171 lines
6.2 KiB
Lua
171 lines
6.2 KiB
Lua
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local ipairs = ipairs
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local XUiGridEchelonExp = require("XUi/XUiBfrt/XUiGridEchelonExp")
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local XUiBfrtPostWarCount = XLuaUiManager.Register(XLuaUi, "UiBfrtPostWarCount")
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local ANIMATION_OPEN = "AniBfrtPostWarCountBegin"
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function XUiBfrtPostWarCount:OnAwake()
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self:InitAutoScript()
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end
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function XUiBfrtPostWarCount:OnStart(data)
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self:InitComponentState()
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self:ResetDataInfo()
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self:UpdateDataInfo(data)
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self:PlayAnimation(ANIMATION_OPEN)
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end
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function XUiBfrtPostWarCount:OnNotify(evt, ...)
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local args = { ... }
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if evt == CS.XEventId.EVENT_UI_ALLOWOPERATE and args[1] == self.Ui then
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XDataCenter.FunctionEventManager.UnLockFunctionEvent()
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end
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end
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function XUiBfrtPostWarCount:OnGetEvents()
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return { CS.XEventId.EVENT_UI_ALLOWOPERATE }
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end
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function XUiBfrtPostWarCount:InitComponentState()
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self.GridEchelonExp.gameObject:SetActive(false)
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end
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function XUiBfrtPostWarCount:ResetDataInfo()
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self.RewardGoodsList = {}
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self.GroupId = nil
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self.GridReward.gameObject:SetActive(false)
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self.GridEchelonExp.gameObject:SetActive(false)
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end
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function XUiBfrtPostWarCount:UpdateDataInfo(data)
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self.RewardGoodsList = data.RewardGoodsList
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self.GroupId = XDataCenter.BfrtManager.GetGroupIdByStageId(data.StageId)
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self:UpdatePanelRewardContent()
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self:UpdatePanelEchelonExpContent()
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self:UpdatePanelPlayer()
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end
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function XUiBfrtPostWarCount:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiBfrtPostWarCount:AutoInitUi()
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self.PanelRewardContent = self.Transform:Find("SafeAreaContentPane/PaneReward/RewardList/Viewport/PanelRewardContent")
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self.GridReward = self.Transform:Find("SafeAreaContentPane/PaneReward/RewardList/Viewport/PanelRewardContent/GridReward")
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self.PanelEchelonExpContent = self.Transform:Find("SafeAreaContentPane/PaneEchelonExp/EchelonExpList/Viewport/PanelEchelonExpContent")
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self.GridEchelonExp = self.Transform:Find("SafeAreaContentPane/PaneEchelonExp/EchelonExpList/Viewport/PanelEchelonExpContent/GridEchelonExp")
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self.BtnExit = self.Transform:Find("SafeAreaContentPane/BtnExit"):GetComponent("Button")
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self.BtnClose = self.Transform:Find("SafeAreaContentPane/BtnClose"):GetComponent("Button")
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self.PanelPlayer = self.Transform:Find("SafeAreaContentPane/PanelPlayer")
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self.ImgExp = self.Transform:Find("SafeAreaContentPane/PanelPlayer/ImgExp"):GetComponent("Image")
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self.TxtAddExp = self.Transform:Find("SafeAreaContentPane/PanelPlayer/TxtAddExp"):GetComponent("Text")
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self.TxtLevelA = self.Transform:Find("SafeAreaContentPane/PanelPlayer/TxtLevel"):GetComponent("Text")
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self.TxtLevelName = self.Transform:Find("SafeAreaContentPane/PanelPlayer/TxtLevelName"):GetComponent("Text")
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end
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function XUiBfrtPostWarCount:GetAutoKey(uiNode, eventName)
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if not uiNode then
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return
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end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiBfrtPostWarCount:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then
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return
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end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiBfrtPostWarCount:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiBfrtPostWarCount:AutoAddListener()
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self.AutoCreateListeners = {}
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self:RegisterClickEvent(self.BtnExit, self.OnBtnExitClick)
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self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
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end
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function XUiBfrtPostWarCount:OnBtnExitClick()
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self:Close()
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end
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function XUiBfrtPostWarCount:OnBtnCloseClick()
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self:Close()
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end
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function XUiBfrtPostWarCount:UpdatePanelRewardContent()
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local rewards = XRewardManager.MergeAndSortRewardGoodsList(self.RewardGoodsList)
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for _, item in ipairs(rewards) do
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local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
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local grid = XUiGridCommon.New(self, ui)
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grid.Transform:SetParent(self.PanelRewardContent, false)
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grid:Refresh(item, nil, nil, true)
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grid.GameObject:SetActive(true)
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end
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end
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function XUiBfrtPostWarCount:UpdatePanelEchelonExpContent()
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local data = {
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GroupId = self.GroupId,
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EchelonType = nil,
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EchelonIndex = nil,
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BaseStage = XDataCenter.BfrtManager.GetBaseStage(self.GroupId),
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}
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local fightInfoIdList = XDataCenter.BfrtManager.GetFightInfoIdList(self.GroupId)
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for index, _ in ipairs(fightInfoIdList) do
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data.EchelonIndex = index
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data.EchelonType = XDataCenter.BfrtManager.EchelonType.Fight
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local ui = CS.UnityEngine.Object.Instantiate(self.GridEchelonExp)
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local grid = XUiGridEchelonExp.New(self, ui, data)
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grid.Transform:SetParent(self.PanelEchelonExpContent, false)
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grid.GameObject:SetActive(true)
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end
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local lgoisticsInfoIdList = XDataCenter.BfrtManager.GetLogisticsInfoIdList(self.GroupId)
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for index, _ in ipairs(lgoisticsInfoIdList) do
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data.EchelonIndex = index
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data.EchelonType = XDataCenter.BfrtManager.EchelonType.Logistics
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local ui = CS.UnityEngine.Object.Instantiate(self.GridEchelonExp)
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local grid = XUiGridEchelonExp.New(self, ui, data)
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grid.Transform:SetParent(self.PanelEchelonExpContent, false)
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grid.GameObject:SetActive(true)
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end
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end
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function XUiBfrtPostWarCount:UpdatePanelPlayer()
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local curLevel = XPlayer.GetLevelOrHonorLevel()
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local curExp = XPlayer.Exp
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local maxExp = XPlayer:GetMaxExp()
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local baseStageId = XDataCenter.BfrtManager.GetBaseStage(self.GroupId)
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local baseStageCfg = XDataCenter.FubenManager.GetStageCfg(baseStageId)
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if XPlayer.IsHonorLevelOpen() then
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self.TxtLevelName.text = CS.XTextManager.GetText("HonorLevel")
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end
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self.TxtLevelA.text = curLevel
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self.TxtAddExp.text = "+ " .. baseStageCfg.TeamExp
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self.ImgExp.fillAmount = curExp / maxExp
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end
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