PGRData/Script/matrix/xui/xuiactivitybranch/XUiActivityBranch.lua

306 lines
12 KiB
Lua
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local stringGsub = string.gsub
local CsXTextManagerGetText = CS.XTextManager.GetText
local TimeFormat = "yyyy-MM-dd"
local CsXScheduleManager = XScheduleManager
local XUiGridChapter = require("XUi/XUiFubenMainLineChapter/XUiGridChapter")
local ChildDetailUi = "UiFubenBranchStageDetail"
local XUiActivityBranch = XLuaUiManager.Register(XLuaUi, "UiActivityBranch")
function XUiActivityBranch:OnAwake()
self:InitAutoScript()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self.BtnActDesc.gameObject:SetActiveEx(false)
end
function XUiActivityBranch:OnStart(sectionId, difficultType, stageId)
self.SectionId = sectionId
self.DefaultStageId = stageId
self.ChapterList = {}
if difficultType then
XDataCenter.FubenActivityBranchManager.SelectDifficult(difficultType == XDataCenter.FubenActivityBranchManager.BranchType.Difficult)
end
self.AnimBeijingEnable = self:FindGameObject("AnimBeijingEnable") --这个timeline影响了透明度还原要强制打断
self.AnimBeijingDisable = self:FindGameObject("AnimBeijingDisable") --这个timeline影响了透明度还原要强制打断
end
function XUiActivityBranch:OnEnable()
self:Refresh()
end
function XUiActivityBranch:OnDisable()
self:DestroyActivityTimer()
end
function XUiActivityBranch:Refresh()
local sectionId = self.SectionId
local sectionCfg = XFubenActivityBranchConfigs.GetSectionCfg(sectionId)
local chapterId = XDataCenter.FubenActivityBranchManager.GetCurChapterId(sectionId)
local chapterCfg = XFubenActivityBranchConfigs.GetChapterCfg(chapterId)
local isSelectDifficult = XDataCenter.FubenActivityBranchManager.IsSelectDifficult()
self.TxtTitle.text = chapterCfg.Name
self.TxtSection.text = sectionCfg.Name
self.TxtLevel.text = CsXTextManagerGetText("ActivityBranchLevelDes", sectionCfg.MinLevel, sectionCfg.MaxLevel)
self.RImgBg1:SetRawImage(chapterCfg.Bg1)
self.RImgBg2:SetRawImage(chapterCfg.Bg2)
self.BtnSwitch2Fight.gameObject:SetActiveEx(not isSelectDifficult)
self.BtnSwitch2Regional.gameObject:SetActiveEx(isSelectDifficult)
self.ImgLock.gameObject:SetActiveEx(not XDataCenter.FubenActivityBranchManager.CheckActivityCondition(sectionId))
self:CreateActivityTimer()
self:RefreshChapterList()
end
function XUiActivityBranch:RefreshChapterList()
local chapterId = XDataCenter.FubenActivityBranchManager.GetCurChapterId(self.SectionId)
local chapterCfg = XFubenActivityBranchConfigs.GetChapterCfg(chapterId)
local data = {
Chapter = chapterCfg,
StageList = chapterCfg.StageId,
HideStageCb = handler(self, self.CloseStageDetailCb),
ShowStageCb = handler(self, self.ShowStageDetail),
}
local prefabName = chapterCfg.Prefab
local grid = self.ChapterList[prefabName]
if not grid or XTool.UObjIsNil(grid.GameObject) then
local gameObject = self.PanelActivityBranchStages:LoadPrefab(prefabName)
if not XTool.UObjIsNil(gameObject) then
local autoChangeBgArgs
self.bg1Trans = gameObject:FindTransform("RImgChapterBg1")
if self.bg1Trans then
autoChangeBgArgs = {
AutoChangeBgCb = function(seletBgIndex, isPlayAnim)
-- self.RImgBg1.gameObject:SetActiveEx(true)
-- self.RImgBg2.gameObject:SetActiveEx(true)
-- if autoChangeBgFlag then
-- self:PlayAnimationWithMask("AnimBeijingDisable")
-- else
-- self:PlayAnimationWithMask("AnimBeijingEnable")
-- end
local selectOrder = math.abs(seletBgIndex)
for i = 1, #autoChangeBgArgs.StageIndexList + 1 do
