PGRData/Script/matrix/xui/xuiarenafightresult/XUiArenaFightResult.lua

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local XUiArenaFightResult = XLuaUiManager.Register(XLuaUi, "UiArenaFightResult")
function XUiArenaFightResult:OnAwake()
self:AutoAddListener()
end
function XUiArenaFightResult:OnStart(winData)
self.WinData = winData
end
function XUiArenaFightResult:OnEnable()
self:Refresh()
self:RefreshUnionKill()
end
function XUiArenaFightResult:AutoAddListener()
self:RegisterClickEvent(self.BtnNext, self.OnBtnNextClick)
self:RegisterClickEvent(self.BtnReFight, self.OnBtnReFightClick)
self:RegisterClickEvent(self.BtnExitFight, self.OnBtnExitFightClick)
end
function XUiArenaFightResult:OnBtnNextClick()
if XDataCenter.ArenaManager.JudgeGotoMainWhenFightOver() then
return
end
self:StopAudio()
self:Close()
local info = XDataCenter.ArenaManager.GetEnterAreaStageInfo()
local areaCfg = XArenaConfigs.GetArenaAreaStageCfgByAreaId(info.AreaId)
local index = info.StageIndex + 1
XDataCenter.ArenaManager.SetEnterAreaStageInfo(info.AreaId, index)
XLuaUiManager.Open("UiBattleRoleRoom", areaCfg.StageId[index])
end
function XUiArenaFightResult:OnBtnReFightClick()
if self:IsUnionKillType() then
self:UnionKillHandelRefight()
return
end
if XDataCenter.ArenaManager.JudgeGotoMainWhenFightOver() then
return
end
self:StopAudio()
-- 检查是否在结算期间
if XDataCenter.ArenaManager.GetArenaActivityStatus() == XArenaActivityStatus.Over then
XUiManager.TipText("ArenaActivityStatusWrong")
XLuaUiManager.Remove("UiArenaStage")
XLuaUiManager.Remove("UiArenaWarZone")
self:Close()
return
end
local info = XDataCenter.ArenaManager.GetEnterAreaStageInfo()
local areaCfg = XArenaConfigs.GetArenaAreaStageCfgByAreaId(info.AreaId)
XDataCenter.ArenaManager.SetEnterAreaStageInfo(info.AreaId, info.StageIndex)
XLuaUiManager.Open("UiBattleRoleRoom", areaCfg.StageId[info.StageIndex])
self:Remove()
end
function XUiArenaFightResult:OnBtnExitFightClick()
if self:IsUnionKillType() then
self:StopAudio()
self:Close()
return
end
if XDataCenter.ArenaManager.JudgeGotoMainWhenFightOver() then
return
end
self:StopAudio()
-- 检查是否在结算期间
if XDataCenter.ArenaManager.GetArenaActivityStatus() == XArenaActivityStatus.Over then
XLuaUiManager.Remove("UiArenaStage")
XLuaUiManager.Remove("UiArenaWarZone")
self:Close()
return
end
self:Close()
end
function XUiArenaFightResult:StopAudio()
if self.AudioInfo then
self.AudioInfo:Stop()
end
end
function XUiArenaFightResult:IsUnionKillType()
if not self.WinData then return false end
local stageId = self.WinData.SettleData.StageId
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
return stageInfo.Type == XDataCenter.FubenManager.StageType.UnionKill
end
-- 玩家点击了狙击战的重打
function XUiArenaFightResult:UnionKillHandelRefight()
local fightRoomData = XDataCenter.FubenUnionKillManager.GetCurRoomData()
-- 过期
if fightRoomData and fightRoomData.LeaveReson and fightRoomData.LeaveReson > 0 then
self:StopAudio()
self:Close()
return
end
-- trial
if fightRoomData.BossHpLeft <= 0 then
self:StopAudio()
self:Close()
local unionKill = XDataCenter.FubenUnionKillManager.GetUnionKillInfo()
if unionKill and unionKill.CurSectionId > 0 then
local sectionTemplate = XFubenUnionKillConfigs.GetUnionSectionById(unionKill.CurSectionId)
XLuaUiManager.Open("UiBattleRoleRoom", sectionTemplate.TrialStage)
