PGRData/Script/matrix/xui/xuiareawar/XUiAreaWarFightResult.lua

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local handler = handler
local ToInt = XMath.ToInt
local CsXTextManagerGetText = CsXTextManagerGetText
local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local XUiAreaWarFightResult = XLuaUiManager.Register(XLuaUi, "UiAreaWarFightResult")
function XUiAreaWarFightResult:OnAwake()
self:AutoAddListener()
self.TxtRemainHp.gameObject:SetActiveEx(false)
self.TxtRewardNumber.gameObject:SetActiveEx(false)
end
function XUiAreaWarFightResult:OnStart(data, closeCb)
self.WinData = data
self.CloseCb = closeCb
end
function XUiAreaWarFightResult:OnEnable()
self:UpdateView()
end
function XUiAreaWarFightResult:OnDestroy()
self:StopAudio()
if self.CloseCb then
self.CloseCb()
end
XDataCenter.AntiAddictionManager.EndFightAction()
end
function XUiAreaWarFightResult:UpdateView()
local data = self.WinData.SettleData.AreaWarFightResult
local blockId = XAreaWarConfigs.GetBlockIdByStageId(self.WinData.StageId)
--区块名称
self.TxtTile.text = XAreaWarConfigs.GetBlockName(blockId)
--确认消耗
self.RImgConsume:SetRawImage(XDataCenter.AreaWarManager.GetActionPointItemIcon())
self.TxtConsume.text = XAreaWarConfigs.GetBlockActionPoint(blockId)
-- 播放音效
self.AudioInfo = CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiSettle_Win_Number)
--分数动画
local time = CS.XGame.ClientConfig:GetFloat("BossSingleAnimaTime")
XUiHelper.Tween(
time,
function(f)
if XTool.UObjIsNil(self.Transform) then
return
end
--通关时间
self.TxtCostTime.text = XUiHelper.GetTime(ToInt(f * data.UseTime))
--伤害量
self.TxtHitCombo.text = ToInt(f * data.DamageHurt)
--伤害积分
self.TxtHitScore.text = ToInt(f * data.DamageScore)
--参与积分
self.TxtRemainHpScore.text = ToInt(f * data.BaseScore)
--累计净化贡献
self.TxtHighScore.text = ToInt(f * data.TotalPurification)
--本次积分
self.TxtPoint.text = ToInt(f * data.TotalScore)
end,
function()
if XTool.UObjIsNil(self.Transform) then
return
end
self:StopAudio()
self:ShowReward()
end
)
end
function XUiAreaWarFightResult:ShowReward()
local data = self.WinData.SettleData.AreaWarFightResult
--奖励物品
local reward = data.RewardGoods and data.RewardGoods[1]
if not XTool.IsTableEmpty(reward) then
local itemId = reward.TemplateId
self.RImgIcon:SetRawImage(XItemConfigs.GetItemIconById(itemId))
self.TxtRewardNumber.text = reward.Count
self.TxtRewardNumber.gameObject:SetActiveEx(true)
else
self.TxtRewardNumber.gameObject:SetActiveEx(false)
end
end
function XUiAreaWarFightResult:StopAudio()
if self.AudioInfo then
self.AudioInfo:Stop()
end
end
function XUiAreaWarFightResult:AutoAddListener()
self.BtnExitFight.CallBack = handler(self, self.Close)
self.BtnConsume.CallBack = handler(self, self.OnClickBtnConsume)
end
function XUiAreaWarFightResult:OnClickBtnConsume()
local stageId = self.WinData.StageId
XDataCenter.AreaWarManager.AreaWarConfirmFightResultRequest(
stageId,
function(rewardGoodsList)
if not XTool.IsTableEmpty(rewardGoodsList) then
XUiManager.OpenUiObtain(rewardGoodsList)
end
end
)
self:Close()
end