150 lines
5.4 KiB
Lua
150 lines
5.4 KiB
Lua
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local XUiGridCharacterNew = XClass(nil, "XUiGridCharacterNew")
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function XUiGridCharacterNew:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.RectTransform = ui:GetComponent("RectTransform")
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self:InitAutoScript()
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end
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function XUiGridCharacterNew:Init(rootUi, isShowStamina)
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self.RootUi = rootUi
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self.IsShowStamina = isShowStamina
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiGridCharacterNew:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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if self.PanelSupportLock then
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self.PanelSupportLock.gameObject:SetActiveEx(false)
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end
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if self.PanelSupportIn then
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self.PanelSupportIn.gameObject:SetActiveEx(false)
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end
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end
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function XUiGridCharacterNew:AutoInitUi()
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self.PanelHead = self.Transform:Find("PanelHead")
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self.RImgHeadIcon = self.Transform:Find("PanelHead/RImgHeadIcon"):GetComponent("RawImage")
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self.PanelLevel = self.Transform:Find("PanelLevel")
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self.TxtLevel = self.Transform:Find("PanelLevel/TxtLevel"):GetComponent("Text")
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self.PanelGrade = self.Transform:Find("PanelGrade")
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self.RImgGrade = self.Transform:Find("PanelGrade/RImgGrade"):GetComponent("RawImage")
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self.RImgQuality = self.Transform:Find("RImgQuality"):GetComponent("RawImage")
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self.PanelFragment = self.Transform:Find("PanelFragment")
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self.TxtCurCount = self.Transform:Find("PanelFragment/TxtCurCount"):GetComponent("Text")
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self.TxtNeedCount = self.Transform:Find("PanelFragment/TxtNeedCount"):GetComponent("Text")
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self.ImgLock = self.Transform:Find("ImgLock"):GetComponent("Image")
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self.BtnCharacter = self.Transform:Find("BtnCharacter"):GetComponent("Button")
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self.ImgInTeam = self.Transform:Find("ImgInTeam"):GetComponent("Image")
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self.PanelSelected = self.Transform:Find("PanelSelected")
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self.ImgSelected = self.Transform:Find("PanelSelected/ImgSelected"):GetComponent("Image")
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self.ImgRedPoint = self.Transform:Find("ImgRedPoint"):GetComponent("Image")
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self.TxtCur = self.Transform:Find("TxtCur"):GetComponent("Text")
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end
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function XUiGridCharacterNew:AutoAddListener()
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CsXUiHelper.RegisterClickEvent(self.BtnCharacter, function() self:OnBtnCharacterClick() end)
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end
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function XUiGridCharacterNew:OnBtnCharacterClick()
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end
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function XUiGridCharacterNew:UpdateOwnInfo()
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self.TxtLevel.text = self.Character.Level
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self.RImgGrade:SetRawImage(XCharacterConfigs.GetCharGradeIcon(self.Character.Id, self.Character.Grade))
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self.RImgQuality:SetRawImage(XCharacterConfigs.GetCharacterQualityIcon(self.Character.Quality))
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self.RImgHeadIcon:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(self.Character.Id))
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end
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function XUiGridCharacterNew:UpdateUnOwnInfo()
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local characterId = self.Character.Id
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self.TxtCurCount.text = XDataCenter.CharacterManager.GetCharUnlockFragment(characterId)
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local bornQuality = XCharacterConfigs.GetCharMinQuality(characterId)
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local characterType = XCharacterConfigs.GetCharacterType(characterId)
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self.TxtNeedCount.text = XCharacterConfigs.GetComposeCount(characterType, bornQuality)
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self.RImgHeadIcon:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(characterId))
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end
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function XUiGridCharacterNew:UpdateGrid(character)
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if character then
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self.Character = character
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end
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local isOwn = XDataCenter.CharacterManager.IsOwnCharacter(self.Character.Id)
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XRedPointManager.CheckOnce(self.OnCheckCharacterRedPoint, self, { XRedPointConditions.Types.CONDITION_CHARACTER }, self.Character.Id)
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self.PanelLevel.gameObject:SetActiveEx(isOwn)
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self.PanelGrade.gameObject:SetActiveEx(isOwn)
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self.RImgQuality.gameObject:SetActiveEx(isOwn)
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self.ImgLock.gameObject:SetActiveEx(not isOwn)
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self.PanelFragment.gameObject:SetActiveEx(not isOwn)
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if isOwn then
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self:UpdateOwnInfo()
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else
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self:UpdateUnOwnInfo()
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end
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end
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function XUiGridCharacterNew:OnCheckCharacterRedPoint(count)
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if self.ImgRedPoint then
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self.ImgRedPoint.gameObject:SetActiveEx(count >= 0)
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end
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end
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function XUiGridCharacterNew:SetSelect(isSelect)
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self.ImgSelected.gameObject:SetActiveEx(isSelect)
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end
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function XUiGridCharacterNew:HideRedPoint()
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if self.ImgRedPoint then
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self.ImgRedPoint.gameObject:SetActiveEx(false)
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end
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end
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function XUiGridCharacterNew:SetInTeam(isInTeam)
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if self.ImgInTeam then
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self.ImgInTeam.gameObject:SetActiveEx(isInTeam)
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end
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end
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function XUiGridCharacterNew:UpdateSupport(supportData)
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if XTool.IsTableEmpty(supportData) then return end
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self:SetInTeam(false)
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local characterId = self.Character.Id
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if self.PanelSupportLock then
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local lockSupport = supportData.CheckLockSupportCb and supportData.CheckLockSupportCb(characterId)
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self.PanelSupportLock.gameObject:SetActiveEx(lockSupport)
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end
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if self.PanelSupportIn then
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local showSupport = supportData.CheckInSupportCb(characterId)
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self.PanelSupportIn.gameObject:SetActiveEx(showSupport)
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end
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end
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function XUiGridCharacterNew:SetCurSignState(state)
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self.TxtCur.gameObject:SetActiveEx(state)
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end
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function XUiGridCharacterNew:Reset()
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self:SetSelect(false)
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self:SetInTeam(false)
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self.TxtCur.gameObject:SetActiveEx(false)
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end
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function XUiGridCharacterNew:SetPosition(x, y)
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self.RectTransform.anchoredPosition = CS.UnityEngine.Vector2(x, y)
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end
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return XUiGridCharacterNew
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