66 lines
2.2 KiB
Lua
66 lines
2.2 KiB
Lua
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local XUiActivityBriefStory = XLuaUiManager.Register(XLuaUi, "UiActivityBriefStory")
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local tableInsert = table.insert
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local tableSort = table.sort
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function XUiActivityBriefStory:OnAwake()
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self.DynamicTableAudios = XDynamicTableNormal.New(self.PanelList.gameObject)
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self.DynamicTableAudios:SetProxy(XUiPanelStory)
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self.DynamicTableAudios:SetDelegate(self)
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self.BtnBack.CallBack = function()
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XEventManager.DispatchEvent(XEventId.EVENT_STORY_DISTORY)
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self:Close()
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end
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self.BtnMainUi.CallBack = function()
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XEventManager.DispatchEvent(XEventId.EVENT_STORY_DISTORY)
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XLuaUiManager.RunMain()
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end
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end
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function XUiActivityBriefStory:OnStart()
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self.Config = XDataCenter.ActivityBriefManager.GetActivityStoryConfig()
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self.RankedConfig = {}
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self.NotOpenConfig = {}
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local isUnlock
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local desc = ""
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for i = 1, #self.Config do
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isUnlock,desc = XConditionManager.CheckCondition(self.Config[i].ConditionId)
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if isUnlock then
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tableInsert(self.RankedConfig,self.Config[i])
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else
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tableInsert(self.NotOpenConfig,self.Config[i])
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end
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end
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table.sort(self.RankedConfig, function(a, b)
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return a.Priority < b.Priority
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end)
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table.sort(self.NotOpenConfig, function(a, b)
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return a.Priority < b.Priority
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end)
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for i = 1, #self.NotOpenConfig do
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tableInsert(self.RankedConfig,self.NotOpenConfig[i])
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end
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self:RefreshIllustratedHandBook()
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end
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function XUiActivityBriefStory:RefreshIllustratedHandBook()
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if self.DynamicTableAudios then
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self.DynamicTableAudios:SetDataSource(self.RankedConfig)
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self.DynamicTableAudios:ReloadDataASync()
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end
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end
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function XUiActivityBriefStory:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.RankedConfig[index]
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if data ~= nil then
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grid:OnRefreshDatas(data)
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end
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end
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end
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