PGRData/Script/matrix/xmanager/XFubenManager.lua

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XFubenManagerCreator = function()
---@class XFubenManager
local XFubenManager = {}
local CSTextManagerGetText = CS.XTextManager.GetText
XFubenManager.StageType = {
Mainline = 1,
Daily = 2,
Tower = 3,
Urgent = 4,
BossSingle = 5,
BossOnline = 6,
Bfrt = 7,
Resource = 8,
BountyTask = 9,
Trial = 10,
Prequel = 11,
Arena = 12,
Experiment = 13, --试验区
Explore = 14, --探索玩法关卡
ActivtityBranch = 15, --活动支线副本
ActivityBossSingle = 16, --活动单挑BOSS
Practice = 17, --教学关卡
Festival = 18, --节日副本
BabelTower = 19, -- 巴别塔计划
RepeatChallenge = 20, --复刷本
RogueLike = 21, --爬塔玩法
Assign = 22, -- 边界公约
UnionKill = 23, --列阵
ArenaOnline = 24, --合众战局
ExtraChapter = 25, --番外关卡
SpecialTrain = 26, --特训关
InfestorExplore = 27, --感染体玩法
GuildBoss = 28, --工会boss
Expedition = 29, --虚像地平线
WorldBoss = 30, --世界Boss
RpgTower = 31, --兵法蓝图
MaintainerAction = 32, --大富翁
TRPG = 33, --跑团玩法
NieR = 34, --尼尔玩法
ZhouMu = 35, --多周目
NewCharAct = 36, -- 新角色教学
Pokemon = 37, --口袋妖怪
ChessPursuit = 38, --追击玩法
Stronghold = 39, --超级据点
SimulatedCombat = 40, --模拟作战
Hack = 41, --骇入玩法
PartnerTeaching = 43, --宠物教学
Reform = 44, --改造关卡
KillZone = 45, --杀戮无双
FashionStory = 46, --涂装剧情活动
CoupleCombat = 47, --双人下场玩法
SuperTower = 48, --超级爬塔
PracticeBoss = 49, --拟真boss
LivWarRace = 50, --二周年预热-赛跑小游戏
SuperSmashBros = 51, --超限乱斗
SpecialTrainMusic = 52, --特训关音乐关
AreaWar = 53, -- 全服决战
MemorySave = 54, -- 周年意识营救战
Maverick = 55, -- 二周年射击玩法
Theatre = 56, -- 肉鸽
ShortStory = 57, --短篇小说
Escape = 58, --大逃杀
SpecialTrainSnow = 59, --特训关冰雪感谢祭2.0
PivotCombat = 60, --SP枢纽作战
SpecialTrainRhythmRank = 61, --特训关元宵
DoubleTowers = 62,-- 动作塔防
GuildWar = 63, -- 公会战
MultiDimSingle = 64, -- 多维挑战单人
MultiDimOnline = 65, -- 多维挑战多人
TaikoMaster = 66, -- 音游
SpecialTrainBreakthrough = 67, --卡列特训关
MoeWarParkour = 68, -- 萌战跑酷
}
XFubenManager.ChapterType = {
TOWER = 1,
YSHTX = 2,
EMEX = 3,
DJHGZD = 4,
BossSingle = 5,
Urgent = 6,
BossOnline = 7,
Resource = 8,
Trial = 9,
ARENA = 10,
Explore = 11, --探索
ActivtityBranch = 12, --活动支线副本
ActivityBossSingle = 13, --活动单挑BOSS
Practice = 14, --教学关卡
GZTX = 15, --日常構造體特訓
XYZB = 16, --日常稀有裝備
TPCL = 17, --日常突破材料
ZBJY = 18, --日常裝備經驗
LMDZ = 19, --日常螺母大戰
JNQH = 20, --日常技能强化
Christmas = 21, --节日活动-圣诞节
BriefDarkStream = 22, --活动-极地暗流
ActivityBabelTower = 23, --巴别塔计划
FestivalNewYear = 24, --新年活动
RepeatChallenge = 25, --复刷本
RogueLike = 26, --爬塔
FoolsDay = 27, --愚人节活动
Assign = 28, -- 边界公约
ChinaBoatPreheat = 29, --中国船预热
ArenaOnline = 30, -- 合众战局
UnionKill = 31, --列阵
SpecialTrain = 32, --特训关
InfestorExplore = 33, -- 感染体玩法
Expedition = 34, -- 虚像地平线
WorldBoss = 35, --世界Boss
RpgTower = 36, --兵法蓝图
MaintainerAction = 37, --大富翁
NewCharAct = 38, -- 新角色教学
Pokemon = 39, --口袋战双
NieR = 40, --尼尔玩法
ChessPursuit = 41, --追击玩法
SpringFestivalActivity = 42, --春节活动
SimulatedCombat = 43, --模拟作战
Stronghold = 44, --超级据点
MoeWar = 45, --萌战
Reform = 46, --改造玩法
PartnerTeaching = 47, --宠物教学
FZJQH = 48, --日常辅助机强化
PokerGuessing = 49, --翻牌猜大小
Hack = 50, --骇入玩法
FashionStory = 51, --涂装剧情活动
KillZone = 52, --杀戮无双
SuperTower = 53, --超级爬塔
CoupleCombat = 54, --双人下场玩法玩法
SameColor = 55, -- 三消游戏
SuperSmashBros = 56, --超限乱斗
AreaWar = 57, -- 全服决战
MemorySave = 58, -- 周年意识营救战
Maverick = 59, -- 射击玩法
Theatre = 60, --肉鸽玩法
NewYearLuck = 61,--春节奖券小游戏
Escape = 62, --大逃杀玩法
PivotCombat = 63, --SP枢纽作战
DoubleTowers = 64, --动作塔防
GoldenMiner = 65, --黄金矿工
RpgMakerGame = 66, --推箱子小游戏
MultiDim = 67, -- 多维挑战
TaikoMaster = 68, --音游
}
XFubenManager.ModeType = {
SINGLE = 1,
MULTI = 2,
}
XFubenManager.ChapterFunctionName = {
[XFubenManager.ChapterType.Trial] = XFunctionManager.FunctionName.FubenChallengeTrial,
[XFubenManager.ChapterType.Explore] = XFunctionManager.FunctionName.FubenExplore,
[XFubenManager.ChapterType.Practice] = XFunctionManager.FunctionName.Practice,
[XFubenManager.ChapterType.ARENA] = XFunctionManager.FunctionName.FubenArena,
[XFubenManager.ChapterType.BossSingle] = XFunctionManager.FunctionName.FubenChallengeBossSingle,
[XFubenManager.ChapterType.Assign] = XFunctionManager.FunctionName.FubenAssign,
[XFubenManager.ChapterType.InfestorExplore] = XFunctionManager.FunctionName.FubenInfesotorExplore,
[XFubenManager.ChapterType.MaintainerAction] = XFunctionManager.FunctionName.MaintainerAction,
[XFubenManager.ChapterType.Stronghold] = XFunctionManager.FunctionName.Stronghold,
[XFubenManager.ChapterType.PartnerTeaching] = XFunctionManager.FunctionName.PartnerTeaching,
}
local StageCfg = {}
local StageTransformCfg = {}
local FlopRewardTemplates = {}
local StageLevelMap = {}
local StageMultiplayerLevelMap = {}
local MultiChallengeConfigs = {}
local NotRobotId = 1000000
-- local RefreshTime = 0
local PlayerStageData = {}
local AssistSuccess = false
local NeedCheckUiConflict = false
local UnlockHideStages = {}
local NewHideStageId = nil --存储新开启的隐藏关卡的ID
local EnterFightStartTime = 0
-- CheckPreFight function
local InitStageInfoHandler = {}
local CheckPreFightHandler = {}
local PreFightHandler = {}
local CustomOnEnterFightHandler = {}
local OpenFightLoadingHandler = {}
local CloseFightLoadingHandler = {}
local SettleFightHandler = {}
local ShowSummaryHandler = {}
local FinishFightHandler = {}
local CallFinishFightHandler = {}
local ShowRewardHandler = {}
local CheckReadyToFightHandler = {}
local CheckAutoExitFightHandler = {}
local CheckStageIsPassHandler = {}
local CheckStageIsUnlockHandler = {}
local StageInfos = {}
local StageRelationInfos = {}
local LastPrologueStageId = 10010003
local METHOD_NAME = {
PreFight = "PreFightRequest",
FightSettle = "FightSettleRequest",
FightWin = "FightWinRequest",
FightLose = "FightLoseRequest",
BuyActionPoint = "BuyActionPointRequest",
RefreshFubenList = "RefreshFubenListRequest",
EnterChallenge = "EnterChallengeRequest",
CheckChallengeCanEnter = "CheckChallengeCanEnterRequest",
GetTowerInfo = "GetTowerInfoRequest",
GetTowerRecommendedList = "GetTowerRecommendedListRequest",
GetTowerChapterReward = "GetTowerChapterRewardRequest",
CheckResetTower = "CheckResetTowerRequest",
GuideComplete = "GuideCompleteRequest",
GetFightData = "GetFightDataRequest",
BOGetBossDataRequest = "BOGetBossDataRequest",
FightReboot = "FightRebootRequest",
FightRestart = "FightRestartRequest"
}
function XFubenManager.Init()
StageCfg = XFubenConfigs.GetStageCfgs()
--StageLevelControlCfg = XFubenConfigs.GetStageLevelControlCfg()
StageTransformCfg = XFubenConfigs.GetStageTransformCfg()
FlopRewardTemplates = XFubenConfigs.GetFlopRewardTemplates()
MultiChallengeConfigs = XFubenConfigs.GetMultiChallengeStageConfigs()
XFubenManager.DifficultNormal = CS.XGame.Config:GetInt("FubenDifficultNormal")
XFubenManager.DifficultHard = CS.XGame.Config:GetInt("FubenDifficultHard")
XFubenManager.DifficultNightmare = CS.XGame.Config:GetInt("FubenDifficultNightmare")
XFubenManager.StageStarNum = CS.XGame.Config:GetInt("FubenStageStarNum")
XFubenManager.NotGetTreasure = CS.XGame.Config:GetInt("FubenNotGetTreasure")
XFubenManager.GetTreasure = CS.XGame.Config:GetInt("FubenGetTreasure")
XFubenManager.FubenFlopCount = CS.XGame.Config:GetInt("FubenFlopCount")
XFubenManager.SettleRewardAnimationDelay = CS.XGame.ClientConfig:GetInt("SettleRewardAnimationDelay")
XFubenManager.SettleRewardAnimationInterval = CS.XGame.ClientConfig:GetInt("SettleRewardAnimationInterval")
XEventManager.AddEventListener(XEventId.EVENT_PLAYER_LEVEL_CHANGE, XFubenManager.InitData)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Mainline, XDataCenter.FubenMainLineManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Daily, XDataCenter.FubenDailyManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.BossSingle, XDataCenter.FubenBossSingleManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Urgent, XDataCenter.FubenUrgentEventManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Resource, XDataCenter.FubenResourceManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Bfrt, XDataCenter.BfrtManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.BountyTask, XDataCenter.BountyTaskManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.BossOnline, XDataCenter.FubenBossOnlineManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Prequel, XDataCenter.PrequelManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Trial, XDataCenter.TrialManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Arena, XDataCenter.ArenaManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Explore, XDataCenter.FubenExploreManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.ActivtityBranch, XDataCenter.FubenActivityBranchManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.ActivityBossSingle, XDataCenter.FubenActivityBossSingleManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Practice, XDataCenter.PracticeManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Festival, XDataCenter.FubenFestivalActivityManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.BabelTower, XDataCenter.FubenBabelTowerManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.RepeatChallenge, XDataCenter.FubenRepeatChallengeManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.RogueLike, XDataCenter.FubenRogueLikeManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Assign, XDataCenter.FubenAssignManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.ArenaOnline, XDataCenter.ArenaOnlineManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.UnionKill, XDataCenter.FubenUnionKillManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.ExtraChapter, XDataCenter.ExtraChapterManