PGRData/Script/matrix/xui/xuiareawar/XUiAreaWarSszbTips.lua

56 lines
1.5 KiB
Lua
Raw Normal View History

--区块净化进度弹窗
local XUiAreaWarSszbTips = XLuaUiManager.Register(XLuaUi, "UiAreaWarSszbTips")
function XUiAreaWarSszbTips:OnAwake()
self:RegisterClickEvent(self.BtnClose, self.Close)
self.Grid256New.gameObject:SetActiveEx(false)
end
function XUiAreaWarSszbTips:OnStart(closeCb)
self.CloseCb = closeCb
self.RewardGrids = {}
self:Refresh()
end
function XUiAreaWarSszbTips:OnDestroy()
if self.CloseCb then
self.CloseCb()
end
end
function XUiAreaWarSszbTips:OnGetEvents()
return {
XEventId.EVENT_AREA_WAR_BLOCK_STATUS_CHANGE
}
end
function XUiAreaWarSszbTips:OnNotify(evt, ...)
local args = {...}
if evt == XEventId.EVENT_AREA_WAR_BLOCK_STATUS_CHANGE then
self:Refresh()
end
end
function XUiAreaWarSszbTips:Refresh()
local oldCount, newCount = XDataCenter.AreaWarManager.GetRecordClearBlockCount()
self.TxtCountOld.text = oldCount
self.TxtCountNew.text = newCount
local rewards = XDataCenter.AreaWarManager.GetRecordNewClearBlockRewards()
for index, item in ipairs(rewards) do
local grid = self.RewardGrids[index]
if not grid then
local go = CSObjectInstantiate(self.Grid256New, self.Container)
grid = XUiGridCommon.New(self, go)
self.RewardGrids[index] = grid
end
grid:Refresh(item)
grid.GameObject:SetActiveEx(true)
end
for index = #rewards + 1, #self.RewardGrids do
self.RewardGrids[index].GameObject:SetActiveEx(false)
end
end