PGRData/Script/matrix/xui/xuiautofightlist/XUiAutoFightList.lua

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local XUiAutoFightList = XLuaUiManager.Register(XLuaUi, "UiAutoFightList")
local XUiAutoFightRecord = require("XUi/XUiAutoFightList/XUiAutoFightRecord")
local tableinsert = table.insert
local tableremove = table.remove
local AnimBegin = "AniAutoFightListBegin"
local AnimEnd = "AniAutoFightListEnd"
function XUiAutoFightList:OnAwake()
self:InitAutoScript()
self:InitTemplate()
end
function XUiAutoFightList:OnStart()
self:InitRecords()
local beginCallback = function()
XLuaUiManager.SetMask(true)
end
local finishCallBack = function()
XLuaUiManager.SetMask(false)
end
self:PlayAnimation(AnimBegin, finishCallBack, beginCallback)
end
function XUiAutoFightList:OnEnable()
end
function XUiAutoFightList:OnDisable()
end
function XUiAutoFightList:OnDestroy()
end
function XUiAutoFightList:OnGetEvents()
return nil
end
function XUiAutoFightList:OnNotify()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiAutoFightList:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiAutoFightList:AutoInitUi()
self.BtnClose = self.Transform:Find("SafeAreaContentPane/BtnClose"):GetComponent("Button")
end
function XUiAutoFightList:AutoAddListener()
self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
end
-- auto
function XUiAutoFightList:OnBtnCloseClick()
self.BtnClose.interactable = false
for _, v in pairs(self.UiRecords) do
v:OnDestroy()
end
local beginCallback = function()
XLuaUiManager.SetMask(true)
end
local finishCallBack = function()
XLuaUiManager.SetMask(false)
self:Remove()
end
self:PlayAnimation(AnimEnd, finishCallBack, beginCallback)
end
function XUiAutoFightList:InitTemplate()
self.Container = self.Transform:Find("SafeAreaContentPane/PanelAutoFight/ScrollView/Viewport/Content")
self.Template = self.Transform:Find("SafeAreaContentPane/PanelAutoFight/ScrollView/Viewport/Content/AutoFightTemplate")
self.Template.gameObject:SetActive(false)
end
function XUiAutoFightList:InitRecords()
self.Records = XDataCenter.AutoFightManager.GetRecords()
self.UiRecords = {}
for index, record in pairs(self.Records) do
self:NewRecord(index, record)
end
end
function XUiAutoFightList:NewRecord(index, record)
local transform = CS.UnityEngine.Object.Instantiate(self.Template, self.Container)
local uiRecord = XUiAutoFightRecord.New(transform, self)
uiRecord:SetData(index, record, function(idx)
self:RemoveRecord(idx)
end)
tableinsert(self.UiRecords, uiRecord)
end
function XUiAutoFightList:RemoveRecord(index)
local removeUiRecord = self.UiRecords[index]
removeUiRecord:OnDestroy()
CS.UnityEngine.Object.Destroy(removeUiRecord.GameObject)
local max = #self.UiRecords - 1
for i = index, max do
self.UiRecords[i] = self.UiRecords[i + 1]
self.UiRecords[i]:SetIndex(i)
end
tableremove(self.UiRecords, #self.UiRecords)
if max == 0 then
self:OnBtnCloseClick()
end
end