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.SpecialTrain, XDataCenter.FubenSpecialTrainManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.InfestorExplore, XDataCenter.FubenInfestorExploreManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.GuildBoss, XDataCenter.GuildBossManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Expedition, XDataCenter.ExpeditionManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.WorldBoss, XDataCenter.WorldBossManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.RpgTower, XDataCenter.RpgTowerManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.MaintainerAction, XDataCenter.MaintainerActionManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.TRPG, XDataCenter.TRPGManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.NieR, XDataCenter.NieRManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.ZhouMu, XDataCenter.FubenZhouMuManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Experiment, XDataCenter.FubenExperimentManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.NewCharAct, XDataCenter.FubenNewCharActivityManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Pokemon, XDataCenter.PokemonManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.ChessPursuit, XDataCenter.ChessPursuitManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.SimulatedCombat, XDataCenter.FubenSimulatedCombatManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Stronghold, XDataCenter.StrongholdManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Reform, XDataCenter.ReformActivityManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.PartnerTeaching, XDataCenter.PartnerTeachingManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Hack, XDataCenter.FubenHackManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.CoupleCombat, XDataCenter.FubenCoupleCombatManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.KillZone, XDataCenter.KillZoneManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.FashionStory, XDataCenter.FashionStoryManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.SuperTower, XDataCenter.SuperTowerManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.SuperSmashBros, XDataCenter.SuperSmashBrosManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.LivWarRace, XDataCenter.LivWarmRaceManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.AreaWar, XDataCenter.AreaWarManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.MemorySave, XDataCenter.MemorySaveManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.SpecialTrainMusic, XDataCenter.FubenSpecialTrainManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.SpecialTrainSnow, XDataCenter.FubenSpecialTrainManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.SpecialTrainRhythmRank, XDataCenter.FubenSpecialTrainManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Maverick, XDataCenter.MaverickManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Theatre, XDataCenter.TheatreManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.ShortStory, XDataCenter.ShortStoryChapterManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.PivotCombat, XDataCenter.PivotCombatManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.Escape, XDataCenter.EscapeManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.GuildWar, XDataCenter.GuildWarManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.DoubleTowers, XDataCenter.DoubleTowersManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.MultiDimSingle, XDataCenter.MultiDimManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.MultiDimOnline, XDataCenter.MultiDimManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.TaikoMaster, XDataCenter.TaikoMasterManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.MoeWarParkour, XDataCenter.MoeWarManager)
XFubenManager.RegisterFubenManager(XFubenManager.StageType.SpecialTrainBreakthrough, XDataCenter.FubenSpecialTrainManager)
-- 注意manager有初始化顺序问题在XDataCenter创建时副本相关的manager请放到FubenManager初始化之前
XFubenManager.InitStageLevelMap()
XFubenManager.InitStageMultiplayerLevelMap()
end
function XFubenManager.RegisterFubenManager(type, manager)
if manager.InitStageInfo then
InitStageInfoHandler[type] = manager.InitStageInfo
end
if manager.CheckPreFight then
CheckPreFightHandler[type] = manager.CheckPreFight
end
if manager.CustomOnEnterFight then
CustomOnEnterFightHandler[type] = manager.CustomOnEnterFight
end
if manager.PreFight then
PreFightHandler[type] = manager.PreFight
end
if manager.FinishFight then
FinishFightHandler[type] = manager.FinishFight
end
if manager.CallFinishFight then
CallFinishFightHandler[type] = manager.CallFinishFight
end
if manager.OpenFightLoading then
OpenFightLoadingHandler[type] = manager.OpenFightLoading
end
if manager.CloseFightLoading then
CloseFightLoadingHandler[type] = manager.CloseFightLoading
end
if manager.ShowSummary then
ShowSummaryHandler[type] = manager.ShowSummary
end
if manager.SettleFight then
SettleFightHandler[type] = manager.SettleFight
end
if manager.CheckReadyToFight then
CheckReadyToFightHandler[type] = manager.CheckReadyToFight
end
if manager.CheckAutoExitFight then
CheckAutoExitFightHandler[type] = manager.CheckAutoExitFight
end
if manager.ShowReward then
ShowRewardHandler[type] = manager.ShowReward
end
if manager.CheckUnlockByStageId then
CheckStageIsUnlockHandler[type] = manager.CheckUnlockByStageId
end
if manager.CheckPassedByStageId then
CheckStageIsPassHandler[type] = manager.CheckPassedByStageId
end
end
function XFubenManager.InitStageLevelMap()
StageLevelMap = {}
local tmpDict = {}
local config = XFubenConfigs.GetStageLevelControlCfg()
XTool.LoopMap(config, function(key, v)
if not tmpDict[v.StageId] then
tmpDict[v.StageId] = {}
end
table.insert(tmpDict[v.StageId], v)
end)
for k, list in pairs(tmpDict) do
table.sort(list, function(a, b)
return a.MaxLevel < b.MaxLevel
end)
local tmpByLevel = {}
local index = 1
for i = 1, XPlayerManager.PlayerMaxLevel do
if i > list[index].MaxLevel then
index = index + 1
if index > #list then
break
end
end
tmpByLevel[i] = list[index]
end
StageLevelMap[k] = tmpByLevel
end
end
function XFubenManager.InitStageMultiplayerLevelMap()
local config = XFubenConfigs.GetStageMultiplayerLevelControlCfg()
StageMultiplayerLevelMap = {}
for _, v in pairs(config) do
if not StageMultiplayerLevelMap[v.StageId] then
StageMultiplayerLevelMap[v.StageId] = {}
end
StageMultiplayerLevelMap[v.StageId][v.Difficulty] = v
end
end
function XFubenManager.GetStageCfg(stageId)
if not StageCfg[stageId] then
XLog.ErrorTableDataNotFound("XFubenManager.GetStageCfg", "StageCfg", "Share/Fuben/Stage.tab", "stageId", tostring(stageId))
return
end
return StageCfg[stageId]
end
function XFubenManager.GetStageOrderId(stageId)
local cfg = XFubenManager.GetStageCfg(stageId)
if not cfg then return end
return cfg.OrderId
end
-- 战斗黑幕关调试面板调用
function XFubenManager.GetStageRebootId(stageId)
if not StageCfg[stageId] then
return 0
end
return StageCfg[stageId].RebootId
end
-- 战斗cs调用
function XFubenManager.GetStageOnlineMsgId(stageId)
if not StageCfg[stageId] then
return 0
end
return StageCfg[stageId].OnlineMsgId
end
-- CS CALL
function XFubenManager.GetStageForceAllyEffect(stageId)
if not StageCfg[stageId] then
return false
end
return StageCfg[stageId].ForceAllyEffect
end
----------------------------------------------------------------------
function XFubenManager.GetStageName(stageId)
local config = XFubenManager.GetStageCfg(stageId)
return config.Name
end
function XFubenManager.GetStageIcon(stageId)
local config = XFubenManager.GetStageCfg(stageId)
return config.Icon
end
function XFubenManager.GetStageDes(stageId)
local config = XFubenManager.GetStageCfg(stageId)
return config.Description
end
function XFubenManager.GetStageResetHpCounts(stageId)
if not StageCfg[stageId] then
return {}
end
if #StageCfg[stageId].ResetHpCount == 1 or #StageCfg[stageId].ResetHpCount == 2 then
XLog.Error("XFubenManager 修改怪物血条数量数组长度异常stageId " .. tostring(stageId))
end
local resetHpCount = {}
for i = 1, #StageCfg[stageId].ResetHpCount do
resetHpCount[i] = StageCfg[stageId].ResetHpCount[i]
end
return resetHpCount
end
function XFubenManager.GetStageTransformCfg(stageId)
if not StageTransformCfg[stageId] then
XLog.ErrorTableDataNotFound("XFubenManager.GetStageTransformCfg",
"StageTransformCfg", "Share/Fuben/StageTransform.tab", "stageId", tostring(stageId))
return
end
return StageTransformCfg[stageId]
end
function XFubenManager.GetStageBgmId(stageId)
if not StageCfg[stageId] then
return 0
end
return StageCfg[stageId].BgmId
end
function XFubenManager.GetStageAmbientSound(stageId)
if not StageCfg[stageId] then
return 0
end
return StageCfg[stageId].AmbientSound
end
function XFubenManager.GetStageMaxChallengeNums(stageId)
return StageCfg[stageId] and StageCfg[stageId].MaxChallengeNums or 0
end
function XFubenManager.GetStageBuyChallengeCount(stageId)
return StageCfg[stageId] and StageCfg[stageId].BuyChallengeCount or 0
end
function XFubenManager.GetConditonByMapId(stageId)
local suggestedConditionIds, forceConditionIds = {}, {}
if StageCfg[stageId] then
suggestedConditionIds = StageCfg[stageId].SuggestedConditionId
forceConditionIds = StageCfg[stageId].ForceConditionId
end
return suggestedConditionIds, forceConditionIds
end
local GetStarsCount = function(starsMark)
local count = (starsMark & 1) + (starsMark & 2 > 0 and 1 or 0) + (starsMark & 4 > 0 and 1 or 0)
local map = {(starsMark & 1) > 0, (starsMark & 2) > 0, (starsMark & 4) > 0 }
return count, map
end
function XFubenManager.InitFubenData(fubenData)
