PGRData/Script/matrix/xui/xuibfrt/XUiBfrtPostWarCount.lua

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6.2 KiB
Lua
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local ipairs = ipairs
local XUiGridEchelonExp = require("XUi/XUiBfrt/XUiGridEchelonExp")
local XUiBfrtPostWarCount = XLuaUiManager.Register(XLuaUi, "UiBfrtPostWarCount")
local ANIMATION_OPEN = "AniBfrtPostWarCountBegin"
function XUiBfrtPostWarCount:OnAwake()
self:InitAutoScript()
end
function XUiBfrtPostWarCount:OnStart(data)
self:InitComponentState()
self:ResetDataInfo()
self:UpdateDataInfo(data)
self:PlayAnimation(ANIMATION_OPEN)
end
function XUiBfrtPostWarCount:OnNotify(evt, ...)
local args = { ... }
if evt == CS.XEventId.EVENT_UI_ALLOWOPERATE and args[1] == self.Ui then
XDataCenter.FunctionEventManager.UnLockFunctionEvent()
end
end
function XUiBfrtPostWarCount:OnGetEvents()
return { CS.XEventId.EVENT_UI_ALLOWOPERATE }
end
function XUiBfrtPostWarCount:InitComponentState()
self.GridEchelonExp.gameObject:SetActive(false)
end
function XUiBfrtPostWarCount:ResetDataInfo()
self.RewardGoodsList = {}
self.GroupId = nil
self.GridReward.gameObject:SetActive(false)
self.GridEchelonExp.gameObject:SetActive(false)
end
function XUiBfrtPostWarCount:UpdateDataInfo(data)
self.RewardGoodsList = data.RewardGoodsList
self.GroupId = XDataCenter.BfrtManager.GetGroupIdByStageId(data.StageId)
self:UpdatePanelRewardContent()
self:UpdatePanelEchelonExpContent()
self:UpdatePanelPlayer()
end
function XUiBfrtPostWarCount:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiBfrtPostWarCount:AutoInitUi()
self.PanelRewardContent = self.Transform:Find("SafeAreaContentPane/PaneReward/RewardList/Viewport/PanelRewardContent")
self.GridReward = self.Transform:Find("SafeAreaContentPane/PaneReward/RewardList/Viewport/PanelRewardContent/GridReward")
self.PanelEchelonExpContent = self.Transform:Find("SafeAreaContentPane/PaneEchelonExp/EchelonExpList/Viewport/PanelEchelonExpContent")
self.GridEchelonExp = self.Transform:Find("SafeAreaContentPane/PaneEchelonExp/EchelonExpList/Viewport/PanelEchelonExpContent/GridEchelonExp")
self.BtnExit = self.Transform:Find("SafeAreaContentPane/BtnExit"):GetComponent("Button")
self.BtnClose = self.Transform:Find("SafeAreaContentPane/BtnClose"):GetComponent("Button")
self.PanelPlayer = self.Transform:Find("SafeAreaContentPane/PanelPlayer")
self.ImgExp = self.Transform:Find("SafeAreaContentPane/PanelPlayer/ImgExp"):GetComponent("Image")
self.TxtAddExp = self.Transform:Find("SafeAreaContentPane/PanelPlayer/TxtAddExp"):GetComponent("Text")
self.TxtLevelA = self.Transform:Find("SafeAreaContentPane/PanelPlayer/TxtLevel"):GetComponent("Text")
self.TxtLevelName = self.Transform:Find("SafeAreaContentPane/PanelPlayer/TxtLevelName"):GetComponent("Text")
end
function XUiBfrtPostWarCount:GetAutoKey(uiNode, eventName)
if not uiNode then
return
end
return eventName .. uiNode:GetHashCode()
end
function XUiBfrtPostWarCount:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then
return
end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiBfrtPostWarCount:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiBfrtPostWarCount:AutoAddListener()
self.AutoCreateListeners = {}
self:RegisterClickEvent(self.BtnExit, self.OnBtnExitClick)
self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
end
function XUiBfrtPostWarCount:OnBtnExitClick()
self:Close()
end
function XUiBfrtPostWarCount:OnBtnCloseClick()
self:Close()
end
function XUiBfrtPostWarCount:UpdatePanelRewardContent()
local rewards = XRewardManager.MergeAndSortRewardGoodsList(self.RewardGoodsList)
for _, item in ipairs(rewards) do
local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
local grid = XUiGridCommon.New(self, ui)
grid.Transform:SetParent(self.PanelRewardContent, false)
grid:Refresh(item, nil, nil, true)
grid.GameObject:SetActive(true)
end
end
function XUiBfrtPostWarCount:UpdatePanelEchelonExpContent()
local data = {
GroupId = self.GroupId,
EchelonType = nil,
EchelonIndex = nil,
BaseStage = XDataCenter.BfrtManager.GetBaseStage(self.GroupId),
}
local fightInfoIdList = XDataCenter.BfrtManager.GetFightInfoIdList(self.GroupId)
for index, _ in ipairs(fightInfoIdList) do
data.EchelonIndex = index
data.EchelonType = XDataCenter.BfrtManager.EchelonType.Fight
local ui = CS.UnityEngine.Object.Instantiate(self.GridEchelonExp)
local grid = XUiGridEchelonExp.New(self, ui, data)
grid.Transform:SetParent(self.PanelEchelonExpContent, false)
grid.GameObject:SetActive(true)
end
local lgoisticsInfoIdList = XDataCenter.BfrtManager.GetLogisticsInfoIdList(self.GroupId)
for index, _ in ipairs(lgoisticsInfoIdList) do
data.EchelonIndex = index
data.EchelonType = XDataCenter.BfrtManager.EchelonType.Logistics
local ui = CS.UnityEngine.Object.Instantiate(self.GridEchelonExp)
local grid = XUiGridEchelonExp.New(self, ui, data)
grid.Transform:SetParent(self.PanelEchelonExpContent, false)
grid.GameObject:SetActive(true)
end
end
function XUiBfrtPostWarCount:UpdatePanelPlayer()
local curLevel = XPlayer.GetLevelOrHonorLevel()
local curExp = XPlayer.Exp
local maxExp = XPlayer:GetMaxExp()
local baseStageId = XDataCenter.BfrtManager.GetBaseStage(self.GroupId)
local baseStageCfg = XDataCenter.FubenManager.GetStageCfg(baseStageId)
if XPlayer.IsHonorLevelOpen() then
self.TxtLevelName.text = CS.XTextManager.GetText("HonorLevel")
end
self.TxtLevelA.text = curLevel
self.TxtAddExp.text = "+ " .. baseStageCfg.TeamExp
self.ImgExp.fillAmount = curExp / maxExp
end