121 lines
4.2 KiB
Lua
121 lines
4.2 KiB
Lua
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local XUiAutoFightReward = XLuaUiManager.Register(XLuaUi, "UiAutoFightReward")
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local UiCharacter = require("XUi/XUiAutoFightReward/XUiAutoFightRewardCharacter")
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local tableinsert = table.insert
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local AnimBegin = "AniAutoFightRewardBegin"
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local AnimEnd = "AniAutoFightRewardEnd"
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function XUiAutoFightReward:OnAwake()
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self:InitAutoScript()
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self:InitTemplate()
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end
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function XUiAutoFightReward:OnStart(cardIds, data)
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self.CardIds = cardIds
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self.Data = data
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local playerLevel = XPlayer.Level
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self.TxtLv.text = playerLevel
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self.TxtExp.text = "+" .. data.TeamExp
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for _, id in pairs(cardIds) do
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if id > 0 then
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self:NewCharacter(id, data.CharacterExp)
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end
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end
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for _, reward in pairs(data.Rewards) do
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self:NewItem(reward)
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end
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local playerExp = XPlayer.Exp
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local playerMaxExp = XPlayerManager.GetMaxExp(XPlayer.Level)
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local expBefore = playerExp - data.TeamExp
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self.ImgExpBar.fillAmount = expBefore > 0 and expBefore / playerMaxExp or 0
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self.ImgExpBarReward.fillAmount = playerExp / playerMaxExp
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local beginCallback = function()
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XLuaUiManager.SetMask(true)
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end
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local finishCallBack = function()
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XLuaUiManager.SetMask(false)
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end
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self:PlayAnimation(AnimBegin, finishCallBack, beginCallback)
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end
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function XUiAutoFightReward:InitTemplate()
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self.CharacterContainer = self.PanelCharacters:Find("CharacterContainer")
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self.CharacterTemplate = self.CharacterContainer:Find("CharacterTemplate")
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self.ItemContainer = self.PanelItems:Find("ScrollView/Viewport/ItemContainer")
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self.ItemTemplate = self.ItemContainer:Find("ItemTemplate")
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end
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function XUiAutoFightReward:NewCharacter(id, exp)
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local transform
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if not self.UiCharacters then
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transform = self.CharacterTemplate
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self.UiCharacters = {}
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else
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transform = CS.UnityEngine.Object.Instantiate(self.CharacterTemplate, self.CharacterContainer)
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end
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local uiCharacter = UiCharacter.New(transform)
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uiCharacter:SetData(id, exp)
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tableinsert(self.UiCharacters, uiCharacter)
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end
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function XUiAutoFightReward:NewItem(data)
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local transform
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if not self.UiItems then
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transform = self.ItemTemplate
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self.UiItems = {}
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else
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transform = CS.UnityEngine.Object.Instantiate(self.ItemTemplate, self.ItemContainer)
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end
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local grid = XUiGridCommon.New(self, transform)
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grid:Refresh(data)
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tableinsert(self.UiItems, grid)
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiAutoFightReward:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiAutoFightReward:AutoInitUi()
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self.BtnClose = self.Transform:Find("SafeAreaContentPane/BtnClose"):GetComponent("Button")
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self.PanelAutoFightReward = self.Transform:Find("SafeAreaContentPane/PanelAutoFightReward")
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self.PanelCharacters = self.Transform:Find("SafeAreaContentPane/PanelAutoFightReward/PanelCharacters")
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self.PanelCommander = self.Transform:Find("SafeAreaContentPane/PanelAutoFightReward/PanelCommander")
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self.TxtLv = self.Transform:Find("SafeAreaContentPane/PanelAutoFightReward/PanelCommander/TxtLv"):GetComponent("Text")
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self.TxtExp = self.Transform:Find("SafeAreaContentPane/PanelAutoFightReward/PanelCommander/TxtExp"):GetComponent("Text")
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self.ImgExpBarBg = self.Transform:Find("SafeAreaContentPane/PanelAutoFightReward/PanelCommander/ExpBar/ImgExpBarBg"):GetComponent("Image")
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self.ImgExpBarReward = self.Transform:Find("SafeAreaContentPane/PanelAutoFightReward/PanelCommander/ExpBar/ImgExpBarReward"):GetComponent("Image")
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self.ImgExpBar = self.Transform:Find("SafeAreaContentPane/PanelAutoFightReward/PanelCommander/ExpBar/ImgExpBar"):GetComponent("Image")
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self.PanelItems = self.Transform:Find("SafeAreaContentPane/PanelAutoFightReward/PanelItems")
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end
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function XUiAutoFightReward:AutoAddListener()
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self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
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end
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-- auto
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function XUiAutoFightReward:OnBtnCloseClick()
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self.BtnClose.interactable = false
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local beginCallback = function()
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XLuaUiManager.SetMask(true)
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end
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local finishCallBack = function()
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XLuaUiManager.SetMask(false)
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self:Close()
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end
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self:PlayAnimation(AnimEnd, finishCallBack, beginCallback)
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end
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