-- 玩家数据
if fubenData then
if fubenData.StageData then
for key, value in pairs(fubenData.StageData) do
PlayerStageData[key] = value
end
end
if fubenData.UnlockHideStages then
for _, v in pairs(fubenData.UnlockHideStages) do
UnlockHideStages[v] = true
end
end
end
XFubenManager.InitStageInfoRelation()
XFubenManager.InitData()
XFubenManager.InitStageInfoNextStageId()
end
function XFubenManager.RefreshStageInfo(stageList)
local updateStagetypes = {}
for _, v in pairs(stageList) do
local stageId = v.StageId
PlayerStageData[v.StageId] = v
local stageInfo = XFubenManager.GetStageInfo(stageId)
stageInfo.Passed = v.Passed
stageInfo.Stars, stageInfo.StarsMap = GetStarsCount(v.StarsMark)
end
for _, v in pairs(stageList) do
local stageId = v.StageId
local relationStages = StageRelationInfos[stageId]
local stageInfo = XFubenManager.GetStageInfo(stageId)
if stageInfo and stageInfo.Type then
updateStagetypes[stageInfo.Type] = true
end
if relationStages then
for i = 1, #relationStages do
local nextStageId = relationStages[i]
local nextStageInfo = XFubenManager.GetStageInfo(nextStageId)
local nextStageCfg = XFubenManager.GetStageCfg(nextStageId)
if nextStageInfo and nextStageInfo.Type then
updateStagetypes[nextStageInfo.Type] = true
end
local isUnlock = true
for _, preStageId in pairs(nextStageCfg.PreStageId or {}) do
if preStageId > 0 then
if not PlayerStageData[preStageId] or not PlayerStageData[preStageId].Passed then
isUnlock = false
nextStageInfo.Unlock = false
nextStageInfo.IsOpen = false
break
end
end
end
if isUnlock then
nextStageInfo.Unlock = true
nextStageInfo.IsOpen = true
end
end
end
end
for _, v in pairs(updateStagetypes) do
if InitStageInfoHandler[_] then
InitStageInfoHandler[_](true)
end
end
-- 发送关卡刷新事件
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_REFRESH_STAGE_DATA)
end
function XFubenManager.InitData(checkNewUnlock)
XFubenManager.InitStageInfo()
for _, v in pairs(InitStageInfoHandler) do
v(checkNewUnlock)
end
-- 发送关卡刷新事件
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_REFRESH_STAGE_DATA)
-- -- 检查新关卡事件
-- if checkNewUnlock then
-- for k, v in pairs(StageInfos) do
-- if v.Unlock and not oldStageInfos[k].Unlock then
-- XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_NEW_STAGE, k)
-- end
-- end
-- end
end
function XFubenManager.InitStageInfo()
-- stage
StageInfos = StageInfos or {}
for stageId, stageCfg in pairs(StageCfg) do
local info = StageInfos[stageId]
if not info then
info = {}
StageInfos[stageId] = info
end
if XTool.IsNumberValid(stageCfg.StageType) then
info.Type = stageCfg.StageType
end
info.HaveAssist = stageCfg.HaveAssist
info.IsMultiplayer = stageCfg.IsMultiplayer
if PlayerStageData[stageId] then
info.Passed = PlayerStageData[stageId].Passed
info.Stars, info.StarsMap = GetStarsCount(PlayerStageData[stageId].StarsMark)
else
info.Passed = false
info.Stars = 0
info.StarsMap = {false, false, false }
end
info.Unlock = true
info.IsOpen = true
if stageCfg.RequireLevel > 0 and XPlayer.Level < stageCfg.RequireLevel then
info.Unlock = false
end
for _, preStageId in pairs(stageCfg.PreStageId or {}) do
if preStageId > 0 then
if not PlayerStageData[preStageId] or not PlayerStageData[preStageId].Passed then
info.Unlock = false
info.IsOpen = false
break
end
end
end
info.TotalStars = 3
end
end
function XFubenManager.InitStageInfoRelation()
StageRelationInfos = {}
for stageId, v in pairs(StageCfg) do
for _, preStageId in pairs(v.PreStageId) do
StageRelationInfos[preStageId] = StageRelationInfos[preStageId] or {}
table.insert(StageRelationInfos[preStageId], stageId)
end
end
end
function XFubenManager.InitStageInfoNextStageId()
for _, v in pairs(StageCfg) do
for _, preStageId in pairs(v.PreStageId) do
local preStageInfo = XFubenManager.GetStageInfo(preStageId)
if preStageInfo then
if not (v.StageType == XFubenConfigs.STAGETYPE_STORYEGG or v.StageType == XFubenConfigs.STAGETYPE_FIGHTEGG) then
preStageInfo.NextStageId = v.StageId
end
else
XLog.Error("XFubenManager.InitStageInfoNextStageId error:初始化前置关卡信息失败, 请检查Stage.tab, preStageId: " .. preStageId)
end
end
end
end
function XFubenManager.IsPreStageIdContains(preStageId, stageId)
for _, v in pairs(preStageId or {}) do
if v == stageId then return true end
end
return false
end
-- 获取每个关卡的星星、次数等数据
function XFubenManager.GetStageInfo(stageId)
return StageInfos[stageId]
end
function XFubenManager.GetStageInfos()
return StageInfos
end
function XFubenManager.UpdateStageStarsInfo(data)
if data == nil or type(data) ~= "table" then
return
end
for _, v in pairs(data) do
StageInfos[v.StageId].Stars, StageInfos[v.StageId].StarsMap = GetStarsCount(v.StarsMark)
end
end
function XFubenManager.GetStageData(stageId)
return PlayerStageData[stageId]
end
function XFubenManager.GetStageName(stageId)
local cfg = StageCfg[stageId]
return cfg and cfg.Name
end
function XFubenManager.GetStageNameLevel(stageId)
local curStageOrderId
local curChapterOrderId
local stageInfo
stageInfo = XFubenManager.GetStageInfo(stageId)
if stageInfo and stageInfo.ChapterId then
local chapter = XDataCenter.FubenMainLineManager.GetChapterCfg(stageInfo.ChapterId)
curStageOrderId = stageInfo.OrderId
curChapterOrderId = chapter.OrderId
if curStageOrderId and curChapterOrderId then
return "" .. curChapterOrderId .. "-" .. curStageOrderId .. "" .. XFubenManager.GetStageName(stageId)
end
end
return XFubenManager.GetStageName(stageId)
end
function XFubenManager.GetActivityChaptersBySort()
local chapters = XTool.MergeArray(
XDataCenter.FubenBossOnlineManager.GetBossOnlineChapters()--联机boss
, XDataCenter.FubenActivityBranchManager.GetActivitySections()--副本支线活动
, XDataCenter.FubenActivityBossSingleManager.GetActivitySections()--单挑BOSS活动
, XDataCenter.FubenFestivalActivityManager.GetAvailableFestivals()--节日活动副本
, XDataCenter.FubenBabelTowerManager.GetBabelTowerSection()--巴别塔计划
, XDataCenter.FubenRepeatChallengeManager.GetActivitySections()--复刷本
, XDataCenter.FubenRogueLikeManager.GetRogueLikeSection()--爬塔系统
-- , XDataCenter.ArenaOnlineManager.GetArenaOnlineChapters() -- 删除合众战局玩法
, XDataCenter.FubenUnionKillManager.GetUnionKillActivity()--狙击战
, XDataCenter.FubenSpecialTrainManager.GetSpecialTrainAcitity()--特训关
, XDataCenter.ExpeditionManager.GetActivityChapters()--虚像地平线
, XDataCenter.WorldBossManager.GetWorldBossSection()--世界Boss
, XDataCenter.RpgTowerManager.GetActivityChapters()--兵法蓝图
, XDataCenter.NieRManager.GetActivityChapters()--尼尔玩法
, XDataCenter.FubenNewCharActivityManager.GetAvailableActs()-- 新角色预热活动
, XDataCenter.FubenSimulatedCombatManager.GetAvailableActs()-- 模拟作战
, XDataCenter.FubenHackManager.GetAvailableActs()-- 骇入玩法
, XDataCenter.PokemonManager.GetActivityChapters()--口袋战双
, XDataCenter.ChessPursuitManager.GetActivityChapters()--追击玩法
, XDataCenter.MoeWarManager.GetActivityChapter() -- 萌战玩法
, XDataCenter.ReformActivityManager.GetAvailableChapters() -- 改造玩法
, XDataCenter.PokerGuessingManager.GetChapters() --翻牌猜大小
, XDataCenter.KillZoneManager.GetActivityChapters() --杀戮无双
, XDataCenter.FashionStoryManager.GetActivityChapters() -- 系列涂装剧情活动
, XDataCenter.SuperTowerManager.GetActivityChapters() --超级爬塔活动
, XDataCenter.FubenCoupleCombatManager.GetAvailableActs()-- 双人玩法
, XDataCenter.SameColorActivityManager.GetAvailableChapters()
, XDataCenter.SuperSmashBrosManager.GetActivityChapters() --超限乱斗
, XDataCenter.AreaWarManager.GetActivityChapters()--全服决战
, XDataCenter.MemorySaveManager.GetActivityChapters() -- 周年意识营救战
, XDataCenter.MaverickManager.GetActivityChapters()--射击玩法
, XDataCenter.NewYearLuckManager.GetActivityChapters() --奖券小游戏
, XDataCenter.PivotCombatManager.GetActivityChapters() --sp枢纽作战
, XDataCenter.EscapeManager.GetActivityChapters()--大逃杀玩法
, XDataCenter.DoubleTowersManager.GetActivityChapters()--动作塔防
, XDataCenter.GoldenMinerManager.GetActivityChapters() --黄金矿工
, XDataCenter.RpgMakerGameManager.GetActivityChapters() --推箱子小游戏
, XDataCenter.MultiDimManager.GetActivityChapters() --多维挑战
, XDataCenter.TaikoMasterManager.GetActivityChapters()--音游
)
table.sort(chapters, function(a, b)
local priority1 = XFubenConfigs.GetActivityPriorityByActivityIdAndType(a.Id, a.Type)
local priority2 = XFubenConfigs.GetActivityPriorityByActivityIdAndType(b.Id, b.Type)
return priority1 > priority2
end)
return chapters
end
function XFubenManager.GetChallengeChapters()
local list = {}
local isTrialFinish = false
local isExploreFinishAll = false
local exploreChapters = nil
local arenaChapters
local bossSingleChapters
local practiceChapters
local trialChapters
local assignChapter
local isOpen
--如果完成了全部探索需要把探索拍到最后
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FubenExplore)
if isOpen then
exploreChapters = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.Explore)
if exploreChapters.IsOpen and exploreChapters.IsOpen == 1 then
if not XDataCenter.FubenExploreManager.IsFinishAll() then
table.insert(list, exploreChapters)
else
isExploreFinishAll = true
end
end
end
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FubenArena)
if isOpen then
arenaChapters = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.ARENA)
if arenaChapters.IsOpen and arenaChapters.IsOpen == 1 then
table.insert(list, arenaChapters)
end
end
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FubenChallengeBossSingle)
if isOpen then
bossSingleChapters = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.BossSingle)
if bossSingleChapters.IsOpen and bossSingleChapters.IsOpen == 1 then
table.insert(list, bossSingleChapters)
end
end
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Practice)
if isOpen then
