PGRData/Script/matrix/xui/xuiareawar/XUiAreaWarTegongjsTips.lua

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local XUiGridAreaWarSpecialRole = require("XUi/XUiAreaWar/XUiGridAreaWarSpecialRole")
--特攻角色解锁弹窗
local XUiAreaWarTegongjsTips = XLuaUiManager.Register(XLuaUi, "UiAreaWarTegongjsTips")
function XUiAreaWarTegongjsTips:OnAwake()
self:RegisterClickEvent(self.BtnClose, self.Close)
self.Container = self.Transform:FindTransform("Container")
self.GridRole.gameObject:SetActiveEx(false)
end
function XUiAreaWarTegongjsTips:OnStart(closeCb)
self.CloseCb = closeCb
self.GridList = {}
self:Refresh()
end
function XUiAreaWarTegongjsTips:OnDestroy()
if self.CloseCb then
self.CloseCb()
end
end
function XUiAreaWarTegongjsTips:OnGetEvents()
return {
XEventId.EVENT_AREA_WAR_BLOCK_STATUS_CHANGE
}
end
function XUiAreaWarTegongjsTips:OnNotify(evt, ...)
local args = {...}
if evt == XEventId.EVENT_AREA_WAR_BLOCK_STATUS_CHANGE then
self:Refresh()
end
end
function XUiAreaWarTegongjsTips:Refresh()
local oldCount, newCount = XDataCenter.AreaWarManager.GetRecordUnlockSpecialRoleCount()
self.TxtOld.text = oldCount
self.TxtNew.text = newCount
local roleIds = XDataCenter.AreaWarManager.GetRecordSpecialRoleIds()
for index, roleId in ipairs(roleIds) do
local grid = self.GridList[index]
if not grid then
local go = CSObjectInstantiate(self.GridRole, self.Container)
grid = XUiGridAreaWarSpecialRole.New(go)
self.GridList[index] = grid
end
grid:Refresh(roleId)
grid.GameObject:SetActiveEx(true)
end
for index = #roleIds + 1, #self.GridList do
self.GridList[index].GameObject:SetActiveEx(false)
end
end