107 lines
3.8 KiB
Lua
107 lines
3.8 KiB
Lua
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local XUiCoinPackage = XClass(nil, "XUiCoinPackage")
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local COINPACKAGE_OVER_NUM_TIP = CS.XTextManager.GetText("ChoiseNutPackageOver")
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local REWARD_CONFIG_INDEX = 2
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local MINUS_LONG_TRIGGER_TIME = 300
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function XUiCoinPackage:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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-- 当前的item信息
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self.Item = nil
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self.Index = 0
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self.UseCoinPackageUi = nil
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self.EffectNum = 0
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XTool.InitUiObject(self)
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-- 重新注册下ui组件名字
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self.BtnSelf = self.BtnClick
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self.BtnMinus = self.BtnMinusSelect
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self.TxtSelectCount = self.TxtSelectHide
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self:RegisterUiEvents()
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-- 螺母包目前没有时间限制
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self.TimeTag.gameObject:SetActiveEx(false)
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end
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-- useCoinPackageUi:XUiUseCoinPackage
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function XUiCoinPackage:DynamicSetData(item, index, useCoinPackageUi)
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self.Item = item
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self.Index = index
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self.UseCoinPackageUi = useCoinPackageUi
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local rewards = XRewardManager.GetRewardList(item.Data.Template.SubTypeParams[REWARD_CONFIG_INDEX])
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self.EffectNum = rewards[1].Count
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-- 设置图标
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local goodsShowParams = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(item.Data.Id)
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self.RImgIcon:SetRawImage(goodsShowParams.Icon)
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-- 物品数量
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self.TxtCount.text = CS.XTextManager.GetText("ShopGridCommonCount", item.Count)
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-- 品质
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if goodsShowParams.QualityIcon then
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useCoinPackageUi:SetUiSprite(self.ImgQuality, goodsShowParams.QualityIcon)
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else
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XUiHelper.SetQualityIcon(useCoinPackageUi, self.ImgQuality, goodsShowParams.Quality)
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end
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self:SetSelectedGosActive(false)
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end
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function XUiCoinPackage:OnSelfClicked()
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local currentSelectCount = self.UseCoinPackageUi:GetSelectItemCount(self.Index)
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if currentSelectCount >= self.Item.Count then
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XUiManager.TipMsg(COINPACKAGE_OVER_NUM_TIP)
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return
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end
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self:SetSelectCount(currentSelectCount + 1)
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end
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--######################## 私有方法 ########################
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function XUiCoinPackage:RegisterUiEvents()
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self.BtnSelf.CallBack = function() self:OnSelfClicked() end
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-- 添加长按事件
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local btnSelfClickPointer = self.BtnSelf.gameObject:GetComponent("XUiPointer")
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XUiButtonLongClick.New(btnSelfClickPointer, 90, self, nil, self.OnBtnSelfLongClick, nil, true)
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local btnMinusPointer = self.BtnMinus.gameObject:GetComponent("XUiPointer")
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XUiButtonLongClick.New(btnMinusPointer, 10, self, nil, self.OnBtnMinusLongClick, nil, true)
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self.BtnMinus.CallBack = function() self:OnBtnMinusClicked() end
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end
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function XUiCoinPackage:OnBtnSelfLongClick(time)
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local currentSelectCount = self.UseCoinPackageUi:GetSelectItemCount(self.Index)
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if currentSelectCount >= self.Item.Count then
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XUiManager.TipMsg(COINPACKAGE_OVER_NUM_TIP)
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return
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end
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self:SetSelectCount(currentSelectCount + 1)
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end
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function XUiCoinPackage:SetSelectCount(count)
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self.UseCoinPackageUi:CacheSelectItemCount(self.Index, count, self.EffectNum)
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self:SetSelectedGosActive(count > 0)
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self.BtnMinus:SetButtonState(CS.UiButtonState.Normal)
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self.TxtSelectCount.text = count
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end
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function XUiCoinPackage:SetSelectedGosActive(isActive)
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self.TxtSelectCount.gameObject:SetActiveEx(isActive)
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self.BtnMinus.gameObject:SetActiveEx(isActive)
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self.ImgSelect.gameObject:SetActiveEx(isActive)
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end
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function XUiCoinPackage:OnBtnMinusClicked()
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local currentSelectCount = self.UseCoinPackageUi:GetSelectItemCount(self.Index)
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if currentSelectCount <= 0 then
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return
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end
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self:SetSelectCount(currentSelectCount - 1)
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end
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function XUiCoinPackage:OnBtnMinusLongClick(time)
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if time <= MINUS_LONG_TRIGGER_TIME then
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return
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end
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local currentSelectCount = self.UseCoinPackageUi:GetSelectItemCount(self.Index)
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if currentSelectCount <= 0 then
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return
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end
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self:SetSelectCount(0)
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end
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return XUiCoinPackage
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