PGRData/Script/matrix/xui/xuicharacter/XUiEnhanceSkillActivation.lua

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local XUiEnhanceSkillActivation = XLuaUiManager.Register(XLuaUi, "UiEnhanceSkillActivation")
local CSTextManagerGetText = CS.XTextManager.GetText
function XUiEnhanceSkillActivation:OnStart(type, skillGroup, characterId)
self.Type = type
self.SkillGroup = skillGroup
self.CharacterId = characterId
self:SetButtonCallBack()
end
function XUiEnhanceSkillActivation:OnEnable()
self:UpdatePanel()
end
function XUiEnhanceSkillActivation:SetButtonCallBack()
self.BtnDetermine.CallBack = function()
self:OnBtnDetermineClick()
end
end
function XUiEnhanceSkillActivation:UpdatePanel()
if self:IsEnhance() then
self:PlayAnimationWithMask("AnimEnhanceEnable")
elseif self:IsSp() then
self:PlayAnimationWithMask("AnimSpEnable")
end
local fullBodyImage = XCharacterConfigs.GetCharFullBodyImg(self.CharacterId)
local resource = CS.XResourceManager.Load(fullBodyImage)
local texture = resource.Asset
self.MeshImg.sharedMaterial:SetTexture("_MainTex", texture)
if self.Resource then
CS.XResourceManager.Unload(self.Resource)
end
self.Resource = resource
self.FxUiChuxian.gameObject:SetActiveEx(false)
XScheduleManager.ScheduleOnce(function()
self.FxUiChuxian.gameObject:SetActiveEx(true)
end, 500)
self.SkillIcon:SetRawImage(self.SkillGroup:GetIcon())
self.TxtSkillName.text = self.SkillGroup:GetName()
self.ImgEnhanceTitle.gameObject:SetActiveEx(self:IsEnhance())
self.ImgSpTitle.gameObject:SetActiveEx(self:IsSp())
end
function XUiEnhanceSkillActivation:IsEnhance()
return self.Type == XCharacterConfigs.SkillUnLockType.Enhance
end
function XUiEnhanceSkillActivation:IsSp()
return self.Type == XCharacterConfigs.SkillUnLockType.Sp
end
function XUiEnhanceSkillActivation:OnBtnDetermineClick()
self:Close()
end