PGRData/Script/matrix/xui/xuibfrt/XUiGridQuickDeployTeam.lua

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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local MAX_GRID_NUM = 3
local XUiGridQuickDeployMember = require("XUi/XUiBfrt/XUiGridQuickDeployMember")
local XUiGridQuickDeployTeam = XClass(nil, "XUiGridQuickDeployTeam")
function XUiGridQuickDeployTeam:Ctor(ui, memberClickCb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.MemberGridList = {}
self.MemberClickCb = memberClickCb
XTool.InitUiObject(self)
self.TabGroup = {
self.BtnRed,
self.BtnBlue,
self.BtnYellow,
}
self.PanelTabFirst:Init(self.TabGroup, function(tabIndex) self:OnClickTabCallBack(tabIndex) end)
self.TabGroupCT = {
self.BtnCaptainRed,
self.BtnCaptainBlue,
self.BtnCaptainYellow,
}
self.PanelTabCaptain:Init(self.TabGroupCT, function(tabIndex) self:OnClickTabCallBackCT(tabIndex) end)
self.GridTeamMember.gameObject:SetActiveEx(false)
end
function XUiGridQuickDeployTeam:Refresh(echelonId, team, echelonIndex, echelonType, characterLimitType, groupId)
local gridList = self.MemberGridList
self.EchelonId = echelonId
if echelonType == XDataCenter.BfrtManager.EchelonType.Fight then
self.TextTitle.text = CS.XTextManager.GetText("BfrtFightEchelonTitle", echelonIndex)
elseif echelonType == XDataCenter.BfrtManager.EchelonType.Logistics then
self.TextTitle.text = CS.XTextManager.GetText("BfrtLogisticEchelonTitle", echelonIndex)
end
for index = 1, MAX_GRID_NUM do
local pos = XDataCenter.BfrtManager.TeamPosConvert(index)
local grid = gridList[index]
local characterId = team[pos]
if not grid then
local go = CSUnityEngineObjectInstantiate(self.GridTeamMember, self.PanelRole)
local clickCb = function(paramCharacterId, paramGrid, paramPos, cacheTeam, cacheCharacterLimitType)
self.MemberClickCb(paramCharacterId, paramGrid, paramPos, cacheTeam, cacheCharacterLimitType)
end
grid = XUiGridQuickDeployMember.New(go, pos, clickCb)
gridList[index] = grid
end
local captainPos = XDataCenter.BfrtManager.GetTeamCaptainPos(echelonId, groupId, echelonIndex)
grid:Refresh(characterId, team, characterLimitType)
grid:RefreshCaptainPos(captainPos)
grid.GameObject:SetActiveEx(false)
self.TabGroup[pos].gameObject:SetActiveEx(true)
self.TabGroupCT[pos].gameObject:SetActiveEx(true)
end
local echelonRequireCharacterNum = XDataCenter.BfrtManager.GetEchelonNeedCharacterNum(self.EchelonId)
for pos = 1, echelonRequireCharacterNum do
local index = XDataCenter.BfrtManager.MemberIndexConvert(pos)
local grid = gridList[index]
if grid then
grid.GameObject:SetActiveEx(true)
end
end
if not XFubenConfigs.IsStageCharacterLimitConfigExist(characterLimitType) then
self.PanelRequireCharacter.gameObject:SetActiveEx(false)
return
else
self.PanelRequireCharacter.gameObject:SetActiveEx(true)
end
local icon = XFubenConfigs.GetStageCharacterLimitImageTeamEdit(characterLimitType)
self.ImgRequireCharacter:SetSprite(icon)
local name = XFubenConfigs.GetStageCharacterLimitName(characterLimitType)
self.TxtRequireCharacter.text = name
--队长/首发
for i = echelonRequireCharacterNum + 1, #self.TabGroup do
self.TabGroup[i].gameObject:SetActiveEx(false)
end
local firstFightPos = XDataCenter.BfrtManager.GetTeamFirstFightPos(echelonId, groupId, echelonIndex)
self.PanelTabFirst:SelectIndex(firstFightPos)
for i = echelonRequireCharacterNum + 1, #self.TabGroupCT do
self.TabGroupCT[i].gameObject:SetActiveEx(false)
end
local captainPos = XDataCenter.BfrtManager.GetTeamCaptainPos(echelonId, groupId, echelonIndex)
self.PanelTabCaptain:SelectIndex(captainPos)
end
function XUiGridQuickDeployTeam:OnClickTabCallBack(firstFightPos)
if self.SelectedIndex and self.SelectedIndex == firstFightPos then
return
end
self.SelectedIndex = firstFightPos
local echelonId = self.EchelonId
XDataCenter.BfrtManager.SetTeamFirstFightPos(echelonId, firstFightPos)
local gridList = self.MemberGridList
local gridNum = #gridList
for index = 1, gridNum do
local grid = gridList[index]
grid:RefreshFirstFightPos(firstFightPos)
end
end
function XUiGridQuickDeployTeam:OnClickTabCallBackCT(captainPos)
if self.SelectedIndexCT and self.SelectedIndexCT == captainPos then
return
end
self.SelectedIndexCT = captainPos
local echelonId = self.EchelonId
XDataCenter.BfrtManager.SetTeamCaptainPos(echelonId, captainPos)
local gridList = self.MemberGridList
local gridNum = #gridList
for index = 1, gridNum do
local grid = gridList[index]
grid:RefreshCaptainPos(captainPos)
end
end
return XUiGridQuickDeployTeam