44 lines
1.5 KiB
Lua
44 lines
1.5 KiB
Lua
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local XUiGridConsumeRewardItem = XClass(nil, "XUiGridConsumeRewardItem")
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function XUiGridConsumeRewardItem:Ctor(rootUi, ui, progressId)
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self.RootUi = rootUi
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.ProgressId = progressId
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self:InitView()
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end
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function XUiGridConsumeRewardItem:InitView()
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---@type ConsumeDrawActivityEntity
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self.ConsumeDrawActivity = XDataCenter.AccumulatedConsumeManager.GetConsumeDrawActivity()
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-- 抽卡次数
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self.ProgressRequired = self.ConsumeDrawActivity:GetProgressRequiredByProgressId(self.ProgressId)
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self.TxtNumber.text = self.ProgressRequired
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-- 特效
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self.PanelEffect.gameObject:SetActiveEx(false)
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-- 按钮
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self.BtnActive.gameObject:SetActiveEx(true)
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self.BtnActive.CallBack = function()
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self:OnBtnActive()
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end
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end
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function XUiGridConsumeRewardItem:Refresh(count)
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local isShow = count >= self.ProgressRequired
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if self.Bg1 then
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self.Bg1.gameObject:SetActiveEx(not isShow)
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end
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self.Bg2.gameObject:SetActiveEx(isShow)
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self.ImgRe.gameObject:SetActiveEx(isShow)
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end
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function XUiGridConsumeRewardItem:OnBtnActive()
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-- 物品
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local progressRewardId = self.ConsumeDrawActivity:GetProgressRewardIdByProgressId(self.ProgressId)
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local rewards = XRewardManager.GetRewardList(progressRewardId)
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XUiManager.OpenUiTipReward(rewards, CS.XTextManager.GetText("DailyActiveRewardTitle"))
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end
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return XUiGridConsumeRewardItem
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