86 lines
2.6 KiB
Lua
86 lines
2.6 KiB
Lua
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local XUiAwarenessTfBtnPos = XClass(nil, "XUiAwarenessTfBtnPos")
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--has:是否拥有1个以上该位置的意识
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function XUiAwarenessTfBtnPos:Ctor(ui, pos, posNum, templateId, cb)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Pos = pos
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self.PosNum = posNum
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self.CallBack = cb
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self.TemplateId = templateId
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self:InitAutoScript()
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiAwarenessTfBtnPos:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiAwarenessTfBtnPos:AutoInitUi()
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self.TxtPosNum = self.Transform:Find("TxtPosNum"):GetComponent("Text")
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self.UiBtnBackHas = self.Transform:Find("UiBtnBackHas")
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self.UiBtnBackNone = self.Transform:Find("UiBtnBackNone")
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self.UiSelectBG = self.Transform:Find("UiSelectBG")
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self.BtnPos = self.Transform:Find("BtnPos"):GetComponent("Button")
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end
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function XUiAwarenessTfBtnPos:AutoAddListener()
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self.AutoCreateListeners = {}
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XUiHelper.RegisterClickEvent(self, self.BtnPos, self.OnBtnPosClick)
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end
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-- auto
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function XUiAwarenessTfBtnPos:GetAutoKey(uiNode, eventName)
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if not uiNode then
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return
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end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiAwarenessTfBtnPos:RegisterListener(uiNode, eventName, func)
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if not uiNode then return end
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local key = eventName .. uiNode:GetHashCode()
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiBtnTab:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiAwarenessTfBtnPos:OnBtnPosClick()
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if self.CallBack then
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self.CallBack(self.Pos)
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end
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end
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function XUiAwarenessTfBtnPos:Refresh(posNum, templateId)
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self.PosNum = posNum
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self.TemplateId = templateId
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self.TxtPosNum.text = self.PosNum
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if XDataCenter.EquipManager.GetEquipCountByTemplateID(self.TemplateId) > 0 then
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self.UiBtnBackHas.gameObject:SetActive(true)
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self.UiBtnBackNone.gameObject:SetActive(false)
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else
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self.UiBtnBackHas.gameObject:SetActive(false)
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self.UiBtnBackNone.gameObject:SetActive(true)
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end
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end
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function XUiAwarenessTfBtnPos:Select(select)
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self.UiSelectBG.gameObject.SetActive(select)
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end
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return XUiAwarenessTfBtnPos
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