PGRData/Script/matrix/xui/xuiareawar/XUiAreaWarBattleRoomRoleDetail.lua

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local XUiBattleRoomRoleDetailDefaultProxy = require("XUi/XUiNewRoomSingle/XUiBattleRoomRoleDetailDefaultProxy")
local XUiAreaWarBattleRoomRoleDetailChildPanel = require("XUi/XUiAreaWar/XUiAreaWarBattleRoomRoleDetailChildPanel")
local pairs = pairs
local ipairs = ipairs
local tableInsert = table.insert
local tableSort = table.sort
local XUiAreaWarBattleRoomRoleDetail = XClass(XUiBattleRoomRoleDetailDefaultProxy, "XUiAreaWarBattleRoomRoleDetail")
function XUiAreaWarBattleRoomRoleDetail:Ctor(blockId)
self.BlockId = blockId
end
function XUiAreaWarBattleRoomRoleDetail:AOPOnStartBefore(rootUi)
self.Entities = {}
rootUi.PanelAsset.gameObject:SetActiveEx(false)
rootUi.BtnFilter.gameObject:SetActiveEx(false)
end
function XUiAreaWarBattleRoomRoleDetail:GetEntities(characterType)
local result = {}
if XTool.IsTableEmpty(self.Entities[characterType]) then
self.Entities[characterType] = XDataCenter.AreaWarManager.GetCanFightEntities(characterType)
end
for _, entity in ipairs(self.Entities[characterType]) do
if entity:GetCharacterViewModel():GetCharacterType() == characterType then
tableInsert(result, entity)
end
end
return result
end
function XUiAreaWarBattleRoomRoleDetail:GetCharacterViewModelByEntityId(entityId)
for _, typeDic in pairs(self.Entities) do
for _, entity in pairs(typeDic) do
if entity:GetId() == entityId then
return entity:GetCharacterViewModel()
end
end
end
end
function XUiAreaWarBattleRoomRoleDetail:SortEntitiesWithTeam(team, entities, sortTagType)
local blockId = self.BlockId
tableSort(
entities,
function(entityA, entityB)
local aId = entityA:GetId()
local bId = entityB:GetId()
--是否满足区块派遣条件
local aFit =
XDataCenter.AreaWarManager.CheckDispatchConditionsFitCharacter(
blockId,
XEntityHelper.GetCharacterIdByEntityId(aId)
)
local bFit =
XDataCenter.AreaWarManager.CheckDispatchConditionsFitCharacter(
blockId,
XEntityHelper.GetCharacterIdByEntityId(bId)
)
if aFit ~= bFit then
return aFit
end
return aId < bId
end
)
return entities
end
function XUiAreaWarBattleRoomRoleDetail:GetChildPanelData()
if self.ChildPanelData == nil then
self.ChildPanelData = {
assetPath = XUiConfigs.GetComponentUrl("XUiAreaWarBattleRoomRoleDetail"),
proxy = XUiAreaWarBattleRoomRoleDetailChildPanel
}
end
return self.ChildPanelData
end
function XUiAreaWarBattleRoomRoleDetail:GetAutoCloseInfo()
return true, XDataCenter.AreaWarManager.GetEndTime(), function(isClose)
if isClose then
XDataCenter.AreaWarManager.OnActivityEnd()
end
end
end
return XUiAreaWarBattleRoomRoleDetail