107 lines
3.6 KiB
Lua
107 lines
3.6 KiB
Lua
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local XUiLoadingSet = XLuaUiManager.Register(XLuaUi, "UiLoadingSet")
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local XUiGridCG = require("XUi/UiLoading/ChildItem/XUiGridCG")
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function XUiLoadingSet:OnEnable()
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if XDataCenter.LoadingManager.GetCustomLoadingChanged() then
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XDataCenter.LoadingManager.SetCustomLoadingChanged()
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self:Refresh()
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end
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end
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function XUiLoadingSet:OnStart()
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self:SetButtonCallBack()
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self:InitDynamicTable()
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self:Refresh()
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end
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function XUiLoadingSet:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelDynamicTable)
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self.DynamicTable:SetProxy(XUiGridCG)
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self.DynamicTable:SetDelegate(self)
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self.GridCGItem.gameObject:SetActiveEx(false)
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end
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function XUiLoadingSet:Refresh()
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self.LoadingList = XDataCenter.LoadingManager.GetCustomLoadingList()
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self.EntityList = {}
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self.SelectionDic = {}
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self.SelectCount = 0
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for _, v in ipairs(self.LoadingList) do
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table.insert(self.EntityList, XDataCenter.ArchiveManager.GetArchiveCgEntity(v))
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self.SelectionDic[v] = false
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end
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self:ShowSelectInfo()
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table.insert(self.EntityList, false)
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self:RefreshBtnState()
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self.DynamicTable:SetDataSource(self.EntityList)
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self.DynamicTable:ReloadDataSync()
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end
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function XUiLoadingSet:OnDynamicTableEvent(event, index, grid)
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local id = self.LoadingList[index]
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:UpdateCg(self.EntityList[index])
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grid:SetSelect(self.SelectionDic[id])
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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if index > #self.LoadingList then
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XLuaUiManager.Open("UiLoadingOption")
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else
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self.LastSelectIndex = index
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self.SelectionDic[id] = not self.SelectionDic[id]
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self.SelectCount = self.SelectCount + (self.SelectionDic[id] and 1 or (-1))
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grid:SetSelect(self.SelectionDic[id])
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self:RefreshBtnState()
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end
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end
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end
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function XUiLoadingSet:RefreshBtnState()
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self.BtnPreview.gameObject:SetActiveEx(self.SelectCount == 1)
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self.BtnRemove.gameObject:SetActiveEx(self.SelectCount >= 1)
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end
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function XUiLoadingSet:SetButtonCallBack()
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self.BtnBack.CallBack = handler(self, self.OnBtnBackClick)
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self.BtnMainUi.CallBack = handler(self, self.OnBtnMainUiClick)
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self.BtnPreview.CallBack = handler(self, self.OnBtnPreviewClick)
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self.BtnRemove.CallBack = handler(self, self.OnBtnRemoveClick)
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end
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function XUiLoadingSet:OnBtnBackClick()
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self:Close()
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end
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function XUiLoadingSet:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiLoadingSet:OnBtnPreviewClick()
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XLuaUiManager.Open("UiArchiveCGDetail", self.EntityList, self.LastSelectIndex, XLoadingConfig.GetCustomUseSpine())
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end
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function XUiLoadingSet:OnBtnRemoveClick()
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XUiManager.DialogTip(CS.XTextManager.GetText("TipTitle"), CS.XTextManager.GetText("CustomLoadingRemoveTip"),
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XUiManager.DialogType.Normal, nil, handler(self, self.RemoveSelection))
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end
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function XUiLoadingSet:RemoveSelection()
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for i = #self.LoadingList, 1, -1 do
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if self.SelectionDic[self.LoadingList[i]] then
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table.remove(self.LoadingList, i)
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end
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end
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XDataCenter.LoadingManager.SaveCustomLoading(self.LoadingList)
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self:Refresh()
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end
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function XUiLoadingSet:ShowSelectInfo()
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self.SelectNum.text = string.format("%d/%d", #self.EntityList, XLoadingConfig.GetCustomMaxSize())
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end
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