PGRData/Script/matrix/xui/xuiaccumulatedconsume/XUiGridConsumeRewardItem.lua

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local XUiGridConsumeRewardItem = XClass(nil, "XUiGridConsumeRewardItem")
function XUiGridConsumeRewardItem:Ctor(rootUi, ui, progressId)
self.RootUi = rootUi
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.ProgressId = progressId
self:InitView()
end
function XUiGridConsumeRewardItem:InitView()
---@type ConsumeDrawActivityEntity
self.ConsumeDrawActivity = XDataCenter.AccumulatedConsumeManager.GetConsumeDrawActivity()
-- 抽卡次数
self.ProgressRequired = self.ConsumeDrawActivity:GetProgressRequiredByProgressId(self.ProgressId)
self.TxtNumber.text = self.ProgressRequired
-- 特效
self.PanelEffect.gameObject:SetActiveEx(false)
-- 按钮
self.BtnActive.gameObject:SetActiveEx(true)
self.BtnActive.CallBack = function()
self:OnBtnActive()
end
end
function XUiGridConsumeRewardItem:Refresh(count)
local isShow = count >= self.ProgressRequired
if self.Bg1 then
self.Bg1.gameObject:SetActiveEx(not isShow)
end
self.Bg2.gameObject:SetActiveEx(isShow)
self.ImgRe.gameObject:SetActiveEx(isShow)
end
function XUiGridConsumeRewardItem:OnBtnActive()
-- 物品
local progressRewardId = self.ConsumeDrawActivity:GetProgressRewardIdByProgressId(self.ProgressId)
local rewards = XRewardManager.GetRewardList(progressRewardId)
XUiManager.OpenUiTipReward(rewards, CS.XTextManager.GetText("DailyActiveRewardTitle"))
end
return XUiGridConsumeRewardItem