PGRData/Script/matrix/xui/xuiareawar/XUiGridAreaWarBlock.lua

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local XUiGridAreaWarBlock = XClass(nil, "XUiGridAreaWarBlock")
function XUiGridAreaWarBlock:Ctor(ui, clickCb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.ClickCb = clickCb
XTool.InitUiObject(self)
if self.BtnClick then
self.BtnClick.CallBack = handler(self, self.OnClick)
end
if self.EffectAttack then
self.EffectAttack.gameObject:SetActiveEx(false)
end
self:SetFighting(false)
self.PanelJdEnable = self.Transform:FindTransform("PanelJdEnable")
self.PanelJdDisable = self.Transform:FindTransform("PanelJdDisable")
end
function XUiGridAreaWarBlock:Refresh(blockId)
--初始区块不做更新
if XAreaWarConfigs.IsInitBlock(blockId) then
return
end
self.BlockId = blockId
local block = XDataCenter.AreaWarManager.GetBlock(blockId)
if XAreaWarConfigs.CheckBlockShowType(blockId, XAreaWarConfigs.BlockShowType.NormalCharacter) then
if self.RImgRole then
self.RImgRole:SetRawImage(XAreaWarConfigs.GetRoleBlockIcon(blockId))
end
end
if self.TxtName then
self.TxtName.text = XAreaWarConfigs.GetBlockNameEn(blockId)
end
if self.TxtTime then
local tips = ""
if XDataCenter.AreaWarManager.GetBlockUnlockLeftTime(blockId) > 0 then
--优先判断时间是否达到
local openTime = XDataCenter.AreaWarManager.GetBlockUnlockTime(blockId)
local timeFormat = CsXTextManagerGetText("AreaWarBlockLockTimeFormat")
tips =
CsXTextManagerGetText("AreaWarBlockLockTime", XTime.TimestampToGameDateTimeString(openTime, timeFormat))
else
tips = CsXTextManagerGetText("AreaWarBlockLock")
end
tips = XUiHelper.ConvertLineBreakSymbol(tips)
self.TxtTime.text = tips
end
local isClear = XDataCenter.AreaWarManager.IsBlockClear(blockId) --已净化
local isFighting = XDataCenter.AreaWarManager.IsBlockFighting(blockId) --战斗中
local isLock = XDataCenter.AreaWarManager.IsBlockLock(blockId) --未解锁
if self.EffectClear then
self.EffectClear.gameObject:SetActiveEx(isClear)
end
if self.EffectDisable then
self.EffectDisable.gameObject:SetActiveEx(isLock)
end
if self.EffectNormal then
self.EffectNormal.gameObject:SetActiveEx(isFighting)
end
if self.PanelClear then
self.PanelClear.gameObject:SetActiveEx(isClear)
end
if self.PanelDisable then
self.PanelDisable.gameObject:SetActiveEx(isLock)
end
if self.PanelNormal then
self.PanelNormal.gameObject:SetActiveEx(isFighting)
end
--进度条
local progress = block:GetProgress()
if self.RImgJd then
self.RImgJd.fillAmount = progress
end
if self.TxtProgress then
self.TxtProgress.text = math.floor(progress * 100) .. "%"
end
--作战中特效
self:SetFighting(isFighting)
end
--战斗中状态
function XUiGridAreaWarBlock:SetFighting(value)
if self.PanelSelect then
self.PanelSelect.gameObject:SetActiveEx(value)
end
end
function XUiGridAreaWarBlock:OnClick()
if self.ClickCb then
self.ClickCb(self.BlockId)
end
end
function XUiGridAreaWarBlock:PlayNearAnim()
if self.PanelJdEnable then
if self.PanelJdEnable.gameObject.activeInHierarchy then
XLuaUiManager.SetMask(true)
self.PanelJdEnable:PlayTimelineAnimation(
function()
XLuaUiManager.SetMask(false)
end
)
end
end
end
function XUiGridAreaWarBlock:PlayFarAnim()
if self.PanelJdDisable then
if self.PanelJdDisable.gameObject.activeInHierarchy then
XLuaUiManager.SetMask(true)
self.PanelJdDisable:PlayTimelineAnimation(
function()
XLuaUiManager.SetMask(false)
end
)
end
end
end
return XUiGridAreaWarBlock