PGRData/Script/matrix/xui/xuicharacter/XUiCharacterOwnedInfo.lua

216 lines
8.3 KiB
Lua
Raw Normal View History

local XUiGridEquip = require("XUi/XUiEquipAwarenessReplace/XUiGridEquip")
local XUiCharacterOwnedInfo = XLuaUiManager.Register(XLuaUi, "UiCharacterOwnedInfo")
function XUiCharacterOwnedInfo:OnAwake()
self:AddListener()
end
function XUiCharacterOwnedInfo:OnStart(forbidGotoEquip, clickCb, isSupport, supportData)
self.ForbidGotoEquip = forbidGotoEquip
self.IsSupport = isSupport
self.ClickCb = clickCb
self.SupportData = supportData
self.BtnLevelUp.gameObject:SetActiveEx(not forbidGotoEquip and not self.IsSupport)
self.BtnJoin.gameObject:SetActiveEx(forbidGotoEquip ~= nil)
self.BtnSupport.gameObject:SetActiveEx(self.IsSupport ~= nil)
self.BtnSupportCancel.gameObject:SetActiveEx(false)
if self.Partner then
self.Partner.gameObject:SetActiveEx(not XUiManager.IsHideFunc)
end
self:RegisterRedPointEvent()
end
function XUiCharacterOwnedInfo:OnEnable()
self:UpdateView(self.CharacterId)
end
function XUiCharacterOwnedInfo:PreSetCharacterId(characterId)
self.CharacterId = characterId
end
function XUiCharacterOwnedInfo:RegisterRedPointEvent()
local characterId = self.CharacterId
self.RedPointId = XRedPointManager.AddRedPointEvent(self.ImgRedPoint, self.OnCheckCharacterRedPoint, self, { XRedPointConditions.Types.CONDITION_CHARACTER }, characterId)
end
function XUiCharacterOwnedInfo:OnCheckCharacterRedPoint(count)
self.ImgRedPoint.gameObject:SetActiveEx(count >= 0)
end
function XUiCharacterOwnedInfo:UpdateView(characterId)
self.CharacterId = characterId
local charConfig = XCharacterConfigs.GetCharacterTemplate(characterId)
self.TxtName.text = charConfig.Name
self.TxtNameOther.text = charConfig.TradeName
local character = XDataCenter.CharacterManager.GetCharacter(characterId)
self.RImgTypeIcon:SetRawImage(XCharacterConfigs.GetNpcTypeIcon(character.Type))
self.TxtLv.text = math.floor(character.Ability)
self.WeaponGrid = self.WeaponGrid or XUiGridEquip.New(self.GridWeapon, nil, self)
local usingWeaponId = XDataCenter.EquipManager.GetCharacterWearingWeaponId(characterId)
self.WeaponGrid:Refresh(usingWeaponId)
local partner = XDataCenter.PartnerManager.GetCarryPartnerEntityByCarrierId(characterId)
if partner then
self.PartnerIcon:SetRawImage(partner:GetIcon())
end
self.PartnerIcon.gameObject:SetActiveEx(partner ~= nil)
self.WearingAwarenessGrids = self.WearingAwarenessGrids or {}
for _, equipSite in pairs(XEquipConfig.EquipSite.Awareness) do
self.WearingAwarenessGrids[equipSite] = self.WearingAwarenessGrids[equipSite] or XUiGridEquip.New(CS.UnityEngine.Object.Instantiate(self.GridAwareness), nil, self)
self.WearingAwarenessGrids[equipSite].Transform:SetParent(self["PanelAwareness" .. equipSite], false)
local equipId = XDataCenter.EquipManager.GetWearingEquipIdBySite(characterId, equipSite)
if not equipId then
self.WearingAwarenessGrids[equipSite].GameObject:SetActiveEx(false)
self["PanelNoAwareness" .. equipSite].gameObject:SetActiveEx(true)
else
self.WearingAwarenessGrids[equipSite].GameObject:SetActiveEx(true)
self["BtnAwarenessReplace" .. equipSite].transform:SetAsLastSibling()
self["PanelNoAwareness" .. equipSite].gameObject:SetActiveEx(false)
self.WearingAwarenessGrids[equipSite]:Refresh(equipId)
end
end
local detailConfig = XCharacterConfigs.GetCharDetailTemplate(characterId)
local elementList = detailConfig.ObtainElementList
for i = 1, 3 do
local rImg = self["RImgCharElement" .. i]
if elementList[i] then
rImg.gameObject:SetActiveEx(true)
local elementConfig = XCharacterConfigs.GetCharElement(elementList[i])
rImg:SetRawImage(elementConfig.Icon)
else
rImg.gameObject:SetActiveEx(false)
end
end
XRedPointManager.Check(self.RedPointId, characterId)
self:UpdateSupport(characterId)
end
--------支援相关 begin---------
function XUiCharacterOwnedInfo:UpdateSupport(characterId)
local supportData = self.SupportData
if XTool.IsTableEmpty(supportData) then return end
