PGRData/Script/matrix/xui/xuiareawar/XUiAreaWarBoss.lua

301 lines
9.3 KiB
Lua
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local AUTO_REQ_ACTIVITY_DATA_INTERVAL = 2 * 60 * 1000 --界面打开后自动请求最新活动数据时间间隔(ms)
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
local XUiAreaWarBoss = XLuaUiManager.Register(XLuaUi, "UiAreaWarBoss")
function XUiAreaWarBoss:OnAwake()
self.UiType = XAreaWarConfigs.WorldBossUiType.Normal
end
function XUiAreaWarBoss:OnStart(blockId, closeCb)
self.BlockId = blockId
self.CloseCb = closeCb
self.RewardGrids = {}
self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
XDataCenter.ItemManager.AddCountUpdateListener(
{
XDataCenter.ItemManager.ItemId.AreaWarCoin,
XDataCenter.ItemManager.ItemId.AreaWarActionPoint
},
handler(self, self.UpdateAssets),
self.AssetActivityPanel
)
self.GridCommon.gameObject:SetActiveEx(false)
self.PanelTime = self.Transform:FindTransform("PanelTime")
self:AutoAddListener()
self:InitView()
self:InitReqActivityDataTimer()
end
function XUiAreaWarBoss:OnEnable()
if self.IsEnd then
return
end
if XDataCenter.AreaWarManager.OnActivityEnd() then
self.IsEnd = true
return
end
self:UpdateAssets()
self:UpdateView()
end
function XUiAreaWarBoss:OnDisable()
self:DisposeTimer()
end
function XUiAreaWarBoss:OnDestroy()
self:DisposeReqActivityDataTimer()
if self.CloseCb then
self.CloseCb(self.BlockId)
end
end
function XUiAreaWarBoss:OnGetEvents()
return {
XEventId.EVENT_AREA_WAR_BLOCK_STATUS_CHANGE,
XEventId.EVENT_AREA_WAR_SELF_BLOCK_PURIFICATION_CHANGE,
XEventId.EVENT_AREA_WAR_ACTIVITY_END
}
end
function XUiAreaWarBoss:OnNotify(evt, ...)
if self.IsEnd then
return
end
local args = { ... }
if
evt == XEventId.EVENT_AREA_WAR_BLOCK_STATUS_CHANGE or
evt == XEventId.EVENT_AREA_WAR_SELF_BLOCK_PURIFICATION_CHANGE
then
self:UpdateView()
elseif evt == XEventId.EVENT_AREA_WAR_ACTIVITY_END then
if XDataCenter.AreaWarManager.OnActivityEnd() then
self.IsEnd = true
return
end
end
end
function XUiAreaWarBoss:AutoAddListener()
self:BindHelpBtn(self.BtnHelp, "UiAreaWarBoss")
self.BtnBack.CallBack = function()
self:Close()
end
self.BtnMainUi.CallBack = function()
XLuaUiManager.RunMain()
end
self.BtnList.CallBack = function()
self:OnClickBtnList()
end
self.BtnFight.CallBack = function()
self:OnClickBtnFight()
end
end
function XUiAreaWarBoss:InitView()
local uiType = self.UiType
--标题不是文字,是图片
self.RImgTitle:SetRawImage(XAreaWarConfigs.GetWorldBossUiTitleIcon(uiType))
--左右两边头像,名称
local headNames = XAreaWarConfigs.GetWorldBossUiHeadName(uiType)
local headIcons = XAreaWarConfigs.GetWorldBossUiHeadIcon(uiType)
self.ImgLeft:SetSprite(headIcons[1])
self.ImgRight:SetSprite(headIcons[2])
self.TxtLeft.text = headNames[1]
self.TxtRight.text = headNames[2]
--怪物模型
local root = self.UiModelGo.transform
local modelIdDic = XAreaWarConfigs.GetWorldBossUiModelIdDic(self.UiType)
for index, modelId in pairs(modelIdDic) do
local panelModel = root:FindTransform("PanelModelCase" .. index)
if not panelModel then
XLog.Error("XUiAreaWarBoss:InitView error:模型挂点找不到: ", "PanelModelCase" .. index)
goto CONTINUE
end
local effect = root:FindTransform("ImgEffectHuanren" .. index)
if not effect then
XLog.Error("XUiAreaWarBoss:InitView error:换人特效节点找不到: ", "ImgEffectHuanren" .. index)
goto CONTINUE
end
effect.gameObject:SetActiveEx(false)
local roleModel = XUiPanelRoleModel.New(panelModel, self.Name, nil, true, nil, true)
roleModel:UpdateRoleModel(
modelId,
panelModel,
XModelManager.MODEL_UINAME.XUiAreaWarBoss,
function(model)
effect.gameObject:SetActiveEx(true)
end,
nil
)
:: CONTINUE ::
end
end
function XUiAreaWarBoss:UpdateAssets()
self.AssetActivityPanel:Refresh(
{
XDataCenter.ItemManager.ItemId.AreaWarCoin,
XDataCenter.ItemManager.ItemId.AreaWarActionPoint
},
{
XDataCenter.ItemManager.ItemId.AreaWarActionPoint
}
)
end
function XUiAreaWarBoss:UpdateView()
local blockId = self.BlockId
local block = XDataCenter.AreaWarManager.GetBlock(blockId)
local isOpen = XDataCenter.AreaWarManager.IsBlockWorldBossOpen(blockId)