local tempCanvasGroup = gameObject:FindTransform("RImgChapterBg"..i):GetComponent("CanvasGroup")
if i ~= selectOrder then
tempCanvasGroup.alpha = 0
else
tempCanvasGroup.alpha = 1
end
end
if isPlayAnim then
gameObject:FindTransform("BgQieHuan"..seletBgIndex):PlayTimelineAnimation()
end
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiActivityBranch_SwitchBg)
end,
DatumLinePrecent = XDataCenter.FubenActivityBranchManager.GetChapterDatumLinePrecent(chapterId),
StageIndexList = XDataCenter.FubenActivityBranchManager.GetChapterMoveStageIndex(chapterId),
}
end
grid = XUiGridChapter.New(self, gameObject, autoChangeBgArgs)
self.ChapterList[prefabName] = grid
end
end
grid.FirstAnim = true
grid:UpdateChapterGrid(data)
-- 初始背景图片透明度设置
-- local isSelectDifficult = XDataCenter.FubenActivityBranchManager.IsSelectDifficult()
-- local fitCondition = grid.FirstSetBg
-- if isSelectDifficult or fitCondition then
-- self.RImgBg1.gameObject:SetActiveEx(true)
-- self.AnimBeijingEnable:SetActiveEx(false)
-- self.AnimBeijingEnable:SetActiveEx(true)
-- self.RImgBg1.color = CS.UnityEngine.Color(1, 1, 1, 1)
-- else
-- self.RImgBg1.gameObject:SetActiveEx(false)
-- end
-- if not isSelectDifficult and not fitCondition then
-- self.RImgBg2.gameObject:SetActiveEx(true)
-- self.AnimBeijingDisable:SetActiveEx(false)
-- self.AnimBeijingDisable:SetActiveEx(true)
-- self.RImgBg2.color = CS.UnityEngine.Color(1, 1, 1, 1)
-- else
-- self.RImgBg2.gameObject:SetActiveEx(false)
-- end
--进入首先显示第一个bg
if self.RImgBg1 and not grid.firstSetChangeBg then
self.RImgBg1.gameObject:SetActiveEx(true)
self.RImgBg1.alpha = 1
end
-- 默认选中
if self.DefaultStageId then
grid:ClickStageGridByStageId(self.DefaultStageId)
self.DefaultStageId = nil
end
self.CurGrid = grid
end
function XUiActivityBranch:ShowStageDetail(stage)
if XDataCenter.FubenActivityBranchManager.IsStatusEqualFightEnd() then
XUiManager.TipText("ActivityBranchFightEnd")
return
end
self:OpenOneChildUi(ChildDetailUi, self)
self:FindChildUiObj(ChildDetailUi):Refresh(stage)
end
function XUiActivityBranch:CloseStageDetailCb()
if XLuaUiManager.IsUiShow(ChildDetailUi) then
self:FindChildUiObj(ChildDetailUi):CloseWithAnimDisable()
end
end
function XUiActivityBranch:CloseStageDetail()
if self.CurGrid then
self.CurGrid:CancelSelect()
end
end
function XUiActivityBranch:CreateActivityTimer()
self:DestroyActivityTimer()
local time = XTime.GetServerNowTimestamp()
local fightEndTime = XDataCenter.FubenActivityBranchManager.GetFightEndTime()
local activityEndTime = XDataCenter.FubenActivityBranchManager.GetActivityEndTime()
local shopStr = CsXTextManagerGetText("ActivityBranchShopLeftTime")
local fightStr = CsXTextManagerGetText("ActivityBranchFightLeftTime")
if XDataCenter.FubenActivityBranchManager.IsStatusEqualFightEnd() then
self.TxtResetDesc.text = shopStr
self.TxtLeftTime.text = XUiHelper.GetTime(activityEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)
else
self.TxtResetDesc.text = fightStr
self.TxtLeftTime.text = XUiHelper.GetTime(fightEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)
end
self.ActivityTimer = CsXScheduleManager.ScheduleForever(function()
if XTool.UObjIsNil(self.TxtLeftTime) then
self:DestroyActivityTimer()
return
end
time = time + 1
if time >= activityEndTime then
self:DestroyActivityTimer()
XDataCenter.FubenActivityBranchManager.OnActivityEnd()
elseif fightEndTime <= time then
local leftTime = activityEndTime - time