end
else
self:StopAudio()
self:Close()
-- boss
local stageId = self.WinData.SettleData.StageId
XLuaUiManager.Open("UiBattleRoleRoom", stageId)
end
end
--[[狙击战]]
--[[失败:通用失败界面]]
--[[成功:点赞界面(如果有) --> 事件关(角色结算)--> 核心关(当前界面)]]
function XUiArenaFightResult:RefreshUnionKill()
if not self.WinData or not self.WinData.SettleData or
not self.WinData.SettleData.UnionKillResult then
return
end
self.BtnReFight.gameObject:SetActiveEx(false)
local stageId = self.WinData.SettleData.StageId
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
local data = self.WinData.SettleData.UnionKillResult
local scoreResultInfos = data.ScoreResultInfo
local time = CS.XGame.ClientConfig:GetFloat("BossSingleAnimaTime")
self.PanelBossLoseHp.gameObject:SetActiveEx(true)
self.PanelSurplusHp.gameObject:SetActiveEx(true)
self.PanelLeftTime.gameObject:SetActiveEx(true)
self.PanelGroupCount.gameObject:SetActiveEx(false)
local SetMaxTextDesc = function(text, ponit)
if ponit > 0 then
text.text = CS.XTextManager.GetText("ArenaMaxSingleScore", ponit)
else
text.text = CS.XTextManager.GetText("ArenaMaxSingleNoScore")
end
end
local scoreRuleConfig = XFubenUnionKillConfigs.GetUnionScoreRuleById(stageId)
SetMaxTextDesc(self.TxtHitSocreMax, scoreRuleConfig ~= nil and scoreRuleConfig.DamageMaxScore or 0)
SetMaxTextDesc(self.TxtRemainHpScoreMax, scoreRuleConfig ~= nil and scoreRuleConfig.HpMaxScore or 0)
SetMaxTextDesc(self.TxtRemainTimeScoreMax, scoreRuleConfig ~= nil and scoreRuleConfig.TimeMaxScore or 0)
-- Region
self.TxtTile.text = stageCfg.Name
self.PanelNewRecord.gameObject:SetActiveEx(scoreResultInfos.Point > scoreResultInfos.OldPoint)
XUiHelper.Tween(time, function(f)
if XTool.UObjIsNil(self.Transform) then
return
end
-- PanelBossLoseHp
local hitCombo = math.floor(f * scoreResultInfos.EnemyHurt)
local hitScore = '+' .. math.floor(f * scoreResultInfos.EnemyPoint)
self.TxtHitCombo.text = hitCombo
self.TxtHitScore.text = hitScore
-- PanelSurplusHp
local remainHp = math.floor(f * scoreResultInfos.MyHpLeft) .. "%"
local remainHpScore = '+' .. math.floor(f * scoreResultInfos.MyHpPoint)
self.TxtRemainHp.text = remainHp
self.TxtRemainHpScore.text = remainHpScore
-- PanelLeftTime
local remainTime = XUiHelper.GetTime(math.floor(f * scoreResultInfos.TimeLeft), XUiHelper.TimeFormatType.SHOP)
local remainTimeSacore = '+' .. math.floor(f * scoreResultInfos.TimePoint)
self.TxtRemainTime.text = remainTime
self.TxtRemainTimeScore.text = remainTimeSacore
-- StageTime
local costTime = XUiHelper.GetTime(math.floor(f * scoreResultInfos.FightTime), XUiHelper.TimeFormatType.SHOP)
self.TxtCostTime.text = costTime
-- -- 当前总分
local point = math.floor(f * scoreResultInfos.Point)
self.TxtPoint.text = point
-- -- 历史最高分
local highScore = math.floor(f * scoreResultInfos.OldPoint)
self.TxtHighScore.text = highScore
end, function()
self:StopAudio()
end)
end
--[[纷争战区]]
function XUiArenaFightResult:Refresh()
if not self.WinData or not self.WinData.SettleData or
not self.WinData.SettleData.ArenaResult then
return
end
self.BtnReFight.gameObject:SetActiveEx(true)
local time = CS.XGame.ClientConfig:GetFloat("BossSingleAnimaTime")
local data = self.WinData.SettleData.ArenaResult
local info = XDataCenter.ArenaManager.GetEnterAreaStageInfo()
self.TxtTile.text = CS.XTextManager.GetText("ArenaActivityStage", info.StageIndex)
