PGRData/Script/matrix/xui/xuiaccumulatedconsume/XUiConsumeActivityLog.lua

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local XUiConsumeActivityLog = XLuaUiManager.Register(XLuaUi, "UiConsumeActivityLog")
local BtnMaxCount = 2
local IsInit = {}
local AnimeNames = {}
local InitFunctionList = {}
function XUiConsumeActivityLog:OnStart(selectIndex)
---@type ConsumeDrawRuleEntity
self.ConsumeDrawRule = XDataCenter.AccumulatedConsumeManager.GetConsumeDrawRule()
self.SelectIndex = selectIndex or 1
self:RegisterUiEvents()
InitFunctionList = {
function()
self:InitDrawPreview()
end,
function()
self:InitBaseRulePanel()
end
}
IsInit = {false, false}
AnimeNames = { "QieHuanOne", "QieHuanTwo"}
self:InitBtnTab()
end
function XUiConsumeActivityLog:InitBtnTab()
self.TabGroup = self.TabGroup or {}
for i = 1, BtnMaxCount do
if not self.TabGroup[i] then
self.TabGroup[i] = self[string.format("BtnTab%d", i)]
end
end
self.PanelTabTc:Init(self.TabGroup, function(tabIndex) self:OnSelectedTog(tabIndex) end)
self.PanelTabTc:SelectIndex(self.SelectIndex)
end
function XUiConsumeActivityLog:OnSelectedTog(index)
for i = 1, BtnMaxCount do
self[string.format("Panel%d", i)].gameObject:SetActiveEx(false)
end
self[string.format("Panel%d", index)].gameObject:SetActiveEx(true)
if not IsInit[index] then
InitFunctionList[index]()
IsInit[index] = true
end
self:PlayAnimation(AnimeNames[index])
end
function XUiConsumeActivityLog:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnTanchuangClose, self.OnBtnTanchuangClose)
XUiHelper.RegisterClickEvent(self, self.BtnClose, self.OnBtnTanchuangClose)
end
function XUiConsumeActivityLog:InitDrawPreview()
local PanelObj = {}
PanelObj.Transform = self.Panel1.transform
XTool.InitUiObject(PanelObj)
PanelObj.Txtl01.gameObject:SetActiveEx(false)
PanelObj.PanelTxtParent.gameObject:SetActiveEx(false)
PanelObj.Line.gameObject:SetActiveEx(false)
PanelObj.OrdinaryReward.gameObject:SetActiveEx(false)
local rewardTypes = self.ConsumeDrawRule:GetRewardType()
for i = 1, #rewardTypes do
local rewardType = rewardTypes[i]
local rewardTypeConfig = self.ConsumeDrawRule:GetRewardTypeConfig(rewardType)
-- 标题
local titleGo = CS.UnityEngine.Object.Instantiate(PanelObj.Txtl01, PanelObj.PanelDisView)
local titleTxt = titleGo:GetComponent("Text")
if titleTxt then
titleTxt.text = rewardTypeConfig.RewardName
end
titleGo.gameObject:SetActiveEx(true)
-- 内容
local probShowList = self.ConsumeDrawRule:GetProbShow(rewardType)
for _, probShow in pairs(probShowList) do
local go = CS.UnityEngine.Object.Instantiate(PanelObj[rewardTypeConfig.PrefabName], PanelObj.PanelDisView)
local txtUp = XUiHelper.TryGetComponent(go.transform,"TxtUp")
local tmpObj = {}
tmpObj.Transform = txtUp.transform
tmpObj.GameObject = txtUp.gameObject
XTool.InitUiObject(tmpObj)
go.gameObject:SetActiveEx(true)
if XTool.IsNumberValid(probShow.RewardId) and tmpObj.PanelProCard then
local rewards = XRewardManager.GetRewardList(probShow.RewardId)
if not XTool.IsTableEmpty(rewards) then
for index = 1, #rewards do
local panelProCard = index == 1 and tmpObj.PanelProCard or XUiHelper.Instantiate(tmpObj.PanelProCard, tmpObj.Transform)
local panel = XUiGridCommon.New(self.RootUi, panelProCard)
panel:Refresh(rewards[index])
end
end
end
tmpObj.TxtName.text = probShow.Name
tmpObj.TxtProbability.text = probShow.ProbShow
end
-- 下划线
local Line = CS.UnityEngine.Object.Instantiate(PanelObj.Line, PanelObj.PanelDisView)
Line.gameObject:SetActiveEx(true)
end
XScheduleManager.ScheduleOnce(function()
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(PanelObj.PanelDisView);
end, 0)
end
function XUiConsumeActivityLog:InitBaseRulePanel()
local baseRules = self.ConsumeDrawRule:GetBaseRules()
local baseRuleTitles = self.ConsumeDrawRule:GetBaseRuleTitles()
self:SetRuleData(baseRules, baseRuleTitles, self.Panel2)
end
function XUiConsumeActivityLog:SetRuleData(rules, ruleTitles, panel)
local PanelObj = {}
PanelObj.Transform = panel.transform
XTool.InitUiObject(PanelObj)
PanelObj.PanelTxt.gameObject:SetActiveEx(false)
for k, _ in pairs(rules) do
local go = CS.UnityEngine.Object.Instantiate(PanelObj.PanelTxt, PanelObj.PanelContent)
local tmpObj = {}
tmpObj.Transform = go.transform
tmpObj.GameObject = go.gameObject
XTool.InitUiObject(tmpObj)
tmpObj.TxtRuleTittle.text = ruleTitles[k]
tmpObj.TxtRule.text = rules[k]
tmpObj.GameObject:SetActiveEx(true)
end
end
function XUiConsumeActivityLog:OnBtnTanchuangClose()
self:Close()
end
return XUiConsumeActivityLog