if leftTime > 0 then
self.TxtResetDesc.text = shopStr
self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
end
else
local leftTime = fightEndTime - time
if leftTime > 0 then
self.TxtResetDesc.text = fightStr
self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
else
self:DestroyActivityTimer()
self:CreateActivityTimer()
end
end
end, CsXScheduleManager.SECOND, 0)
end
function XUiActivityBranch:DestroyActivityTimer()
if self.ActivityTimer then
CsXScheduleManager.UnSchedule(self.ActivityTimer)
self.ActivityTimer = nil
end
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiActivityBranch:InitAutoScript()
self:AutoAddListener()
end
function XUiActivityBranch:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:RegisterClickEvent(self.BtnActDesc, self.OnBtnActDescClick)
self:RegisterClickEvent(self.BtnSwitch2Fight, self.OnBtnSwitch2FightClick)
self:RegisterClickEvent(self.BtnSwitch2Regional, self.OnBtnSwitch2RegionalClick)
self:RegisterClickEvent(self.BtnDrop, self.OnBtnDropClick)
self:RegisterClickEvent(self.BtnShop, self.OnBtnShopClick)
self:RegisterClickEvent(self.BtnCloseDetail, self.OnBtnCloseDetailClick)
end
-- auto
function XUiActivityBranch:OnBtnBackClick()
if XLuaUiManager.IsUiShow(ChildDetailUi) then
self:CloseStageDetail()
else
self:Close()
end
end
function XUiActivityBranch:OnBtnCloseDetailClick()
self:CloseStageDetail()
end
function XUiActivityBranch:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiActivityBranch:OnBtnActDescClick()
local chapterId = XDataCenter.FubenActivityBranchManager.GetCurChapterId(self.SectionId)
local chapterCfg = XFubenActivityBranchConfigs.GetChapterCfg(chapterId)
local description = stringGsub(chapterCfg.Description, "\\n", "\n")
XUiManager.UiFubenDialogTip("", description)
end
function XUiActivityBranch:OnBtnSwitch2FightClick()
if not XDataCenter.FubenActivityBranchManager.IsStatusEqualChallengeBegin() then
local chanllengeBeginTime = XDataCenter.FubenActivityBranchManager.GetActivityChallengeBeginTime()
local timeStr = XTime.TimestampToGameDateTimeString(chanllengeBeginTime, TimeFormat)
local desc = CsXTextManagerGetText("ActivityBranchChallengeBeginTime", timeStr)
XUiManager.TipError(desc)
return
end
local ret, desc = XDataCenter.FubenActivityBranchManager.CheckActivityCondition(self.SectionId)
if not ret then
XUiManager.TipError(desc)
return
end
XDataCenter.FubenActivityBranchManager.SelectDifficult(true)
self:CloseStageDetail()
self:Refresh()
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiActivityBranch_SwitchBg)
self:PlayAnimationWithMask("BranchStagesQieHuan")
end
function XUiActivityBranch:OnBtnSwitch2RegionalClick()
XDataCenter.FubenActivityBranchManager.SelectDifficult(false)
self:CloseStageDetail()
self:Refresh()
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiActivityBranch_SwitchBg)
self:PlayAnimationWithMask("BranchStagesQieHuan")
end
function XUiActivityBranch:OnBtnDropClick()
local sectionCfgs = XFubenActivityBranchConfigs.GetSectionCfgs()
local curSectionId = XDataCenter.FubenActivityBranchManager.GetCurSectionId()
XLuaUiManager.Open("UiActivityBranchReward", sectionCfgs, curSectionId)
end
function XUiActivityBranch:OnBtnShopClick()
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.ShopCommon) then
return
end
local sectionCfg = XFubenActivityBranchConfigs.GetSectionCfg(self.SectionId)
XFunctionManager.SkipInterface(sectionCfg.SkipId)
end