PGRData/Script/matrix/xui/uiloading/XUiLoadingSet.lua

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local XUiLoadingSet = XLuaUiManager.Register(XLuaUi, "UiLoadingSet")
local XUiGridCG = require("XUi/UiLoading/ChildItem/XUiGridCG")
function XUiLoadingSet:OnEnable()
if XDataCenter.LoadingManager.GetCustomLoadingChanged() then
XDataCenter.LoadingManager.SetCustomLoadingChanged()
self:Refresh()
end
end
function XUiLoadingSet:OnStart()
self:SetButtonCallBack()
self:InitDynamicTable()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self:Refresh()
end
function XUiLoadingSet:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.PanelDynamicTable)
self.DynamicTable:SetProxy(XUiGridCG)
self.DynamicTable:SetDelegate(self)
self.GridCGItem.gameObject:SetActiveEx(false)
end
function XUiLoadingSet:Refresh()
self.LoadingList = XDataCenter.LoadingManager.GetCustomLoadingList()
self.EntityList = {}
self.SelectionDic = {}
self.SelectCount = 0
for _, v in ipairs(self.LoadingList) do
table.insert(self.EntityList, XDataCenter.ArchiveManager.GetArchiveCgEntity(v))
self.SelectionDic[v] = false
end
self:ShowSelectInfo()
table.insert(self.EntityList, false)
self:RefreshBtnState()
self.DynamicTable:SetDataSource(self.EntityList)
self.DynamicTable:ReloadDataSync()
end
function XUiLoadingSet:OnDynamicTableEvent(event, index, grid)
local id = self.LoadingList[index]
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:UpdateCg(self.EntityList[index])
grid:SetSelect(self.SelectionDic[id])
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
if index > #self.LoadingList then
XLuaUiManager.Open("UiLoadingOption")
else
self.LastSelectIndex = index
self.SelectionDic[id] = not self.SelectionDic[id]
self.SelectCount = self.SelectCount + (self.SelectionDic[id] and 1 or (-1))
grid:SetSelect(self.SelectionDic[id])
self:RefreshBtnState()
end
end
end
function XUiLoadingSet:RefreshBtnState()
self.BtnPreview.gameObject:SetActiveEx(self.SelectCount == 1)
self.BtnRemove.gameObject:SetActiveEx(self.SelectCount >= 1)
end
function XUiLoadingSet:SetButtonCallBack()
self.BtnBack.CallBack = handler(self, self.OnBtnBackClick)
self.BtnMainUi.CallBack = handler(self, self.OnBtnMainUiClick)
self.BtnPreview.CallBack = handler(self, self.OnBtnPreviewClick)
self.BtnRemove.CallBack = handler(self, self.OnBtnRemoveClick)
end
function XUiLoadingSet:OnBtnBackClick()
self:Close()
end
function XUiLoadingSet:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiLoadingSet:OnBtnPreviewClick()
XLuaUiManager.Open("UiArchiveCGDetail", self.EntityList, self.LastSelectIndex, XLoadingConfig.GetCustomUseSpine())
end
function XUiLoadingSet:OnBtnRemoveClick()
XUiManager.DialogTip(CS.XTextManager.GetText("TipTitle"), CS.XTextManager.GetText("CustomLoadingRemoveTip"),
XUiManager.DialogType.Normal, nil, handler(self, self.RemoveSelection))
end
function XUiLoadingSet:RemoveSelection()
for i = #self.LoadingList, 1, -1 do
if self.SelectionDic[self.LoadingList[i]] then
table.remove(self.LoadingList, i)
end
end
XDataCenter.LoadingManager.SaveCustomLoading(self.LoadingList)
self:Refresh()
end
function XUiLoadingSet:ShowSelectInfo()
self.SelectNum.text = string.format("%d/%d", #self.EntityList, XLoadingConfig.GetCustomMaxSize())
end