PGRData/Script/matrix/xui/xuiaccumulatedconsume/XUiGridConsumeActivityTaskItem.lua

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local XUiGridConsumeActivityTaskItem = XClass(nil, "XUiGridConsumeActivityTaskItem")
function XUiGridConsumeActivityTaskItem:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.RewardPanelList = {}
self:RegisterUiEvents()
end
function XUiGridConsumeActivityTaskItem:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnTcanchaungBlue, self.OnBtnFinishClick)
XUiHelper.RegisterClickEvent(self, self.BtnGoTo, self.OnBtnSkipClick)
end
function XUiGridConsumeActivityTaskItem:Refresh(data)
self.Data = data
local config = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id)
--名字
self.TxtName.text = config.Title
--描述
self.TxtDesc.text = config.Desc
--进度
self:UpdateProgress()
--物品
self:UpdateReward(config.RewardId)
-- 已领取
local isFinish = data.State == XDataCenter.TaskManager.TaskState.Finish
self.Received.gameObject:SetActive(isFinish)
end
function XUiGridConsumeActivityTaskItem:UpdateProgress()
local config = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id)
if #config.Condition < 2 then --显示进度
local result = config.Result > 0 and config.Result or 1
XTool.LoopMap(self.Data.Schedule, function(_, pair)
self.Imgjindutiao.fillAmount = pair.Value / result
pair.Value = (pair.Value >= result) and result or pair.Value
self.TxtProgress.text = CSXTextManagerGetText("ConsumeActivityMainTaskProgressText", pair.Value, result)
end)
else
self.Imgjindutiao.transform.parent.gameObject:SetActiveEx(false)
end
self.BtnTcanchaungBlue.gameObject:SetActiveEx(false)
self.BtnGoTo.gameObject:SetActiveEx(false)
if self.Data.State == XDataCenter.TaskManager.TaskState.Achieved then
self.BtnTcanchaungBlue.gameObject:SetActiveEx(true)
elseif self.Data.State ~= XDataCenter.TaskManager.TaskState.Finish then
self.BtnGoTo.gameObject:SetActiveEx(true)
local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id).SkipId
if skipId == nil or skipId == 0 then
self.BtnGoTo.gameObject:SetActiveEx(false)
end
end
end
function XUiGridConsumeActivityTaskItem:UpdateReward(rewardId)
local rewards = XRewardManager.GetRewardList(rewardId)
if rewards then
for i = 1, #rewards do
local panel = self.RewardPanelList[i]
if not panel then
local go = #self.RewardPanelList == 0 and self.Grid256 or XUiHelper.Instantiate(self.Grid256, self.Transform)
panel = XUiGridCommon.New(self.RootUi, go)
table.insert(self.RewardPanelList, panel)
end
panel:Refresh(rewards[i])
end
end
end
function XUiGridConsumeActivityTaskItem:OnBtnFinishClick()
XDataCenter.TaskManager.FinishTask(self.Data.Id, function(rewardGoodsList)
XUiManager.OpenUiObtain(rewardGoodsList)
end)
end
function XUiGridConsumeActivityTaskItem:OnBtnSkipClick()
local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id).SkipId
XFunctionManager.SkipInterface(skipId)
end
return XUiGridConsumeActivityTaskItem