practiceChapters = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.Practice)
if practiceChapters.IsOpen and practiceChapters.IsOpen == 1 then
table.insert(list, practiceChapters)
end
end
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FubenChallengeTrial)
if isOpen then
trialChapters = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.Trial)
if trialChapters and trialChapters.IsOpen and trialChapters.IsOpen == 1 then
if XDataCenter.TrialManager.EntranceOpen() then
table.insert(list, trialChapters)
else
isTrialFinish = true
end
end
end
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FubenAssign)
if isOpen then
assignChapter = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.Assign)
if assignChapter and assignChapter.IsOpen == 1 then
table.insert(list, assignChapter)
end
end
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FubenInfesotorExplore)
and XDataCenter.FubenInfestorExploreManager.IsOpen()
if isOpen then
local chapter = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.InfestorExplore)
if chapter and chapter.IsOpen == 1 then
table.insert(list, chapter)
end
end
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.MaintainerAction) and not XUiManager.IsHideFunc
if isOpen then--要时间控制
local IsStart = XDataCenter.MaintainerActionManager.IsStart()
local chapter = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.MaintainerAction)
if IsStart and chapter and chapter.IsOpen == 1 then
table.insert(list, chapter)
end
end
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Stronghold)
and XDataCenter.StrongholdManager.IsOpen()
if isOpen then
local chapter = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.Stronghold)
if chapter and chapter.IsOpen == 1 then
table.insert(list, chapter)
end
end
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.PartnerTeaching)
if isOpen then
local chapter = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.PartnerTeaching)
if chapter and chapter.IsOpen == 1 then
table.insert(list, chapter)
end
end
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Theatre)
if isOpen then
local chapter = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.Theatre)
if chapter and chapter.IsOpen == 1 then
table.insert(list, chapter)
end
end
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.PivotCombat)
if isOpen then
local chapter = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.PivotCombat)
if chapter and chapter.IsOpen == 1 then
table.insert(list, chapter)
end
end
table.sort(list, function(chapterA, chapterB)
local weightA = XFunctionManager.JudgeCanOpen(XFubenManager.ChapterFunctionName[chapterA.Type]) and 1 or 0
local weightB = XFunctionManager.JudgeCanOpen(XFubenManager.ChapterFunctionName[chapterB.Type]) and 1 or 0
if weightA == weightB then
return chapterA.Priority < chapterB.Priority
end
return weightA > weightB
end)
if isTrialFinish then
table.insert(list, trialChapters)
end
--如果完成了全部探索需要把探索排到最后
if isExploreFinishAll then
table.insert(list, exploreChapters)
end
return list
end
function XFubenManager.GetDailyDungeonRules()
local dailyDungeonRules = XDailyDungeonConfigs.GetDailyDungeonRulesList()
local tmpDataList = {}
for _, v in pairs(dailyDungeonRules) do
local tmpData = {}
local tmpDay = XDataCenter.FubenDailyManager.IsDayLock(v.Id)
local tmpCon = XDataCenter.FubenDailyManager.GetConditionData(v.Id).IsLock
local tmpOpen = XDataCenter.FubenDailyManager.GetEventOpen(v.Id).IsOpen
tmpData.Lock = tmpCon or (tmpDay and not tmpOpen)
tmpData.Rule = v
tmpData.Open = tmpOpen and not tmpCon
if not XFunctionManager.CheckFunctionFitter(XDataCenter.FubenDailyManager.GetConditionData(v.Id).functionNameId) then
table.insert(tmpDataList, tmpData)
end
end
table.sort(tmpDataList, function(a, b)
if not a.Lock and not b.Lock then
if (a.Open and b.Open) or (not a.Open and not b.Open) then
return a.Rule.Priority < b.Rule.Priority
else
return a.Open and not b.Open
end
elseif a.Lock and b.Lock then
return a.Rule.Priority < b.Rule.Priority
else
return not a.Lock and b.Lock
end
end)
dailyDungeonRules = {}
for _, v in pairs(tmpDataList) do
table.insert(dailyDungeonRules, v.Rule)
end
return dailyDungeonRules
end
function XFubenManager.GetDailyDungeonRule(Id)
local dailyDungeonRules = XDailyDungeonConfigs.GetDailyDungeonRulesList()
return dailyDungeonRules[Id]
end
function XFubenManager.CheckFightCondition(conditionIds, teamId)
if #conditionIds <= 0 then
return true
end
local teamData = nil
if teamId then
teamData = XDataCenter.TeamManager.GetTeamData(teamId)
end
for _, id in pairs(conditionIds) do
local ret, desc = XConditionManager.CheckCondition(id, teamData)
if not ret then
XUiManager.TipError(desc)
return false
end
end
return true
end
function XFubenManager.CheckFightConditionByTeamData(conditionIds, teamData, showTip)
if showTip == nil then showTip = true end
if #conditionIds <= 0 then
return true
end
for _, id in pairs(conditionIds) do
local ret, desc = XConditionManager.CheckCondition(id, teamData)
if not ret then
if showTip then
XUiManager.TipError(desc)
end
return false
end
end
return true
end
function XFubenManager.CheckPreFightBase(stage, challengeCount)
challengeCount = challengeCount or 1
-- 检测前置副本
local stageId = stage.StageId
-- 更换为使用handler判断
-- local stageInfo = XFubenManager.GetStageInfo(stageId)
-- if not stageInfo.Unlock then
if not XFubenManager.CheckStageIsUnlock(stageId) then
XUiManager.TipMsg(XFubenManager.GetFubenOpenTips(stageId))
return false
end
-- 翻牌额外体力
local flopRewardId = stage.FlopRewardId
local flopRewardTemplate = FlopRewardTemplates[flopRewardId]
if flopRewardTemplate and XDataCenter.ItemManager.CheckItemCountById(flopRewardTemplate.ConsumeItemId, flopRewardTemplate.ConsumeItemCount) then
if flopRewardTemplate.ExtraActionPoint > 0 then
local cost = challengeCount * (stage.RequireActionPoint + flopRewardTemplate.ExtraActionPoint)
if not XDataCenter.ItemManager.DoNotEnoughBuyAsset(XDataCenter.ItemManager.ItemId.ActionPoint,
cost,
1,
function() XFubenManager.CheckPreFightBase(stage) end,
"FubenActionPointNotEnough") then
return false
end
end
end
-- 检测体力
if stage.RequireActionPoint > 0 then
local cost = challengeCount * stage.RequireActionPoint
if not XDataCenter.ItemManager.DoNotEnoughBuyAsset(XDataCenter.ItemManager.ItemId.ActionPoint,
cost,
1,
function() XFubenManager.CheckPreFightBase(stage) end,
"FubenActionPointNotEnough") then
return false
end
end
return true
end
function XFubenManager.CheckCanFlop(stageId)
local stage = XFubenManager.GetStageCfg(stageId)
local flopRewardId = stage.FlopRewardId
local flopRewardTemplate = FlopRewardTemplates[flopRewardId]
if not flopRewardTemplate then
return false
end
if flopRewardTemplate.ConsumeItemId > 0 then
if not XDataCenter.ItemManager.CheckItemCountById(flopRewardTemplate.ConsumeItemId, flopRewardTemplate.ConsumeItemCount) then
return false
end
end
return true
end
function XFubenManager.GetStageActionPointConsume(stageId)
local stage = XFubenManager.GetStageCfg(stageId)
local flopRewardId = stage.FlopRewardId
local flopRewardTemplate = FlopRewardTemplates[flopRewardId]
-- 没配翻牌
if not flopRewardTemplate then
return stage.RequireActionPoint
end
-- 翻牌道具不足
if not XFubenManager.CheckCanFlop(stageId) then
return stage.RequireActionPoint
end
return stage.RequireActionPoint + flopRewardTemplate.ExtraActionPoint
end
function XFubenManager.GetFlopShowId(stageId)
local stage = XFubenManager.GetStageCfg(stageId)
local flopRewardId = stage.FlopRewardId
local flopRewardTemplate = FlopRewardTemplates[flopRewardId]
return flopRewardTemplate and flopRewardTemplate.ShowRewardId or 0
end
function XFubenManager.GetFlopConsumeItemId(stageId)
local stage = XFubenManager.GetStageCfg(stageId)
local flopRewardId = stage.FlopRewardId
local flopRewardTemplate = FlopRewardTemplates[flopRewardId]
return flopRewardTemplate and flopRewardTemplate.ConsumeItemId or 0
end
function XFubenManager.CheckPreFight(stage, challengeCount, autoFight)
-- 当自动作战时,无需检测自定义按键冲突
if not autoFight and XFubenManager.CheckCustomUiConflict() then return end
challengeCount = challengeCount or 1
if not XFubenManager.CheckPreFightBase(stage, challengeCount) then
return false
end
local stageId = stage.StageId
local stageInfo = XFubenManager.GetStageInfo(stageId)
if CheckPreFightHandler[stageInfo.Type] then
return CheckPreFightHandler[stageInfo.Type](stage, challengeCount)
end
return true
end
-- 在进入战斗前构建PreFightData请求XFightData
function XFubenManager.PreFight(stage, teamId, isAssist, challengeCount, challengeId)
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stage.StageId
preFight.IsHasAssist = isAssist and true or false
preFight.ChallengeCount = challengeCount or 1
local isArenaOnline = XDataCenter.ArenaOnlineManager.CheckStageIsArenaOnline(stage.StageId)
local isSimulatedCombat = XDataCenter.FubenSimulatedCombatManager.CheckStageIsSimulatedCombat(stage.StageId)
-- 如果有试玩角色,则不读取玩家队伍信息
if not stage.RobotId or #stage.RobotId <= 0 then
local teamData = XDataCenter.TeamManager.GetTeamData(teamId)
for _, v in pairs(teamData) do
table.insert(preFight.CardIds, v)
end
preFight.CaptainPos = XDataCenter.TeamManager.GetTeamCaptainPos(teamId)
preFight.FirstFightPos = XDataCenter.TeamManager.GetTeamFirstFightPos(teamId)
end
if isArenaOnline then
preFight.StageLevel = XDataCenter.ArenaOnlineManager.GetSingleModeDifficulty(challengeId, true)
end
if isSimulatedCombat then
preFight.RobotIds = {}
for i, v in ipairs(preFight.CardIds) do
local data = XDataCenter.FubenSimulatedCombatManager.GetCurStageMemberDataByCharId(v)
if data then
