PGRData/Script/matrix/xui/xuiaccumulatedconsume/XUiConsumeActivityShop.lua

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3.8 KiB
Lua
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local XUiConsumeActivityShop = XLuaUiManager.Register(XLuaUi,"UiConsumeActivityShop")
local XUiGridConsumeActivityShop = require("XUi/XUiAccumulatedConsume/XUiGridConsumeActivityShop")
function XUiConsumeActivityShop:OnAwake()
self:RegisterUiEvents()
self.PanelBigList.gameObject:SetActiveEx(false)
self.TxtTime.gameObject:SetActiveEx(false)
end
function XUiConsumeActivityShop:OnStart()
---@type ConsumeDrawActivityEntity
self.ConsumeDrawActivity = XDataCenter.AccumulatedConsumeManager.GetConsumeDrawActivity()
self.AssetPanel = XUiHelper.NewPanelActivityAsset({ self.ConsumeDrawActivity:GetShopCoinItemId() }, self.PanelSpecialTool)
self:InitDynamicTable()
self.ShopId = self.ConsumeDrawActivity:GetShopId()
end
function XUiConsumeActivityShop:OnEnable()
XShopManager.ClearBaseInfoData()
XShopManager.GetBaseInfo(function()
self:UpdateTog()
end)
end
function XUiConsumeActivityShop:OnDisable()
self:RemoveTimer()
end
function XUiConsumeActivityShop:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.PanelItemList)
self.DynamicTable:SetProxy(XUiGridConsumeActivityShop)
self.DynamicTable:SetDelegate(self)
end
function XUiConsumeActivityShop:UpdateDynamicTable()
self.ShopGoods = XShopManager.GetShopGoodsList(self.ShopId)
self.DynamicTable:SetDataSource(self.ShopGoods)
self.DynamicTable:ReloadDataASync(1)
end
function XUiConsumeActivityShop:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:Refresh(self.ShopGoods[index])
end
end
function XUiConsumeActivityShop:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnBack, self.OnBtnBackClick)
XUiHelper.RegisterClickEvent(self, self.BtnMainUi, self.OnBtnMainUiClick)
self:BindHelpBtn(self.BtnHelp, "ConsumeActivityShop")
end
function XUiConsumeActivityShop:UpdateTog()
XShopManager.GetShopInfo(self.ShopId, function()
self:UpdateDynamicTable()
self:RefreshTime()
end)
end
function XUiConsumeActivityShop:RefreshTime()
if self.Timer then
self:RemoveTimer()
end
-- 活动时间
local timeInfo = XShopManager.GetShopTimeInfo(self.ShopId)
if XTool.IsTableEmpty(timeInfo) then
return
end
local refreshFunc
local leftTime = timeInfo.ClosedLeftTime
if leftTime and leftTime > 0 then
refreshFunc = function()
local timeStr = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
self.TxtTime.text = CSXTextManagerGetText("ConsumeActivityShopTime", timeStr)
leftTime = leftTime - 1
if leftTime < 0 then
refreshFunc = nil
end
end
end
if refreshFunc then
refreshFunc()
self.TxtTime.gameObject:SetActiveEx(true)
end
self.Timer = XScheduleManager.ScheduleForever(function()
if not refreshFunc then
self:RemoveTimer()
XDataCenter.AccumulatedConsumeManager.HandleActivityEndTime()
return
end
if refreshFunc then
refreshFunc()
end
end, 1000)
end
function XUiConsumeActivityShop:RemoveTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
function XUiConsumeActivityShop:UpdateBuy(data, cb)
XLuaUiManager.Open("UiShopItem",self,data, cb)
end
function XUiConsumeActivityShop:GetCurShopId()
return self.ShopId
end
-- 购买后刷新
function XUiConsumeActivityShop:RefreshBuy()
end
function XUiConsumeActivityShop:OnBtnBackClick()
self:Close()
end
function XUiConsumeActivityShop:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
return XUiConsumeActivityShop