self.PanelNewRecord.gameObject:SetActiveEx(data.Point > data.OldPoint)
local markCfg = XDataCenter.ArenaManager.GetMarkCfg()
local isShowEnemyHp = (markCfg and markCfg.EnemyHpPoint ~= nil) and markCfg.EnemyHpPoint ~= ""
local isShowMyHp = (markCfg and markCfg.MyHpPoint ~= nil) and markCfg.MyHpPoint ~= ""
local isShowLeftTime = (markCfg and markCfg.TimePoint ~= nil) and markCfg.TimePoint ~= ""
local isShowGourp = (markCfg and markCfg.NpcGroupPoint ~= nil) and markCfg.NpcGroupPoint ~= ""
self.PanelBossLoseHp.gameObject:SetActiveEx(isShowEnemyHp)
self.PanelSurplusHp.gameObject:SetActiveEx(isShowMyHp)
self.PanelLeftTime.gameObject:SetActiveEx(isShowLeftTime)
self.PanelGroupCount.gameObject:SetActiveEx(isShowGourp)
local SetMaxTextDesc = function(text, ponit)
if ponit > 0 then
text.text = CS.XTextManager.GetText("ArenaMaxSingleScore", ponit)
else
text.text = CS.XTextManager.GetText("ArenaMaxSingleNoScore")
end
end
SetMaxTextDesc(self.TxtHitSocreMax, markCfg ~= nil and markCfg.MaxEnemyHpPoint or 0)
SetMaxTextDesc(self.TxtRemainHpScoreMax, markCfg ~= nil and markCfg.MaxMyHpPoint or 0)
SetMaxTextDesc(self.TxtRemainTimeScoreMax, markCfg ~= nil and markCfg.MaxTimePoint or 0)
SetMaxTextDesc(self.TxtGroupCountScoreMax, markCfg ~= nil and markCfg.MaxNpcGroupPoint or 0)
if markCfg and data.Point > data.OldPoint then
XDataCenter.ArenaManager.ChangeArenaStageScore(info.AreaId, info.StageIndex, data.Point)
end
-- 刷新副本入口数据
XDataCenter.ArenaManager.RequestGroupMember()
-- 播放音效
self.AudioInfo = CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiSettle_Win_Number)
XUiHelper.Tween(time, function(f)
if XTool.UObjIsNil(self.Transform) then
return
end
-- 歼敌奖励
if isShowEnemyHp then
local hitCombo = math.floor(f * data.EnemyHurt)
local hitScore = '+' .. math.floor(f * data.EnemyPoint)
self.TxtHitCombo.text = hitCombo
self.TxtHitScore.text = hitScore
end
-- 我方血量
if isShowMyHp then
local remainHp = math.floor(f * data.MyHpLeft) .. "%"
local remainHpScore = '+' .. math.floor(f * data.MyHpPoint)
self.TxtRemainHp.text = remainHp
self.TxtRemainHpScore.text = remainHpScore
end
-- 剩余时间
if isShowLeftTime then
local remainTime = XUiHelper.GetTime(math.floor(f * data.TimeLeft), XUiHelper.TimeFormatType.SHOP)
local remainTimeSacore = '+' .. math.floor(f * data.TimePoint)
self.TxtRemainTime.text = remainTime
self.TxtRemainTimeScore.text = remainTimeSacore
end
-- 波次奖励
if isShowGourp then
local groupCount = CS.XTextManager.GetText("ArenaGrouplScore", math.floor(f * data.NpcGroup))
local groupCountSacore = '+' .. math.floor(f * data.NpcGroupPoint)
self.TxtGroupCount.text = groupCount
self.TxtGroupCountScore.text = groupCountSacore
end
-- 通关时间
local costTime = XUiHelper.GetTime(math.floor(f * data.FightTime), XUiHelper.TimeFormatType.SHOP)
self.TxtCostTime.text = costTime
-- 当前总分
local point = math.floor(f * data.Point)
if markCfg and data.Point >= markCfg.MaxPoint and markCfg.MaxPoint > 0 then
self.TxtPoint.text = CS.XTextManager.GetText("ArenaMaxAllScore", point)
else
self.TxtPoint.text = point
end
-- 历史最高分
local highScore = math.floor(f * data.OldPoint)
if markCfg and data.OldPoint >= markCfg.MaxPoint and markCfg.MaxPoint > 0 then
self.TxtHighScore.text = highScore .. "/" .. markCfg.MaxPoint
else
self.TxtHighScore.text = highScore
end
end, function()
self:StopAudio()
end)
end