self.BtnLevelUp.gameObject:SetActiveEx(false)
local showSupport = not supportData.CheckInSupportCb(characterId)
self.BtnSupport.gameObject:SetActiveEx(showSupport)
local showSupportCancel = supportData.CanSupportCancel and supportData.CheckInSupportCb(characterId)
self.BtnSupportCancel.gameObject:SetActiveEx(showSupportCancel)
end
--------支援相关 end---------
function XUiCharacterOwnedInfo:AddListener()
self:RegisterClickEvent(self.BtnLevelUp, self.OnBtnLevelUpClick)
self:RegisterClickEvent(self.BtnAwarenessReplace6, self.OnBtnAwarenessReplace6Click)
self:RegisterClickEvent(self.BtnAwarenessReplace5, self.OnBtnAwarenessReplace5Click)
self:RegisterClickEvent(self.BtnAwarenessReplace4, self.OnBtnAwarenessReplace4Click)
self:RegisterClickEvent(self.BtnAwarenessReplace3, self.OnBtnAwarenessReplace3Click)
self:RegisterClickEvent(self.BtnAwarenessReplace2, self.OnBtnAwarenessReplace2Click)
self:RegisterClickEvent(self.BtnAwarenessReplace1, self.OnBtnAwarenessReplace1Click)
self:RegisterClickEvent(self.BtnWeaponReplace, self.OnBtnWeaponReplaceClick)
self:RegisterClickEvent(self.BtnJoin, self.OnBtnJoinClick)
self:RegisterClickEvent(self.BtnCareerTips, self.OnBtnCareerTipsClick)
self.BtnElementDetail.CallBack = function() self:OnBtnElementDetailClick() end
self.BtnSupport.CallBack = function() self:OnBtnSupportClick() end
self.BtnSupportCancel.CallBack = function() self:OnBtnSupportCancelClick() end
self.BtnCarryPartner.CallBack = function() self:OnCarryPartnerClick() end
end
function XUiCharacterOwnedInfo:OnBtnAwarenessReplace5Click()
self:OnAwarenessClick(5)
end
function XUiCharacterOwnedInfo:OnBtnAwarenessReplace4Click()
self:OnAwarenessClick(4)
end
function XUiCharacterOwnedInfo:OnBtnAwarenessReplace3Click()
self:OnAwarenessClick(3)
end
function XUiCharacterOwnedInfo:OnBtnAwarenessReplace2Click()
self:OnAwarenessClick(2)
end
function XUiCharacterOwnedInfo:OnBtnAwarenessReplace1Click()
self:OnAwarenessClick(1)
end
function XUiCharacterOwnedInfo:OnBtnAwarenessReplace6Click()
self:OnAwarenessClick(6)
end
function XUiCharacterOwnedInfo:OnAwarenessClick(site)
if self.ForbidGotoEquip or self.IsSupport then return end
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Equip) then
return
end
XLuaUiManager.Open("UiEquipAwarenessReplace", self.CharacterId, site)
end
function XUiCharacterOwnedInfo:OnBtnCareerTipsClick()
XLuaUiManager.Open("UiCharacterCarerrTips",self.CharacterId)
end
function XUiCharacterOwnedInfo:OnBtnWeaponReplaceClick()
if self.ForbidGotoEquip or self.IsSupport then return end
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Equip) then
return
end
XLuaUiManager.Open("UiEquipReplaceNew", self.CharacterId)
end
function XUiCharacterOwnedInfo:OnBtnLevelUpClick()
if self.ClickCb then self.ClickCb() end
end
function XUiCharacterOwnedInfo:OnBtnJoinClick()
XDataCenter.AssistManager.ChangeAssistCharacterId(self.CharacterId, function(code)
if (code == XCode.Success) then
XLuaUiManager.Close("UiCharacter")
end
end)
end
function XUiCharacterOwnedInfo:OnBtnElementDetailClick()
XLuaUiManager.Open("UiCharacterElementDetail", self.CharacterId)
end
function XUiCharacterOwnedInfo:OnBtnSupportClick()
local characterId = self.CharacterId
XEventManager.DispatchEvent(XEventId.EVENT_CHARACTER_SUPPORT, characterId)
if self.SupportData then
if self.SupportData.SetCharacterCb then
local cb = function() XLuaUiManager.Close("UiCharacter") end
if not self.SupportData.SetCharacterCb(characterId, cb, self.SupportData.OldCharacterId) then return end
end
else
XLuaUiManager.Close("UiCharacter")
end
end
function XUiCharacterOwnedInfo:OnCarryPartnerClick()
XDataCenter.PartnerManager.GoPartnerCarry(self.CharacterId, true)
end
function XUiCharacterOwnedInfo:OnBtnSupportCancelClick()
local characterId = self.CharacterId
if self.SupportData then
if self.SupportData.CancelCharacterCb then
self.SupportData.CancelCharacterCb(characterId)
end
end
end