preFight.RobotIds[i] = data.RobotId
else
preFight.RobotIds[i] = 0
end
end
preFight.CardIds = nil
end
return preFight
end
function XFubenManager.DoEnterFight(stage, teamId, isAssist, challengeCount, challengeId, callback)
if not XFubenManager.CheckPreFight(stage, challengeCount) then
return
end
--检测是否赏金前置战斗
local isBountyTaskFight, task = XDataCenter.BountyTaskManager.CheckBountyTaskPreFightWithStatus(stage.StageId)
if isBountyTaskFight then
XDataCenter.BountyTaskManager.RecordPreFightData(task.Id, teamId)
end
local stageInfo = XFubenManager.GetStageInfo(stage.StageId)
local preFight
if PreFightHandler[stageInfo.Type] then
preFight = PreFightHandler[stageInfo.Type](stage, teamId, isAssist, challengeCount, challengeId)
else
preFight = XFubenManager.PreFight(stage, teamId, isAssist, challengeCount, challengeId)
end
if CustomOnEnterFightHandler[stageInfo.Type] then
CustomOnEnterFightHandler[stageInfo.Type](preFight, callback)
else
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
if callback then callback(res) end
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local fightData = res.FightData
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.BeginStoryId)
local isNotPass = stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed)
if isKeepPlayingStory or isNotPass then
-- 播放剧情,进入战斗
XFubenManager.EnterRealFight(preFight, fightData, stage.BeginStoryId)
else
-- 直接进入战斗
XFubenManager.EnterRealFight(preFight, fightData)
end
end)
end
end
function XFubenManager.EnterFight(stage, teamId, isAssist, challengeCount, challengeId, callback)
XDataCenter.DlcManager.CheckDownloadForStage(stage.StageId, function()
XFubenManager.DoEnterFight(stage, teamId, isAssist, challengeCount, challengeId, callback)
end)
end
-- 狙击战战斗
function XFubenManager.EnterUnionKillFight(stage, curTeam, teamCache, func)
if not XFubenManager.CheckPreFight(stage) then
return
end
-- 队长检查
local caption = curTeam.CaptainPos
local captionId = curTeam.TeamData[caption]
if captionId == nil or captionId <= 0 then
XUiManager.TipText("TeamManagerCheckCaptainNil")
return
end
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stage.StageId
preFight.CaptainPos = curTeam.CaptainPos
for _, v in pairs(curTeam.TeamData or {}) do
table.insert(preFight.CardIds, v)
end
preFight.ShareCardInfos = {}
for _, teamItem in pairs(teamCache or {}) do
table.insert(preFight.ShareCardInfos, {
CardId = teamItem.CharacterId,
PlayerId = teamItem.PlayerId
})
end
local req = { PreFightData = preFight }
XNetwork.Call(METHOD_NAME.PreFight, req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if func then
func()
end
local fightData = res.FightData
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.BeginStoryId)
local isNotPass = stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed)
if isKeepPlayingStory or isNotPass then
XFubenManager.EnterRealFight(preFight, fightData, stage.BeginStoryId)
else
XFubenManager.EnterRealFight(preFight, fightData)
end
XDataCenter.FubenUnionKillManager.UpdateChallengeStageById(stage.StageId)
end)
end
-- 追击玩法
function XFubenManager.EnterChessPursuitFight(stage, preFight, callBack)
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local fightData = res.FightData
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.BeginStoryId)
local isNotPass = stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed)
CsXUiManager.Instance:SetRevertAndReleaseLock(true)
if isKeepPlayingStory or isNotPass then
-- 播放剧情,进入战斗
XFubenManager.EnterRealFight(preFight, fightData, stage.BeginStoryId, callBack)
else
-- 直接进入战斗
XFubenManager.EnterRealFight(preFight, fightData, nil, callBack)
end
end)
end
-- 世界boss
function XFubenManager.EnterWorldBossFight(stage, curTeam, stageLevel)
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stage.StageId
preFight.CaptainPos = curTeam.CaptainPos
preFight.FirstFightPos = curTeam.FirstFightPos
preFight.RobotIds = {}
preFight.StageLevel = stageLevel
for _, v in pairs(curTeam.TeamData or {}) do
if not XRobotManager.CheckIsRobotId(v) then
table.insert(preFight.CardIds, v)
table.insert(preFight.RobotIds, 0)
else
local cardId = XRobotManager.GetCharacterId(v)
table.insert(preFight.CardIds, cardId)
table.insert(preFight.RobotIds, v)
end
end
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local fightData = res.FightData
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.BeginStoryId)
local isNotPass = stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed)
if isKeepPlayingStory or isNotPass then
-- 播放剧情,进入战斗
XFubenManager.EnterRealFight(preFight, fightData, stage.BeginStoryId)
else
-- 直接进入战斗
XFubenManager.EnterRealFight(preFight, fightData)
end
end)
end
-- 跑团世界boss
function XFubenManager.EnterTRPGWorldBossFight(stage, curTeam)
if not XFubenManager.CheckPreFight(stage) then
return
end
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stage.StageId
preFight.CaptainPos = curTeam.CaptainPos
preFight.FirstFightPos = curTeam.FirstFightPos
preFight.RobotIds = {}
for _, v in pairs(curTeam.TeamData or {}) do
if v > NotRobotId then
table.insert(preFight.CardIds, v)
table.insert(preFight.RobotIds, 0)
else
local cardId = XRobotManager.GetCharacterId(v)
table.insert(preFight.CardIds, cardId)
table.insert(preFight.RobotIds, v)
end
end
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local fightData = res.FightData
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
XFubenManager.EnterRealFight(preFight, fightData)
end)
end
-- 爬塔战斗
function XFubenManager.EnterRogueLikeFight(stage, curTeam, isAssist, nodeId, func)
if not XFubenManager.CheckPreFight(stage) then
return
end
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stage.StageId
preFight.RogueLikeNodeId = nodeId
preFight.IsHasAssist = false
preFight.AssistType = isAssist
preFight.CaptainPos = curTeam.CaptainPos
preFight.FirstFightPos = curTeam.FirstFightPos
for _, v in pairs(curTeam.TeamData or {}) do
table.insert(preFight.CardIds, v)
end
-- 助战机器人、调换队长位置
if isAssist == 1 then
local captainPos = curTeam.CaptainPos
if captainPos ~= nil and captainPos > 0 then
local tempCardIds = preFight.CardIds[captainPos]
preFight.CardIds[captainPos] = preFight.CardIds[1]
preFight.CardIds[1] = tempCardIds
end
end
local req = { PreFightData = preFight }
XNetwork.Call(METHOD_NAME.PreFight, req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if func then
func()
end
local fightData = res.FightData
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.BeginStoryId)
local isNotPass = stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed)
if isKeepPlayingStory or isNotPass then
XFubenManager.EnterRealFight(preFight, fightData, stage.BeginStoryId)
else
XFubenManager.EnterRealFight(preFight, fightData)
end
end)
end
-- 巴别塔战斗
function XFubenManager.EnterBabelTowerFight(stageId, team, captainPos, firstFightPos)
local stage = XFubenManager.GetStageCfg(stageId)
if not XFubenManager.CheckPreFight(stage) then
return
end
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stageId
preFight.CaptainPos = captainPos
preFight.FirstFightPos = firstFightPos
for _, v in pairs(team) do
table.insert(preFight.CardIds, v)
end
local rep = { PreFightData = preFight }
XNetwork.Call(METHOD_NAME.PreFight, rep, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local fightData = res.FightData
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
if stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed) then
XFubenManager.EnterRealFight(preFight, fightData, stage.BeginStoryId)
else
XFubenManager.EnterRealFight(preFight, fightData)
end
end)
end
-- 据点战斗
function XFubenManager.EnterBfrtFight(stageId, team, captainPos, firstFightPos)
local stage = XFubenManager.GetStageCfg(stageId)
if not XFubenManager.CheckPreFight(stage) then
return
end
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stage.StageId
preFight.CaptainPos = captainPos
preFight.FirstFightPos = firstFightPos
for _, v in pairs(team) do
table.insert(preFight.CardIds, v)
end
local req = { PreFightData = preFight }
XNetwork.Call(METHOD_NAME.PreFight, req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local fightData = res.FightData
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
if stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed) then
-- 播放剧情,进入战斗
XFubenManager.EnterRealFight(preFight, fightData, stage.BeginStoryId)
else
-- 直接进入战斗
XFubenManager.EnterRealFight(preFight, fightData)
end
end)
end
-- 超级据点战斗
function XFubenManager.EnterStrongholdFight(stageId, characterIds, captainPos, firstFightPos)
local stage = XFubenManager.GetStageCfg(stageId)
if not XFubenManager.CheckPreFight(stage) then
return
end
local preFight = {}
preFight.CardIds = characterIds
preFight.StageId = stage.StageId
preFight.CaptainPos = captainPos
preFight.FirstFightPos = firstFightPos
local req = { PreFightData = preFight }
XNetwork.Call(METHOD_NAME.PreFight, req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local fightData = res.FightData
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
if stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed) then
-- 播放剧情,进入战斗
XFubenManager.EnterRealFight(preFight, fightData, stage.BeginStoryId)
else
-- 直接进入战斗
XFubenManager.EnterRealFight(preFight, fightData)
end
end)
end
-- 异聚迷宫战斗
function XFubenManager.EnterInfestorExploreFight(stageId, team, captainPos, infestorGridId, firstFightPos)
local stage = XFubenManager.GetStageCfg(stageId)
if not XFubenManager.CheckPreFight(stage) then
return
end
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stage.StageId
preFight.CaptainPos = captainPos
preFight.InfestorGridId = infestorGridId
