134 lines
3.8 KiB
Lua
134 lines
3.8 KiB
Lua
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local XUiConsumeActivityShop = XLuaUiManager.Register(XLuaUi,"UiConsumeActivityShop")
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local XUiGridConsumeActivityShop = require("XUi/XUiAccumulatedConsume/XUiGridConsumeActivityShop")
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function XUiConsumeActivityShop:OnAwake()
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self:RegisterUiEvents()
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self.PanelBigList.gameObject:SetActiveEx(false)
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self.TxtTime.gameObject:SetActiveEx(false)
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end
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function XUiConsumeActivityShop:OnStart()
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---@type ConsumeDrawActivityEntity
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self.ConsumeDrawActivity = XDataCenter.AccumulatedConsumeManager.GetConsumeDrawActivity()
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self.AssetPanel = XUiHelper.NewPanelActivityAsset({ self.ConsumeDrawActivity:GetShopCoinItemId() }, self.PanelSpecialTool)
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self:InitDynamicTable()
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self.ShopId = self.ConsumeDrawActivity:GetShopId()
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end
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function XUiConsumeActivityShop:OnEnable()
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XShopManager.ClearBaseInfoData()
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XShopManager.GetBaseInfo(function()
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self:UpdateTog()
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end)
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end
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function XUiConsumeActivityShop:OnDisable()
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self:RemoveTimer()
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end
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function XUiConsumeActivityShop:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelItemList)
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self.DynamicTable:SetProxy(XUiGridConsumeActivityShop)
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self.DynamicTable:SetDelegate(self)
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end
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function XUiConsumeActivityShop:UpdateDynamicTable()
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self.ShopGoods = XShopManager.GetShopGoodsList(self.ShopId)
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self.DynamicTable:SetDataSource(self.ShopGoods)
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self.DynamicTable:ReloadDataASync(1)
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end
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function XUiConsumeActivityShop:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:Refresh(self.ShopGoods[index])
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end
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end
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function XUiConsumeActivityShop:RegisterUiEvents()
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XUiHelper.RegisterClickEvent(self, self.BtnBack, self.OnBtnBackClick)
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XUiHelper.RegisterClickEvent(self, self.BtnMainUi, self.OnBtnMainUiClick)
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self:BindHelpBtn(self.BtnHelp, "ConsumeActivityShop")
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end
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function XUiConsumeActivityShop:UpdateTog()
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XShopManager.GetShopInfo(self.ShopId, function()
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self:UpdateDynamicTable()
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self:RefreshTime()
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end)
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end
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function XUiConsumeActivityShop:RefreshTime()
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if self.Timer then
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self:RemoveTimer()
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end
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-- 活动时间
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local timeInfo = XShopManager.GetShopTimeInfo(self.ShopId)
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if XTool.IsTableEmpty(timeInfo) then
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return
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end
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local refreshFunc
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local leftTime = timeInfo.ClosedLeftTime
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if leftTime and leftTime > 0 then
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refreshFunc = function()
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local timeStr = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
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self.TxtTime.text = CSXTextManagerGetText("ConsumeActivityShopTime", timeStr)
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leftTime = leftTime - 1
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if leftTime < 0 then
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refreshFunc = nil
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end
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end
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end
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if refreshFunc then
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refreshFunc()
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self.TxtTime.gameObject:SetActiveEx(true)
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end
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self.Timer = XScheduleManager.ScheduleForever(function()
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if not refreshFunc then
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self:RemoveTimer()
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XDataCenter.AccumulatedConsumeManager.HandleActivityEndTime()
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return
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end
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if refreshFunc then
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refreshFunc()
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end
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end, 1000)
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end
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function XUiConsumeActivityShop:RemoveTimer()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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function XUiConsumeActivityShop:UpdateBuy(data, cb)
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XLuaUiManager.Open("UiShopItem",self,data, cb)
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end
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function XUiConsumeActivityShop:GetCurShopId()
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return self.ShopId
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end
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-- 购买后刷新
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function XUiConsumeActivityShop:RefreshBuy()
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end
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function XUiConsumeActivityShop:OnBtnBackClick()
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self:Close()
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end
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function XUiConsumeActivityShop:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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return XUiConsumeActivityShop
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