PGRData/Script/matrix/xui/xuiawarenesstf/XUiAwarenessTfBtnPos.lua

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local XUiAwarenessTfBtnPos = XClass(nil, "XUiAwarenessTfBtnPos")
--has:是否拥有1个以上该位置的意识
function XUiAwarenessTfBtnPos:Ctor(ui, pos, posNum, templateId, cb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Pos = pos
self.PosNum = posNum
self.CallBack = cb
self.TemplateId = templateId
self:InitAutoScript()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiAwarenessTfBtnPos:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiAwarenessTfBtnPos:AutoInitUi()
self.TxtPosNum = self.Transform:Find("TxtPosNum"):GetComponent("Text")
self.UiBtnBackHas = self.Transform:Find("UiBtnBackHas")
self.UiBtnBackNone = self.Transform:Find("UiBtnBackNone")
self.UiSelectBG = self.Transform:Find("UiSelectBG")
self.BtnPos = self.Transform:Find("BtnPos"):GetComponent("Button")
end
function XUiAwarenessTfBtnPos:AutoAddListener()
self.AutoCreateListeners = {}
XUiHelper.RegisterClickEvent(self, self.BtnPos, self.OnBtnPosClick)
end
-- auto
function XUiAwarenessTfBtnPos:GetAutoKey(uiNode, eventName)
if not uiNode then
return
end
return eventName .. uiNode:GetHashCode()
end
function XUiAwarenessTfBtnPos:RegisterListener(uiNode, eventName, func)
if not uiNode then return end
local key = eventName .. uiNode:GetHashCode()
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiBtnTab:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiAwarenessTfBtnPos:OnBtnPosClick()
if self.CallBack then
self.CallBack(self.Pos)
end
end
function XUiAwarenessTfBtnPos:Refresh(posNum, templateId)
self.PosNum = posNum
self.TemplateId = templateId
self.TxtPosNum.text = self.PosNum
if XDataCenter.EquipManager.GetEquipCountByTemplateID(self.TemplateId) > 0 then
self.UiBtnBackHas.gameObject:SetActive(true)
self.UiBtnBackNone.gameObject:SetActive(false)
else
self.UiBtnBackHas.gameObject:SetActive(false)
self.UiBtnBackNone.gameObject:SetActive(true)
end
end
function XUiAwarenessTfBtnPos:Select(select)
self.UiSelectBG.gameObject.SetActive(select)
end
return XUiAwarenessTfBtnPos