PGRData/Script/matrix/xui/xuiachievement/achievement/XUiAchievement.lua

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--================
--成就界面
--================
local XUiAchievement = XLuaUiManager.Register(XLuaUi, "UiAchievement")
local PHONTOM_TIPS_INDEX = 2 --幻痛囚笼的类型ID
local Panels = {
PanelAchvReach = require("XUi/XUiAchievement/Common/PanelAchvReach/XUiAchvPanelAchvReach"),
PanelTrophy = require("XUi/XUiAchievement/Common/PanelTrophy/XUiAchvPanelTrophy"),
PanelName = require("XUi/XUiAchievement/Common/PanelName/XUiAchvPanelName"),
PanelTabs = require("XUi/XUiAchievement/Achievement/PanelTabs/XUiAchvPanelTabs")
}
function XUiAchievement:OnStart(baseTypeId)
self.BaseTypeId = baseTypeId
self:InitTopButtons()
self:InitPanelAsset()
self:InitDTable()
end
function XUiAchievement:InitTopButtons()
self.BtnBack.CallBack = function() self:OnClickBtnBack() end
self.BtnMainUi.CallBack = function() self:OnClickBtnMainUi() end
end
function XUiAchievement:OnClickBtnBack()
self:Close()
end
function XUiAchievement:OnClickBtnMainUi()
XLuaUiManager.RunMain()
end
function XUiAchievement:InitPanelAsset()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
end
function XUiAchievement:InitDTable()
local XDTable = require("XUi/XUiAchievement/Achievement/PanelDTable/XUiAchvPanelDTable")
self.AchievementDTable = XDTable.New(self.PanelAchvList)
self.GridTask.gameObject:SetActiveEx(false)
end
function XUiAchievement:OnEnable()
self:AddEventListeners()
for _, panel in pairs(Panels) do
if panel.OnEnable then panel.OnEnable(self) end
end
end
function XUiAchievement:OnDisable()
self:RemoveEventListeners()
for _, panel in pairs(Panels) do
if panel.OnDisable then panel.OnDisable(self) end
end
end
function XUiAchievement:OnDestroy()
self:RemoveEventListeners()
for _, panel in pairs(Panels) do
if panel.OnDestroy then panel.OnDestroy(self) end
end
end
function XUiAchievement:OnSelectType(typeId)
if self.AchievementDTable then
self.AchievementDTable:Refresh(typeId)
end
self.CurrentTypeId = typeId
if self.PanelTips then
self.PanelTips.gameObject:SetActiveEx(self.CurrentTypeId == PHONTOM_TIPS_INDEX)
end
end
function XUiAchievement:AddEventListeners()
if self.AddEventListenerFlag then return end
self.AddEventListenerFlag = true
XEventManager.AddEventListener(XEventId.EVENT_ACHIEVEMENT_SYNC_SUCCESS, self.OnAchievementStateChange, self)
end
function XUiAchievement:RemoveEventListeners()
if not self.AddEventListenerFlag then return end
XEventManager.RemoveEventListener(XEventId.EVENT_ACHIEVEMENT_SYNC_SUCCESS, self.OnAchievementStateChange, self)
self.AddEventListenerFlag = false
end
function XUiAchievement:OnAchievementStateChange()
if self.AchievementDTable then
self.AchievementDTable:Refresh(self.CurrentTypeId)
end
Panels.PanelTabs.Refresh()
Panels.PanelAchvReach.Refresh()
Panels.PanelTrophy.Refresh()
end