local isFinished = XDataCenter.AreaWarManager.IsBlockWorldBossFinish(blockId) --已攻破
local isFighting = not isFinished and isOpen --战斗中
local isUnOpen = not isFinished and not isOpen --未开启
self.PanelDefeat.gameObject:SetActiveEx(isFinished)
self.PanelLock.gameObject:SetActiveEx(isUnOpen)
self.Hint.gameObject:SetActiveEx(isFighting)
self.TxtUnOpen.gameObject:SetActiveEx(isUnOpen)
self.TxtEnd.gameObject:SetActiveEx(isFinished)
self.PanelTime.gameObject:SetActiveEx(false)
--已攻破
if isFinished then
self.TxtPerson.text = block:GetFightCount()
self.TxtDmg.text = block:GetSelfPurification()
self.ImgFillAmount.fillAmount = 1
else
if not isOpen then
--未开放
local notOpenTips = CsXTextManagerGetText("AreaWarWorldBossUiTextNotOpen")
self.TxtPerson.text = notOpenTips
self.TxtDmg.text = notOpenTips
self.ImgFillAmount.fillAmount = 0
else
--战斗中
self.TxtPerson.text = block:GetFightCount()
self.TxtDmg.text = block:GetSelfPurification()
--进度条
local progress = block:GetProgress()
self.ImgFillAmount.fillAmount = progress
self.TxtPercent.text = math.floor(progress * 100) .. "%"
--这个小戳戳要跟着百分比进度条移动
local width = self.ImgFillAmount.transform:GetComponent("RectTransform").rect.width
local tf = self.Hint.transform
tf.anchoredPosition = CS.UnityEngine.Vector2(width * progress, tf.anchoredPosition.y)
--剩余时间
self:UpdateLeftTime()
end
end
local showFight = isFinished or isOpen --显示作战按钮
self.PanelOpen.gameObject:SetActiveEx(showFight)
self.PanelUnopen.gameObject:SetActiveEx(not showFight)
self.BtnFight:SetDisable(not isFighting, isFighting)
if showFight then
--消耗行动点
local costCount = XAreaWarConfigs.GetBlockActionPoint(blockId)
self.TxtCost.text = costCount
local icon = XDataCenter.AreaWarManager.GetActionPointItemIcon()
self.RImgCost:SetRawImage(icon)
else
local openTime = XDataCenter.AreaWarManager.GetBlockWorldBossTime(blockId)
self.TxtOpenDay.text = XTime.TimestampToGameDateTimeString(openTime, "MM/dd")
local startHour, endHour = XAreaWarConfigs.GetBlockWorldBossHour(blockId)
self.TxtOpenTime.text = CsXTextManagerGetText("AreaWarWorldBossOpenHour", startHour, endHour)
end
--全服奖励展示
local rewards = block:GetRewardItems()
for index, item in ipairs(rewards) do
local grid = self.RewardGrids[index]
if not grid then
local go = index == 1 and self.GridCommon or CSObjectInstantiate(self.GridCommon, self.PanelReward)
grid = XUiGridCommon.New(self, go)
self.RewardGrids[index] = grid
end
grid:Refresh(item)
grid:SetReceived(isFinished)
grid.GameObject:SetActiveEx(true)
end
for index = #rewards + 1, #self.RewardGrids do
self.RewardGrids[index].GameObject:SetActiveEx(false)
end
end
function XUiAreaWarBoss:UpdateLeftTime()
local _, endTime = XDataCenter.AreaWarManager.GetBlockWorldBossTime(self.BlockId)
self.LeftTimeTimer = self.LeftTimeTimer or
XScheduleManager.ScheduleForever(
function()
if XTool.UObjIsNil(self.TxtLeftTime) then
return
end
local leftTime = endTime - XTime.GetServerNowTimestamp()
if leftTime < 0 then
self:UpdateView()
self:DisposeTimer()
return
end
self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
self.PanelTime.gameObject:SetActiveEx(true)
end,
XScheduleManager.SECOND
)
end
function XUiAreaWarBoss:OnClickBtnList()
XDataCenter.AreaWarManager.OpenUiWorldBossBlockRank(self.BlockId)
end
function XUiAreaWarBoss:OnClickBtnFight()
XDataCenter.AreaWarManager.TryEnterFight(self.BlockId)
end
--活动数据刷新定时器
function XUiAreaWarBoss:InitReqActivityDataTimer()
self.ActivityDataTimer = self.ActivityDataTimer or
XScheduleManager.ScheduleForever(
function()
XDataCenter.AreaWarManager.AreaWarGetActivityDataRequest()
end,
AUTO_REQ_ACTIVITY_DATA_INTERVAL
)
end
function XUiAreaWarBoss:DisposeReqActivityDataTimer()
if self.ActivityDataTimer then
XScheduleManager.UnSchedule(self.ActivityDataTimer)
self.ActivityDataTimer = nil
end
end
function XUiAreaWarBoss:DisposeTimer()
if self.LeftTimeTimer then
XScheduleManager.UnSchedule(self.LeftTimeTimer)
self.LeftTimeTimer = nil
end
end
return XUiAreaWarBoss