PGRData/Script/matrix/xui/xuibuyasset/XUiCoinPackage.lua

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local XUiCoinPackage = XClass(nil, "XUiCoinPackage")
local COINPACKAGE_OVER_NUM_TIP = CS.XTextManager.GetText("ChoiseNutPackageOver")
local REWARD_CONFIG_INDEX = 2
local MINUS_LONG_TRIGGER_TIME = 300
function XUiCoinPackage:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
-- 当前的item信息
self.Item = nil
self.Index = 0
self.UseCoinPackageUi = nil
self.EffectNum = 0
XTool.InitUiObject(self)
-- 重新注册下ui组件名字
self.BtnSelf = self.BtnClick
self.BtnMinus = self.BtnMinusSelect
self.TxtSelectCount = self.TxtSelectHide
self:RegisterUiEvents()
-- 螺母包目前没有时间限制
self.TimeTag.gameObject:SetActiveEx(false)
end
-- useCoinPackageUi:XUiUseCoinPackage
function XUiCoinPackage:DynamicSetData(item, index, useCoinPackageUi)
self.Item = item
self.Index = index
self.UseCoinPackageUi = useCoinPackageUi
local rewards = XRewardManager.GetRewardList(item.Data.Template.SubTypeParams[REWARD_CONFIG_INDEX])
self.EffectNum = rewards[1].Count
-- 设置图标
local goodsShowParams = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(item.Data.Id)
self.RImgIcon:SetRawImage(goodsShowParams.Icon)
-- 物品数量
self.TxtCount.text = CS.XTextManager.GetText("ShopGridCommonCount", item.Count)
-- 品质
if goodsShowParams.QualityIcon then
useCoinPackageUi:SetUiSprite(self.ImgQuality, goodsShowParams.QualityIcon)
else
XUiHelper.SetQualityIcon(useCoinPackageUi, self.ImgQuality, goodsShowParams.Quality)
end
self:SetSelectedGosActive(false)
end
function XUiCoinPackage:OnSelfClicked()
local currentSelectCount = self.UseCoinPackageUi:GetSelectItemCount(self.Index)
if currentSelectCount >= self.Item.Count then
XUiManager.TipMsg(COINPACKAGE_OVER_NUM_TIP)
return
end
self:SetSelectCount(currentSelectCount + 1)
end
--######################## 私有方法 ########################
function XUiCoinPackage:RegisterUiEvents()
self.BtnSelf.CallBack = function() self:OnSelfClicked() end
-- 添加长按事件
local btnSelfClickPointer = self.BtnSelf.gameObject:GetComponent("XUiPointer")
XUiButtonLongClick.New(btnSelfClickPointer, 90, self, nil, self.OnBtnSelfLongClick, nil, true)
local btnMinusPointer = self.BtnMinus.gameObject:GetComponent("XUiPointer")
XUiButtonLongClick.New(btnMinusPointer, 10, self, nil, self.OnBtnMinusLongClick, nil, true)
self.BtnMinus.CallBack = function() self:OnBtnMinusClicked() end
end
function XUiCoinPackage:OnBtnSelfLongClick(time)
local currentSelectCount = self.UseCoinPackageUi:GetSelectItemCount(self.Index)
if currentSelectCount >= self.Item.Count then
XUiManager.TipMsg(COINPACKAGE_OVER_NUM_TIP)
return
end
self:SetSelectCount(currentSelectCount + 1)
end
function XUiCoinPackage:SetSelectCount(count)
self.UseCoinPackageUi:CacheSelectItemCount(self.Index, count, self.EffectNum)
self:SetSelectedGosActive(count > 0)
self.BtnMinus:SetButtonState(CS.UiButtonState.Normal)
self.TxtSelectCount.text = count
end
function XUiCoinPackage:SetSelectedGosActive(isActive)
self.TxtSelectCount.gameObject:SetActiveEx(isActive)
self.BtnMinus.gameObject:SetActiveEx(isActive)
self.ImgSelect.gameObject:SetActiveEx(isActive)
end
function XUiCoinPackage:OnBtnMinusClicked()
local currentSelectCount = self.UseCoinPackageUi:GetSelectItemCount(self.Index)
if currentSelectCount <= 0 then
return
end
self:SetSelectCount(currentSelectCount - 1)
end
function XUiCoinPackage:OnBtnMinusLongClick(time)
if time <= MINUS_LONG_TRIGGER_TIME then
return
end
local currentSelectCount = self.UseCoinPackageUi:GetSelectItemCount(self.Index)
if currentSelectCount <= 0 then
return
end
self:SetSelectCount(0)
end
return XUiCoinPackage