PGRData/Script/matrix/xui/xuibuyasset/XUiExchangeItem.lua

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--######################## XUiExchangeItem ########################
local XUiExchangeItem = XClass(XSignalData, "XUiExchangeItem")
function XUiExchangeItem:Ctor(ui)
XUiHelper.InitUiClass(self, ui)
-- 重定义 begin
self.PanelDiscount = self.Sale
self.TxtDiscount = self.SaleText
self.RImgIcon = self.CardImg
self.BtnItemDetail = self.ImgBtn
self.TxtCostCount = self.CostNum
self.TxtCurrentCount = self.CurNum
-- 重定义 end
self.Data = nil
self.TargetId = nil
self.BuyTime = 1
self:RegisterUiEvents()
end
--[[
data : {
TemplateId, -- 物品id
CostCount, -- 消耗数量
Discount, -- 显示折扣
CustomIcon, -- 自定义图标
}
]]
function XUiExchangeItem:SetData(data, targetId, buyTime)
self.Data = data
self.TargetId = targetId
self.BuyTime = buyTime
-- 折扣
local showDiscount = data.Discount ~= nil and data.Discount > 0
self.PanelDiscount.gameObject:SetActiveEx(showDiscount)
if showDiscount then
-- todo
self.TxtDiscount.text = XUiHelper.GetText("BuyAssetDiscountText", data.Discount)
end
self.TxtCostCount.text = data.CostCount
self.TxtCurrentCount.text = XDataCenter.ItemManager.GetCount(data.TemplateId)
self.RImgIcon:SetRawImage(data.CustomIcon or XEntityHelper.GetItemIcon(data.TemplateId))
if self.Data.TemplateId and self.Data.TemplateId == 3 then --这里的3是指黑卡
self:ShowSpecialRegulationForJP() --日服特定商吸引法弹窗链接显示
end
end
--######################## 私有方法 ########################
function XUiExchangeItem:ShowSpecialRegulationForJP() --海外修改
local isShow = CS.XGame.ClientConfig:GetInt("ShowRegulationEnable")
if isShow and isShow == 1 then
local url = CS.XGame.ClientConfig:GetString("RegulationPrefabUrl")
if url then
local obj = self.CardImg.transform:LoadPrefab(url)
local data = {type = 1,consumeId = 3}
self.ShowSpecialRegBtn = obj.transform:GetComponent("XHtmlText")
self.ShowSpecialRegBtn.text = CSXTextManagerGetText("JPBusinessLawsDetailsEnter")
self.ShowSpecialRegBtn.HrefUnderLineColor = CS.UnityEngine.Color(1, 45 / 255, 45 / 255, 1)
self.ShowSpecialRegBtn.transform.localPosition = CS.UnityEngine.Vector3(132, -86, 0)
self.ShowSpecialRegBtn.fontSize = 30
self.ShowSpecialRegBtn.HrefListener = function(link)
XLuaUiManager.Open("UiSpecialRegulationShow",data)
end
end
end
end
function XUiExchangeItem:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnBuy, self.OnBtnBuyClicked)
XUiHelper.RegisterClickEvent(self, self.BtnItemDetail, self.OnBtnItemDetailClicked)
end
function XUiExchangeItem:OnBtnBuyClicked()
-- if self.Data.TemplateId and self.Data.TemplateId ~= 3 then --这里的3是指黑卡
-- XLuaUiManager.Open("UiPurchase", XPurchaseConfigs.TabsConfig.LB, nil, 1)
-- return
-- end
local itemManager = XDataCenter.ItemManager
-- todo 购买前各种判断
local currentExchangeData = itemManager.GetBuyAssetInfo(self.TargetId)
-- 剩余次数不足
if currentExchangeData.LeftTimes and currentExchangeData.LeftTimes <= 0 then
XUiManager.TipMsg(XUiHelper.GetText("BuyCountIsNotEnough", itemManager.GetItemName(self.Data.TemplateId))
, XUiManager.UiTipType.Tip)
return
end
local item = itemManager.GetItem(self.Data.TemplateId)
-- 检查是否在限定购买时间内
if not item:GetIsInBuyTime() then
XUiManager.TipMsg(XUiHelper.GetText("BuyAssetTimeLimitTip"))
return
end
-- 检查已购买数量是否超过最大购买数量
if item:CheckIsOverTotalBuyTimes() then
XUiManager.TipMsg(XUiHelper.GetText("BuyAssetTotalLimitTip"))
return
end
-- 检查数量
if not itemManager.CheckItemCountById(self.Data.TemplateId, self.Data.CostCount) then
local itemName = itemManager.GetItemName(self.Data.TemplateId)
local itemId = self.Data.TemplateId
if itemId == itemManager.ItemId.FreeGem or itemId == itemManager.ItemId.PaidGem
or itemId == itemManager.ItemId.HongKa then
-- 二次确认
-- BuyAssetHKNotEnoughTipsEN
local textKey = "BuyAssetHKNotEnoughTips"
if itemId == itemManager.ItemId.HongKa then
textKey = "BuyAssetHKNotEnoughTipsEN"
end
XUiManager.DialogDragTip(XUiHelper.GetText("TipTitle"), XUiHelper.GetText(textKey, itemName), XUiManager.DialogType.Normal, nil
, function ()
local skipParams = itemManager.GetItemSkipIdParams(itemId)
if skipParams then
XFunctionManager.SkipInterface(skipParams[1])
end
end)
else
XUiManager.TipMsg(XUiHelper.GetText("AssetsBuyConsumeNotEnough", itemName), XUiManager.UiTipType.Tip)
end
return
end
-- 正式开始购买
local callback = function(targetId, targetCount)
local name = itemManager.GetItemName(targetId)
local msg = string.format("%s %s", name, XUiHelper.GetText("BuySuccess"))
XUiManager.TipMsg(msg, XUiManager.UiTipType.Tip)
self:EmitSignal("BuySuccess")
end
itemManager.BuyAsset(self.TargetId, callback, nil, self.BuyTime, self.Data.TemplateId)
end
function XUiExchangeItem:OnBtnItemDetailClicked()
-- if self.Data.TemplateId and self.Data.TemplateId == 3 then --这里的3是指黑卡
XLuaUiManager.Open("UiTip", self.Data.TemplateId)
-- else
-- XLuaUiManager.Open("UiPurchase", XPurchaseConfigs.TabsConfig.LB, nil, 1)
-- end
end
return XUiExchangeItem