84 lines
2.4 KiB
Lua
84 lines
2.4 KiB
Lua
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XUiChapterBtnTab = XClass(nil, "XUiChapterBtnTab")
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function XUiChapterBtnTab:Ctor(ui, index, callback, isLockClick)
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self.IsLockClick = false
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Index = index
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self.Callback = callback
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self.IsLockClick = isLockClick
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self.IsLock = false
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XTool.InitUiObject(self)
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self.Btn = self.Transform:GetComponent("Button")
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self:AutoAddListener()
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if self.Btn.gameObject:GetComponent(typeof(CS.XUiClickWidget)) == nil then
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self.WgtBtn = self.Btn.gameObject:AddComponent(typeof(CS.XUiClickWidget))
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end
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end
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function XUiChapterBtnTab:RegisterListener(uiNode, eventName, func)
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if not uiNode then return end
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local key = eventName .. uiNode:GetHashCode()
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiBtnTab:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiChapterBtnTab:AutoAddListener()
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self.AutoCreateListeners = {}
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XUiHelper.RegisterClickEvent(self, self.Btn, self.OnBtnClick)
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end
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function XUiChapterBtnTab:OnBtnClick()
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if (self.Callback) then
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self.Callback(self.Index)
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end
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end
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function XUiChapterBtnTab:OnSelect(isSelected)
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if not self.IsLock then
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self.Normal.gameObject:SetActive(not isSelected)
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self.Press.gameObject:SetActive(isSelected)
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end
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end
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function XUiChapterBtnTab:Lock(isLocked)
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self.IsLock = isLocked
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self.Normal.gameObject:SetActive(not isLocked)
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self.Press.gameObject:SetActive(not isLocked)
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self.Disable.gameObject:SetActive(isLocked)
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end
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function XUiChapterBtnTab:SetName(name1, name2)
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self.TxtNormal1.text = name1
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self.TxtNormal2.text = name2
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self.TxtPress1.text = name1
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self.TxtPress2.text = name2
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end
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function XUiChapterBtnTab:SetPic(pic)
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self.RImgNormal:SetRawImage(pic)
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self.RImgPress:SetRawImage(pic)
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end
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function XUiChapterBtnTab:SetRedPoint(isActive)
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self.ImgRedTag.gameObject:SetActive(isActive)
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end
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function XUiChapterBtnTab:Dispose()
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end
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