preFight.FirstFightPos = firstFightPos
for _, v in pairs(team) do
table.insert(preFight.CardIds, v)
end
local req = { PreFightData = preFight }
XNetwork.Call(METHOD_NAME.PreFight, req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local fightData = res.FightData
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
if stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed) then
-- 播放剧情,进入战斗
XFubenManager.EnterRealFight(preFight, fightData, stage.BeginStoryId)
else
-- 直接进入战斗
XFubenManager.EnterRealFight(preFight, fightData)
end
end)
end
-- 边界公约战斗
function XFubenManager.EnterAssignFight(stageId, charIdList, captainPos, startCb, errorCb, firstFightPos)
local stage = XFubenManager.GetStageCfg(stageId)
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stage.StageId
preFight.CaptainPos = captainPos or XDataCenter.FubenAssignManager.CAPTIAN_MEMBER_INDEX
preFight.FirstFightPos = firstFightPos or XDataCenter.FubenAssignManager.FIRSTFIGHT_MEMBER_INDEX
for _, charId in ipairs(charIdList) do
if charId ~= 0 then
table.insert(preFight.CardIds, charId)
end
end
local req = { PreFightData = preFight }
XNetwork.Call(METHOD_NAME.PreFight, req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
if errorCb then
errorCb()
end
return
end
local fightData = res.FightData
-- -- 战力不足 不能复活 (改为服务器处理读取FightReboot.tab字段RebootCondition)
-- if not XDataCenter.FubenAssignManager.IsAbilityMatch(stageId, charIdList) then
-- fightData.RebootId = 0
-- end
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
if stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed) then
-- 播放剧情,进入战斗
XFubenManager.EnterRealFight(preFight, fightData, stage.BeginStoryId, startCb)
else
-- 直接进入战斗
XFubenManager.EnterRealFight(preFight, fightData, nil, startCb)
end
end)
end
-- 尼尔玩法
function XFubenManager.EnterNieRFight(stage, curTeam)
if not XFubenManager.CheckPreFight(stage) then
return
end
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stage.StageId
preFight.CaptainPos = curTeam.CaptainPos
preFight.FirstFightPos = curTeam.FirstFightPos
preFight.RobotIds = {}
for _, v in pairs(curTeam.TeamData or {}) do
table.insert(preFight.RobotIds, v)
end
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local fightData = res.FightData
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.BeginStoryId)
local isNotPass = stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed)
if isKeepPlayingStory or isNotPass then
-- 播放剧情,进入战斗
XFubenManager.EnterRealFight(preFight, fightData, stage.BeginStoryId)
else
-- 直接进入战斗
XFubenManager.EnterRealFight(preFight, fightData)
end
end)
end
-- 口袋妖怪战斗
function XFubenManager.EnterPokemonFight(stageId)
local stage = XFubenManager.GetStageCfg(stageId)
if not XFubenManager.CheckPreFight(stage) then
return
end
local preFight = {}
preFight.StageId = stage.StageId
local req = { PreFightData = preFight }
XNetwork.Call(METHOD_NAME.PreFight, req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local fightData = res.FightData
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
if stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed) then
-- 播放剧情,进入战斗
XFubenManager.EnterRealFight(preFight, fightData, stage.BeginStoryId)
else
-- 直接进入战斗
XFubenManager.EnterRealFight(preFight, fightData)
end
end)
end
-- 萌战战斗
function XFubenManager.EnterMoeWarFight(stage, curTeam, isNewTeam)
if not XFubenManager.CheckPreFight(stage) then
return
end
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stage.StageId
preFight.CaptainPos = curTeam.CaptainPos
preFight.FirstFightPos = curTeam.FirstFightPos
preFight.RobotIds = {}
local charId
if isNewTeam then
charId = curTeam:GetEntityIdByTeamPos(curTeam:GetFirstFightPos())
else
charId = curTeam.TeamData[1]
end
if XRobotManager.CheckIsRobotId(charId) then
table.insert(preFight.RobotIds, charId)
else
table.insert(preFight.CardIds, charId)
end
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local fightData = res.FightData
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.BeginStoryId)
local isNotPass = stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed)
if isKeepPlayingStory or isNotPass then
-- 播放剧情,进入战斗
XFubenManager.EnterRealFight(preFight, fightData, stage.BeginStoryId)
else
-- 直接进入战斗
XFubenManager.EnterRealFight(preFight, fightData)
end
end)
end
--杀戮无双
function XFubenManager.EnterKillZoneFight(stage, curTeam)
if not XFubenManager.CheckPreFight(stage) then
return
end
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stage.StageId
preFight.CaptainPos = curTeam.CaptainPos
preFight.FirstFightPos = curTeam.FirstFightPos
preFight.RobotIds = {}
for _, v in pairs(curTeam.TeamData or {}) do
if not XRobotManager.CheckIsRobotId(v) then
table.insert(preFight.CardIds, v)
table.insert(preFight.RobotIds, 0)
else
table.insert(preFight.CardIds, 0)
table.insert(preFight.RobotIds, v)
end
end
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local fightData = res.FightData
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
XFubenManager.EnterRealFight(preFight, fightData)
end)
end
--带有机器人的队伍构造入口
function XFubenManager.EnterStageWithRobot(stage, curTeam)
if not XFubenManager.CheckPreFight(stage) then
return
end
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stage.StageId
preFight.CaptainPos = curTeam.CaptainPos
preFight.FirstFightPos = curTeam.FirstFightPos
preFight.RobotIds = {}
for _, v in pairs(curTeam.TeamData or {}) do
if not XRobotManager.CheckIsRobotId(v) then
table.insert(preFight.CardIds, v)
table.insert(preFight.RobotIds, 0)
else
table.insert(preFight.CardIds, 0)
table.insert(preFight.RobotIds, v)
end
end
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local fightData = res.FightData
XFubenManager.EnterRealFight(preFight, fightData)
end)
end
function XFubenManager.EnterPracticeBoss(stage, curTeam, simulateTrainInfo)
if not XFubenManager.CheckPreFight(stage) then
return
end
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stage.StageId
preFight.CaptainPos = curTeam.CaptainPos
preFight.FirstFightPos = curTeam.FirstFightPos
preFight.SimulateTrainInfo = simulateTrainInfo
for _, v in pairs(curTeam.TeamData or {}) do
table.insert(preFight.CardIds, v)
end
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XFubenManager.RecordBeginClientPreData(stage, curTeam, simulateTrainInfo)
local fightData = res.FightData
XFubenManager.EnterRealFight(preFight, fightData)
end)
end
function XFubenManager.ReconnectFight()
-- 获取fightData
XNetwork.Call(METHOD_NAME.GetFightData, nil, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
-- 构造preFightData
local fightData = res.FightData
local preFightData = {}
preFightData.CardIds = {}
preFightData.StageId = fightData.StageId
for i = 1, #fightData.RoleData do
local role = fightData.RoleData[i]
if role.Id == XPlayer.Id then
for j = 1, #role.NpcData do
local npc = role.NpcData[j]
table.insert(preFightData.CardIds, npc.Character.Id)
end
break
end
end
XFubenManager.EnterRealFight(preFightData, fightData, nil, nil, true)
end)
end
--==============================--
--desc: 进入新手战斗,构造战斗数据
--time:2018-06-19 04:11:30
--@stageId:
--@charId:
--@return
--==============================--
function XFubenManager.EnterGuideFight(guiId, stageId, chars, weapons)
local fightData = {}
fightData.RoleData = {}
fightData.FightId = 1
fightData.Online = false
fightData.Seed = 1
fightData.StageId = stageId
local roleData = {}
roleData.NpcData = {}
table.insert(fightData.RoleData, roleData)
roleData.Id = XPlayer.Id
roleData.Name = CSTextManagerGetText("Aha")
roleData.Camp = 1
local npcData = {}
npcData.Equips = {}
roleData.NpcData[0] = npcData
for _, v in pairs(chars) do
local character = {}
npcData.Character = character
character.Id = v
character.Level = 1
character.Quality = 1
character.Star = 1
end
for _, v in pairs(weapons) do
local equipData = {}
table.insert(npcData.Equips, equipData)
equipData.Id = 1
equipData.TemplateId = v
equipData.Level = 1
equipData.Star = 0
equipData.Breakthrough = 0
end
local stage = XFubenManager.GetStageCfg(stageId)
fightData.RebootId = stage.RebootId
fightData.DisableJoystick = stage.DisableJoystick
fightData.DisableDeadEffect = stage.DisableDeadEffect
local endFightCb = function()
if stage.EndStoryId then
XDataCenter.MovieManager.PlayMovie(stage.EndStoryId, function()
local guideFight = XDataCenter.GuideManager.GetNextGuideFight()
if guideFight then
XDataCenter.FubenManager.EnterGuideFight(guideFight.Id, guideFight.StageId, guideFight.NpcId, guideFight.Weapon)
else
XLoginManager.SetFirstOpenMainUi(true)
XLuaUiManager.RunMain()
end
end)
else
local guideFight = XDataCenter.GuideManager.GetNextGuideFight()
if guideFight then
XDataCenter.FubenManager.EnterGuideFight(guideFight.Id, guideFight.StageId, guideFight.NpcId, guideFight.Weapon)
else
XLoginManager.SetFirstOpenMainUi(true)
XLuaUiManager.RunMain()
end
end
end
local enterFightFunc = function()
XFubenManager.CallOpenFightLoading(stageId)
if guiId == 100002 then
--CheckPoint: APPEVENT_FIRST_BATTLE_FINISH
XAppEventManager.AppLogEvent(XAppEventManager.CommonEventNameConfig.First_Battle_Finish)
elseif guiId == 100003 then
--CheckPoint: APPEVENT_SECOND_BATTLE_END
XAppEventManager.AppLogEvent(XAppEventManager.CommonEventNameConfig.Second_Battle_End);
end
local args = CS.XFightClientArgs()
args.HideCloseButton = true
args.RoleId = XPlayer.Id
args.CloseLoadingCb = function()
XFubenManager.CallCloseFightLoading(stageId)
end
args.FinishCbAfterClear = function()
local req = { GuideGroupId = guiId }
XNetwork.Call(METHOD_NAME.GuideComplete, req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
