47 lines
1.5 KiB
Lua
47 lines
1.5 KiB
Lua
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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local XUiCharSkillOtherParsing = XLuaUiManager.Register(XLuaUi, "UiCharSkillOtherParsing")
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function XUiCharSkillOtherParsing:OnAwake()
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self:AutoAddListener()
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self.GridEntry.gameObject:SetActiveEx(false)
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end
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function XUiCharSkillOtherParsing:OnStart(entryList)
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self.EntryList = entryList
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self.EntryGrids = {}
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self:InitCanvasOrder()
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self:Refresh()
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end
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function XUiCharSkillOtherParsing:InitCanvasOrder()
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local canvas = self.Transform:GetComponent("Canvas")
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local scrollCanvas = self.Transform.parent:FindTransformWithSplit("PaneSkillInfo/PanelScroll"):GetComponent("Canvas")
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scrollCanvas.sortingOrder = canvas.sortingOrder + 1
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end
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function XUiCharSkillOtherParsing:AutoAddListener()
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self.BtnClose.IsEventPass = true
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self:RegisterClickEvent(self.BtnClose, self.Close)
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end
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function XUiCharSkillOtherParsing:Refresh()
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for index, entry in ipairs(self.EntryList) do
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local grid = self.EntryGrids[index]
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if not grid then
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local ui = index == 1 and self.GridEntry or CSUnityEngineObjectInstantiate(self.GridEntry, self.PanelEntry)
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grid = XTool.InitUiObjectByUi({}, ui)
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self.EntryGrids[index] = grid
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end
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grid.TxtTitle.text = entry.Name
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grid.TxtDesc.text = entry.Desc
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grid.GameObject:SetActiveEx(true)
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end
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for index = #self.EntryList + 1, #self.EntryGrids do
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self.EntryGrids[index].GameObject:SetActiveEx(false)
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end
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end
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