70 lines
2.5 KiB
Lua
70 lines
2.5 KiB
Lua
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local XUiGridAreaWarSpecialRoleReward = XClass(nil, "XUiGridAreaWarSpecialRoleReward")
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function XUiGridAreaWarSpecialRoleReward:Ctor(ui, clickCb, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self.PanelDot = self.Transform:FindTransform("PanelDot")
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self.PanelDotEmpty = self.Transform:FindTransform("PanelDotEmpty")
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if self.BtnClick then
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self.BtnClick.CallBack = handler(self, self.OnClick)
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end
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end
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function XUiGridAreaWarSpecialRoleReward:Refresh(rewardId)
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self.RewardId = rewardId
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--需求解锁数量
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local requireCount = XAreaWarConfigs.GetSpecialRoleRewardUnlockCount(rewardId)
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self.TxtClearCount.text = requireCount
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self.TxtClearCountOn.text = requireCount
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--解锁状态
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local unlockCount = XDataCenter.AreaWarManager.GetUnlockSpecialRoleCount()
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local isClear = unlockCount >= requireCount
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self.TxtClearCountOn.gameObject:SetActiveEx(isClear)
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self.TxtClearCount.gameObject:SetActiveEx(not isClear)
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--奖励物品
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local realRewardId = XAreaWarConfigs.GetSpecialRoleRewardRewardId(rewardId)
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local rewardData = XRewardManager.GetRewardList(realRewardId)
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local reward = rewardData[1] --只显示第一个
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self.RewardGrid = self.RewardGrid or XUiGridCommon.New(self.RootUi, self.GridCommon)
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self.RewardGrid:Refresh(reward)
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--已领取
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local hasGot = XDataCenter.AreaWarManager.IsSpecialRoleRewardHasGot(rewardId)
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self.PanelFinish.gameObject:SetActiveEx(hasGot)
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--可领取
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local canGet = XDataCenter.AreaWarManager.IsSpecialRoleRewardCanGet(rewardId)
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self.PanelEffect.gameObject:SetActiveEx(canGet and not hasGot)
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--进度条(只算当前这一小格的)
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local fillAmount = 0
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local currentFinish = false --当前一小格的进度是否完成
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local lastRewardUnlockCount = XAreaWarConfigs.GetSpecialRoleRewardLastUnlockCount(rewardId)
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local current = unlockCount - lastRewardUnlockCount
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if current > 0 then
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--当前一小格的进度
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local total = requireCount - lastRewardUnlockCount
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fillAmount = current ~= 0 and current / total or 0
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currentFinish = current >= total
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end
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self.ImgFillAmount.fillAmount = fillAmount
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self.PanelDot.gameObject:SetActiveEx(currentFinish)
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self.PanelDotEmpty.gameObject:SetActiveEx(not currentFinish)
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end
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function XUiGridAreaWarSpecialRoleReward:OnClick()
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if self.ClickCb then
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self.ClickCb(self.RewardId)
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end
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end
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return XUiGridAreaWarSpecialRoleReward
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