215 lines
5.4 KiB
Lua
215 lines
5.4 KiB
Lua
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XUiBtnTab = XClass(nil, "XUiBtnTab")
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function XUiBtnTab:Ctor(ui, index, callback, isLockClick)
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self.IsLockClick = false
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Index = index
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self.Callback = callback
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self.IsLockClick = isLockClick
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self:InitAutoScript()
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if (self.ImgLock) then
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self.ImgLock.gameObject:SetActive(false)
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end
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if (self.TxtNormal) then
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self.TxtNormal.gameObject:SetActive(true)
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end
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if (self.TxtSelected) then
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self.TxtSelected.gameObject:SetActive(false)
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end
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if self.Btn.gameObject:GetComponent(typeof(CS.XUiClickWidget)) == nil then
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self.WgtBtn = self.Btn.gameObject:AddComponent(typeof(CS.XUiClickWidget))
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end
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-- self.WgtBtn:AddPointerDownListener(function(eventData) self:OnDown() end)
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end
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-- function XUiBtnTab:OnDown()
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-- if (self.TxtNormal) then
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-- self.TxtNormal.gameObject:SetActive(false)
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-- end
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-- if (self.TxtSelected) then
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-- self.TxtSelected.gameObject:SetActive(true)
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-- end
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-- end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiBtnTab:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiBtnTab:AutoInitUi()
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self.Btn = self.Transform:GetComponent("Button")
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self.Image = self.Transform:GetComponent("Image")
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local lock = self.Transform:Find("ImgLock")
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if (lock) then
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self.ImgLock = lock:GetComponent("Image")
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end
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local normal = self.Transform:Find("TxtNormal")
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if (normal) then
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self.TxtNormal = normal:GetComponent("Text")
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end
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local normalEn = self.Transform:Find("TxtNormal/TxtNormalEn")
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if (normalEn) then
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self.TxtNormalEn = normalEn:GetComponent("Text")
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end
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local locktxt = self.Transform:Find("TxtLock")
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if (locktxt) then
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self.TxtLock = locktxt:GetComponent("Text")
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end
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local lockEn = self.Transform:Find("TxtLock/TxtLockEn")
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if (lockEn) then
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self.TxtLockEn = lockEn:GetComponent("Text")
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end
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local selected = self.Transform:Find("TxtSelected")
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if (selected) then
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self.TxtSelected = selected:GetComponent("Text")
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end
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local selectedEn = self.Transform:Find("TxtSelected/TxtSelectedEn")
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if (selectedEn) then
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self.TxtSelectedEn = selectedEn:GetComponent("Text")
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end
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self.tag = self.Transform:Find("PanelTag")
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if (self.tag) then
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self.TxtTag = self.Transform:Find("PanelTag/TxtTag"):GetComponent("Text")
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end
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end
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function XUiBtnTab:RegisterListener(uiNode, eventName, func)
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if not uiNode then return end
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local key = eventName .. uiNode:GetHashCode()
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiBtnTab:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiBtnTab:AutoAddListener()
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self.AutoCreateListeners = {}
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XUiHelper.RegisterClickEvent(self, self.Btn, self.OnBtnClick)
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end
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-- auto
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function XUiBtnTab:OnBtnClick()
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if (self.Callback) then
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self.Callback(self.Index)
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end
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end
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function XUiBtnTab:OnSelect(isSelected)
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self.Btn.interactable = not isSelected
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if (self.TxtNormal) then
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self.TxtNormal.gameObject:SetActive(not isSelected)
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end
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if (self.TxtSelected) then
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self.TxtSelected.gameObject:SetActive(isSelected)
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end
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if (self.TxtLock) then
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self.TxtLock.gameObject:SetActive(false)
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end
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end
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function XUiBtnTab:Lock(isLocked)
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if self.IsLockClick then
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self.Image.enabled = true
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else
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self.Image.enabled = not isLocked
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end
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if (self.ImgLock) then
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self.ImgLock.gameObject:SetActive(isLocked)
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end
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if (self.TxtLock) then
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self.TxtLock.gameObject:SetActive(isLocked)
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end
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if (self.TxtSelected) then
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self.TxtSelected.gameObject:SetActive(isLocked)
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end
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if (self.TxtNormal) then
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self.TxtNormal.gameObject:SetActive(isLocked)
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end
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end
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function XUiBtnTab:SetName(name, nameEn)
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if (self.TxtNormal) then
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self.TxtNormal.text = name
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end
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if (self.TxtSelected) then
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self.TxtSelected.text = name
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end
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if (self.TxtLock) then
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self.TxtLock.text = name
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end
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if self.TxtNormalEn and nameEn then
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self.TxtNormalEn.text = nameEn
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end
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if self.TxtSelectedEn and nameEn then
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self.TxtSelectedEn.text = nameEn
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end
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if self.TxtLockEn and nameEn then
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self.TxtLockEn.text = nameEn
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end
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end
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function XUiBtnTab:Dispose()
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self.Callback = nil
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self.GameObject = nil
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self.Transform = nil
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self.Index = nil
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self.Btn = nil
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self.Image = nil
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if self.ImgLock then
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self.ImgLock = nil
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end
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if self.TxtNormal then
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self.TxtNormal = nil
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end
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if self.TxtSelectedEn then
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self.TxtSelectedEn = nil
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end
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if self.TxtNormalEn then
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self.TxtNormalEn = nil
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end
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if self.TxtLock then
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self.TxtLock = nil
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end
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if self.TxtLockEn then
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self.TxtLockEn = nil
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end
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if self.TxtTag then
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self.TxtTag = nil
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end
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end
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