PGRData/Script/matrix/xui/xuicharacter/XUiGridSkillItem.lua

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XUiGridSkillItem = XClass(nil, "XUiGridSkillItem")
function XUiGridSkillItem:Ctor(rootUi, ui, skill, characterId, cb)
self.RootUi = rootUi
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.SkillInfo = skill
self.ClickCallback = cb
self:InitAutoScript()
self:UpdateInfo(characterId, self.SkillInfo)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridSkillItem:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiGridSkillItem:AutoInitUi()
self.PanelIconTip = XUiHelper.TryGetComponent(self.Transform, "PanelIconTip", nil)
self.PanelLock = XUiHelper.TryGetComponent(self.Transform, "PanelIconTip/PanelLock", nil)
self.ImgUpgradeTip = XUiHelper.TryGetComponent(self.Transform, "PanelIconTip/ImgUpgradeTip", "Image")
self.TxtTotalPoint = XUiHelper.TryGetComponent(self.Transform, "TxtTotalPoint", "Text")
self.TxtSkillName = XUiHelper.TryGetComponent(self.Transform, "TxtSkillName", "Text")
self.RImgSkillIcon = XUiHelper.TryGetComponent(self.Transform, "RImgSkillIcon", "RawImage")
self.BtnIconBg = XUiHelper.TryGetComponent(self.Transform, "BtnIconBg", "Button")
end
function XUiGridSkillItem:GetAutoKey(uiNode, eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiGridSkillItem:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiGridSkillItem:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiGridSkillItem:AutoAddListener()
self.AutoCreateListeners = {}
XUiHelper.RegisterClickEvent(self, self.BtnIconBg, self.OnBtnIconBgClick)
end
-- auto
function XUiGridSkillItem:OnBtnIconBgClick()
if self.ClickCallback then
self.ClickCallback(self.SkillInfo)
end
end
function XUiGridSkillItem:SetClickCallback(cb)
self.ClickCallback = cb
end
function XUiGridSkillItem:UpdateInfo(characterId, skill)
self.SkillInfo = skill
self.TxtSkillName.text = skill.Name
self.RImgSkillIcon:SetRawImage(skill.Icon)
local addLevel = 0
for _, skillId in pairs(skill.SkillIdList) do
addLevel = addLevel + XDataCenter.CharacterManager.GetSkillPlusLevel(characterId, skillId)
end
if addLevel > 0 then
self.TxtTotalPoint.text = CS.XTextManager.GetText("CharacterResonanceSkillDes", skill.TotalLevel, addLevel)
else
self.TxtTotalPoint.text = CS.XTextManager.GetText("HostelDeviceLevel") .. ':' .. skill.TotalLevel
end
self.ImgUpgradeTip.gameObject:SetActive(false)
self.PanelLock.gameObject:SetActive(false)
if (skill.TotalLevel <= 0) then
self.PanelLock.gameObject:SetActive(true)
return
end
local canUpdate = false
for _, subSkill in ipairs(skill.subSkills) do
if (XDataCenter.CharacterManager.CheckCanUpdateSkill(characterId, subSkill.SubSkillId, subSkill.Level)) then
canUpdate = true
break
end
end
if (canUpdate) then
self.ImgUpgradeTip.gameObject:SetActive(true)
end
end