageDatas = {}
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end
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self.DynamicTable:SetDataSource(self.PageDatas)
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self.DynamicTable:ReloadDataASync()
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end
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function XUiPanelTeamInfo:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self.UiProxy)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:UpdateView(self.PageDatas[index], index, self.CharacterId)
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end
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end
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return XUiPanelTeamInfo
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