endFightCb()
end)
end
args.ClientOnly = true
-- CS.XUiManager.Instance:ReleaseUiScene("UiActivityBriefBase")
CS.XFight.Enter(fightData, args)
end
if stage.BeginStoryId then
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, enterFightFunc)
else
enterFightFunc()
end
end
--进入技能教学战斗,构造战斗数据
function XFubenManager.EnterSkillTeachFight(characterId)
local stageId = XCharacterConfigs.GetCharTeachStageIdById(characterId)
local fightData = {}
fightData.RoleData = {}
fightData.FightId = 1
fightData.Online = false
fightData.Seed = 1
fightData.StageId = stageId
local roleData = {}
roleData.NpcData = {}
table.insert(fightData.RoleData, roleData)
roleData.Id = XPlayer.Id
roleData.Name = CSTextManagerGetText("Aha")
roleData.Camp = 1
local npcData = {}
roleData.NpcData[0] = npcData
npcData.Character = XDataCenter.CharacterManager.GetCharacter(characterId)
npcData.Equips = XDataCenter.EquipManager.GetCharacterWearingEquips(characterId)
npcData.WeaponFashionId = XDataCenter.WeaponFashionManager.GetCharacterWearingWeaponFashionId(characterId)
local stage = XFubenManager.GetStageCfg(stageId)
fightData.RebootId = stage.RebootId
local endFightCb = function()
if stage.EndStoryId then
XDataCenter.MovieManager.PlayMovie(stage.EndStoryId)
end
end
local enterFightFunc = function()
XFubenManager.CallOpenFightLoading(stageId)
local args = CS.XFightClientArgs()
args.RoleId = XPlayer.Id
args.CloseLoadingCb = function()
XFubenManager.CallCloseFightLoading(stageId)
end
args.FinishCbAfterClear = function()
endFightCb()
end
args.ClientOnly = true
-- CS.XUiManager.Instance:ReleaseUiScene("UiActivityBriefBase")
CS.XFight.Enter(fightData, args)
end
if stage.BeginStoryId then
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, enterFightFunc)
else
enterFightFunc()
end
end
function XFubenManager.CheckCustomUiConflict()
if NeedCheckUiConflict then
CS.XCustomUi.Instance:GetData()
NeedCheckUiConflict = false
end
if CS.XRLFightSettings.UiConflict then
NeedCheckUiConflict = true
-- 在新手引导时不提示冲突
if XDataCenter.GuideManager.CheckIsInGuide() then return end
local title = CSTextManagerGetText("TipTitle")
local content = CSTextManagerGetText("FightUiCustomConflict")
local extraData = { sureText = CSTextManagerGetText("TaskStateSkip") }
local sureCallback = function()
XLuaUiManager.Open("UiFightCustom", CS.XFight.Instance)
end
XUiManager.DialogTip(title, content, XUiManager.DialogType.OnlySure, nil, sureCallback, extraData)
return true
end
return false
end
--进入战斗
local function DoEnterRealFight(preFightData, fightData)
local assistInfo
if preFightData.IsHasAssist then
for i = 1, #fightData.RoleData do
local role = fightData.RoleData[i]
if role.Id == XPlayer.Id then
assistInfo = role.AssistNpcData
break
end
end
end
local roleData = {}
for i = 1, #fightData.RoleData do
local role = fightData.RoleData[i]
roleData[i] = role.Id
end
local charList = {}
local charDic = {} --已在charList中的Robot对应的CharId
for _, cardId in ipairs(preFightData.RobotIds or {}) do
table.insert(charList, cardId)
local charId = XRobotManager.GetCharacterId(cardId)
charDic[charId] = true
end
for _, cardId in ipairs(preFightData.CardIds or {}) do
if not charDic[cardId] then
table.insert(charList, cardId)
end
end
XFubenManager.RecordFightBeginData(fightData.StageId, charList, preFightData.IsHasAssist, assistInfo, preFightData.ChallengeCount, roleData)
-- 提示加锁
XTipManager.Suspend()
-- 功能开启&新手加锁
XDataCenter.FunctionEventManager.LockFunctionEvent()
XFubenManager.FubenSettleResult = nil
local args = XFubenManager.CtorFightArgs(fightData.StageId, fightData.RoleData)
XEventManager.DispatchEvent(XEventId.EVENT_PRE_ENTER_FIGHT)
CS.XFight.Enter(fightData, args)
EnterFightStartTime = CS.UnityEngine.Time.time
XEventManager.DispatchEvent(XEventId.EVENT_ENTER_FIGHT)
end
--异步进入战斗
function XFubenManager.EnterRealFight(preFightData, fightData, movieId, endCb)
if XFubenManager.CheckCustomUiConflict() then return end
local asynCheckDownloadForStage = asynTask(XDataCenter.DlcManager.CheckDownloadForStage)
local asynPlayMovie = movieId and asynTask(XDataCenter.MovieManager.PlayMovie) or nil
RunAsyn(function()
--战前剧情
if movieId then
XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_BEGIN_PLAYMOVIE)
--UI栈从战斗结束的逻辑还原无需从剧情系统还原UI栈
CsXUiManager.Instance:SetRevertAllLock(true)
asynPlayMovie(movieId)
--剧情已经释放了UI栈无需从战斗释放UI栈
CsXUiManager.Instance:SetReleaseAllLock(true)
end
--剧情过程中强制下线
if not XLoginManager.IsLogin() then
return
end
if endCb then
endCb()
end
--分包资源下载
asynCheckDownloadForStage(preFightData.StageId)
--打开Loading图
XFubenManager.CallOpenFightLoading(preFightData.StageId)
--等待0.5秒第一时间先把load图加载进来然后再加载战斗资源
asynWaitSecond(0.5)
CsXBehaviorManager.Instance:Clear()
XTableManager.ReleaseAll(false)
CS.BinaryManager.OnPreloadFight(false)
collectgarbage("collect")
CsXUiManager.Instance:ReleaseAll(CsXUiType.Normal)
CsXUiManager.Instance:SetRevertAndReleaseLock(false)
--进入战斗
DoEnterRealFight(preFightData, fightData)
end)
end
function XFubenManager.CtorFightArgs(stageId, roleData)
local stageInfo = XFubenManager.GetStageInfo(stageId)
local stageCfg = XFubenManager.GetStageCfg(stageId)
local args = CS.XFightClientArgs()
args.IsReconnect = false
args.RoleId = XPlayer.Id
args.FinishCb = CallFinishFightHandler[stageInfo.Type] or XFubenManager.CallFinishFight
args.ProcessCb = XDataCenter.RoomManager.RoomData and function(progress)
XDataCenter.RoomManager.UpdateLoadProcess(progress)
end or nil
local roleNum = 0
args.CloseLoadingCb = function()
XFubenManager.CallCloseFightLoading(stageId)
local loadingTime = CS.UnityEngine.Time.time - EnterFightStartTime
local roleIdStr = ""
if roleData[1] then
for i = 0, #roleData[1].NpcData do
if roleData[1].NpcData[i] then
roleIdStr = roleIdStr .. roleData[1].NpcData[i].Character.Id .. ","
roleNum = roleNum + 1
end
end
end
local msgtab = {}
msgtab.stageId = stageId
msgtab.loadingTime = loadingTime
msgtab.roleIdStr = roleIdStr
msgtab.roleNum = roleNum
CS.XRecord.Record(msgtab, "24034", "BdcEnterFightLoadingTime")
CS.XHeroBdcAgent.BdcEnterFightLoadingTime(stageId, loadingTime, roleIdStr)
end
local list = CS.System.Collections.Generic.List(CS.System.String)()
for _, v in pairs(stageCfg.StarDesc) do
list:Add(v)
end
args.StarTips = list
if ShowSummaryHandler[stageInfo.Type] then
args.ShowSummaryCb = function()
ShowSummaryHandler[stageInfo.Type](stageId)
end
end
if CheckAutoExitFightHandler[stageInfo.Type] then
args.AutoExitFight = CheckAutoExitFightHandler[stageInfo.Type](stageId)
end
if SettleFightHandler[stageInfo.Type] then
args.SettleCb = SettleFightHandler[stageInfo.Type]
else
args.SettleCb = XFubenManager.SettleFight
end
if CheckReadyToFightHandler[stageInfo.Type] then
args.IsReadyToFight = CheckReadyToFightHandler[stageInfo.Type](stageId)
end
return args
end
-- 联机副本进入战斗
function XFubenManager.OnEnterFight(fightData)
-- 进入战斗前关闭所有弹出框
XLuaUiManager.Remove("UiDialog")
local role
for i = 1, #fightData.RoleData do
if fightData.RoleData[i].Id == XPlayer.Id then
role = fightData.RoleData[i]
break
end
end
if not role then
XLog.Error("XFubenManager.OnEnterFight函数出错, 联机副本RoleData列表中没有找到自身数据")
return
end
local preFightData = {}
preFightData.StageId = fightData.StageId
preFightData.CardIds = {}
for _, v in pairs(role.NpcData) do
table.insert(preFightData.CardIds, v.Character.Id)
end
XFubenManager.EnterRealFight(preFightData, fightData)
end
-- 战斗开始前数据记录,便于结算时的 UI 数据显示
local BeginData
--返回战前数据
function XFubenManager.GetFightBeginData()
return BeginData
end
function XFubenManager.RecordFightBeginData(stageId, charList, isHasAssist, assistPlayerData, challengeCount, roleData)
BeginData = {
CharExp = {},
RoleExp = 0,
RoleCoins = 0,
LastPassed = false,
AssistPlayerData = nil,
IsHasAssist = false,
CharList = charList,
StageId = stageId,
ChallengeCount = challengeCount, -- 记录挑战次数
RoleData = roleData
}
for _, charId in pairs(charList) do
local isRobot = XRobotManager.CheckIsRobotId(charId)
local char = isRobot and XRobotManager.GetRobotTemplate(charId) or XDataCenter.CharacterManager.GetCharacter(charId)
if char ~= nil then
if isRobot then
table.insert(BeginData.CharExp, { Id = charId, Quality = char.CharacterQuality, Exp = 0, Level = char.CharacterLevel })
else
table.insert(BeginData.CharExp, { Id = charId, Quality = char.Quality, Exp = char.Exp, Level = char.Level })
end
end
end
-- local stage = XFubenManager.GetStageCfg(stageId)
BeginData.RoleLevel = XPlayer.GetLevelOrHonorLevel()
BeginData.RoleExp = XPlayer.Exp
BeginData.RoleCoins = XDataCenter.ItemManager.GetCoinsNum()
local stageInfo = XFubenManager.GetStageInfo(stageId)
BeginData.LastPassed = stageInfo.Passed
BeginData.AssistPlayerData = assistPlayerData
BeginData.IsHasAssist = isHasAssist
-- 联机相关
local roomData = XDataCenter.RoomManager.RoomData
if roomData then
BeginData.PlayerList = {}
for _, v in pairs(roomData.PlayerDataList) do
local playerData = {
Id = v.Id,
Name = v.Name,
Character = v.FightNpcData.Character,
CharacterId = v.FightNpcData.Character.Id,
MedalId = v.MedalId,
HeadPortraitId = v.HeadPortraitId,
HeadFrameId = v.HeadFrameId,
RankScore = v.RankScore
}
if stageInfo.Type == XDataCenter.FubenManager.StageType.ArenaOnline then
playerData.StageType = XDataCenter.FubenManager.StageType.ArenaOnline
playerData.IsFirstPass = v.IsFirstPass
end
BeginData.PlayerList[v.Id] = playerData
end
end
end
--由于每种入战需要的数据不一样,这里完整存储上次客户端入战数据,方便重新开始战斗参数的构造
local BeginClientPreData
--返回战前数据
function XFubenManager.GetFightBeginClientPreData()
return BeginClientPreData or {}
end
function XFubenManager.RecordBeginClientPreData(...)
BeginClientPreData = { ... }
end
function XFubenManager.GetFightChallengeCount()
return BeginData and BeginData.ChallengeCount or 1
end
function XFubenManager.RequestRestart(fightId, cb)
XNetwork.Call(METHOD_NAME.FightRestart, { FightId = fightId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
end
cb(res.Seed)
end)
end
function XFubenManager.RequestReboot(fightId, rebootCount, cb)
XNetwork.Call(METHOD_NAME.FightReboot, { FightId = fightId, RebootCount = rebootCount }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
end
cb(res.Code == XCode.Success)
end)
end
--战斗结算统计
function XFubenManager.StatisticsFightResultDps(result)
-- 初始化Dps数据
local dpsTable = {}
--Dps数据
if result.Data.NpcDpsTable and result.Data.NpcDpsTable.Count > 0 then
local damageTotalMvp = -1
local hurtMvp = -1
local cureMvp = -1
local breakEndureMvp = -1
local damageTotalMvpValue = -1
local hurtMvpValue = -1
local cureMvpValue = -1
local breakEndureValue = -1
XTool.LoopMap(result.Data.NpcDpsTable, function(_, v)
dpsTable[v.RoleId] = {}
dpsTable[v.RoleId].DamageTotal = v.DamageTotal
dpsTable[v.RoleId].Hurt = v.Hurt
dpsTable[v.RoleId].Cure = v.Cure
dpsTable[v.RoleId].BreakEndure = v.BreakEndure
dpsTable[v.RoleId].RoleId = v.RoleId
if damageTotalMvpValue == -1 or v.DamageTotal > damageTotalMvpValue then
damageTotalMvpValue = v.DamageTotal
damageTotalMvp = v.RoleId
end
if cureMvpValue == -1 or v.Cure > cureMvpValue then
cureMvpValue = v.Cure
cureMvp = v.RoleId
end
if hurtMvpValue == -1 or v.Hurt > hurtMvpValue then
hurtMvpValue = v.Hurt
hurtMvp = v.RoleId
end
if breakEndureValue == -1 or v.BreakEndure > breakEndureValue then
breakEndureValue = v.BreakEndure
breakEndureMvp = v.RoleId
end
end)
if damageTotalMvp ~= -1 and dpsTable[damageTotalMvp] then
dpsTable[damageTotalMvp].IsDamageTotalMvp = true
end
if cureMvp ~= -1 and dpsTable[cureMvp] then
dpsTable[cureMvp].IsCureMvp = true
end
if hurtMvp ~= -1 and dpsTable[hurtMvp] then
dpsTable[hurtMvp].IsHurtMvp = true
end
if breakEndureMvp ~= -1 and dpsTable[breakEndureMvp] then
dpsTable[breakEndureMvp].IsBreakEndureMvp = true
end
XFubenManager.LastDpsTable = dpsTable
end
--夏活拍照关数据
if result.Data.EpisodeFightResults and result.Data.EpisodeFightResults.Count > 0 then
local photoMvp = -1
local mischiefMvp = -1
local photoValue = -1
local mischiefValue = -1
local resultTable = {}
XTool.LoopMap(result.Data.EpisodeFightResults, function(roleId, v)
resultTable[roleId] = {}
resultTable[roleId].ScorePhoto = v.ScoreByTakePhoto
resultTable[roleId].ScoreByMischief = v.ScoreByMischief
resultTable[roleId].RoleId = roleId
if v.ScoreByTakePhoto > photoValue then
photoValue = v.ScoreByTakePhoto
photoMvp = roleId
end
if v.ScoreByMischief > mischiefValue then
mischiefValue = v.ScoreByMischief
mischiefMvp = roleId
end
end)
if mischiefMvp ~= -1 and resultTable[mischiefMvp] then
resultTable[mischiefMvp].IsMischiefMvp = true
end
if photoMvp ~= -1 and resultTable[photoMvp] then
resultTable[photoMvp].IsPhotoMvp = true
end
XFubenManager.SummerEpisodeDpsTable = resultTable
end
end
function XFubenManager.CallFinishFight()
local res = XFubenManager.FubenSettleResult
XFubenManager.FubenSettling = false
XFubenManager.FubenSettleResult = nil
--通知战斗结束,关闭战斗设置页面
CS.XGameEventManager.Instance:Notify(XEventId.EVENT_FIGHT_FINISH)
if not res then
-- 强退
XFubenManager.ChallengeLose()
return
end
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
XFubenManager.ChallengeLose()
CS.XGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_SETTLE_FAIL, res.Code)
return
end
local stageId = res.Settle.StageId
local stageInfo = XFubenManager.GetStageInfo(stageId)
--local stageCfg = XFubenManager.GetStageCfg(stageId)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FIGHT_RESULT, res.Settle)
if FinishFightHandler[stageInfo.Type] then
FinishFightHandler[stageInfo.Type](res.Settle)
else
XFubenManager.FinishFight(res.Settle)
end
end
function XFubenManager.FinishFight(settle)
if settle.IsWin then
XFubenManager.ChallengeWin(settle)
else
XFubenManager.ChallengeLose(settle)
end
end
function XFubenManager.GetChallengeWinData(beginData, settleData)
local stageData = PlayerStageData[settleData.StageId]
local starsMap = {}
local starsMark = stageData and stageData.StarsMark or settleData.StarsMark
if starsMark then
local _, tmpStarsMap = GetStarsCount(starsMark)
starsMap = tmpStarsMap
end
return {
SettleData = settleData,
StageId = settleData.StageId,
RewardGoodsList = settleData.RewardGoodsList,
CharExp = beginData.CharExp,
RoleExp = beginData.RoleExp,
RoleLevel = beginData.RoleLevel,
RoleCoins = beginData.RoleCoins,
StarsMap = starsMap,
UrgentId = settleData.UrgentEnventId,
ClientAssistInfo = AssistSuccess and beginData.AssistPlayerData or nil,
FlopRewardList = settleData.FlopRewardList,
PlayerList = beginData.PlayerList,
}
end
function XFubenManager.ChallengeWin(settleData)
-- 据点战关卡处理
local stageInfo = StageInfos[settleData.StageId]
if stageInfo.Type == XFubenManager.StageType.Bfrt then
XDataCenter.BfrtManager.FinishStage(settleData.StageId)
end
local winData = XFubenManager.GetChallengeWinData(BeginData, settleData)
local stage = XFubenManager.GetStageCfg(settleData.StageId)
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.EndStoryId)
local isNotPass = stage and stage.EndStoryId and not BeginData.LastPassed
if isKeepPlayingStory or isNotPass then
-- 播放剧情
CsXUiManager.Instance:SetRevertAndReleaseLock(true)
XDataCenter.MovieManager.PlayMovie(stage.EndStoryId, function()
-- 弹出结算
CsXUiManager.Instance:SetRevertAndReleaseLock(false)
XFubenManager.CallShowReward(winData, true)
end)
else
-- 弹出结算
XFubenManager.CallShowReward(winData, false)
end
-- XDataCenter.GuideManager.CompleteEvent(XDataCenter.GuideManager.GuideEventType.PassStage, settleData.StageId)
XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_RESULT_WIN)
end
function XFubenManager.CheckHasFlopReward(winData, needMySelf)
for _, v in pairs(winData.FlopRewardList) do
if v.PlayerId ~= 0 then
if not needMySelf or v.PlayerId == XPlayer.Id then
return true
end
end
end
return false
end
function XFubenManager.CallShowReward(winData, playEndStory)
if not winData then
XLog.Warning("XFubenManager.CallShowReward warning, winData is nil")
return
end
local stageInfo = XFubenManager.GetStageInfo(winData.StageId)
if ShowRewardHandler[stageInfo.Type] then
ShowRewardHandler[stageInfo.Type](winData, playEndStory)
else
XFubenManager.ShowReward(winData, playEndStory)
end
end
-- 胜利 & 奖励界面
function XFubenManager.ShowReward(winData)
if winData.SettleData.ArenaResult then
XLuaUiManager.Open("UiArenaFightResult", winData)
return
end
if XFubenManager.CheckHasFlopReward(winData) then
XLuaUiManager.Open("UiFubenFlopReward", function()
XLuaUiManager.PopThenOpen("UiSettleWin", winData)
end, winData)
else
XLuaUiManager.Open("UiSettleWin", winData)
end
end
-- 失败界面
function XFubenManager.ChallengeLose(settleData)
XLuaUiManager.Open("UiSettleLose", settleData)
end
-- 购买体力,作为测试的暂时工具
function XFubenManager.BuyActionPoint(cb)
XNetwork.Call(METHOD_NAME.BuyActionPoint, nil, function()
local val = XDataCenter.ItemManager.GetActionPointsNum()
cb(val)
end)
end
-- 挑战进入前检查是否结算中
function XFubenManager.CheckChallengeCanEnter(cb, challengeId)
local req = { ChallengeId = challengeId }
XNetwork.Call(METHOD_NAME.CheckChallengeCanEnter, req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if cb then
cb()
end
end)
end
function XFubenManager.GoToFuben(param)
if param == XFubenManager.StageType.Mainline or param == XFubenManager.StageType.Daily then
if param == XFubenManager.StageType.Daily then
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.FubenChallenge) then
return
end
end
XFubenManager.OpenFuben(param)
else
XFubenManager.OpenFubenByStageId(param)
end
end
function XFubenManager.OpenFuben(type, stageId)
-- if os.date("%x") ~= os.date("%x", RefreshTime) then
-- XNetwork.Call(METHOD_NAME.RefreshFubenList, nil, function(res)
-- if res.Code ~= XCode.Success then
-- XUiManager.TipCode(res.Code)
-- return
-- end
-- CS.XUiManager.ViewManager:Push("UiFuben", false, false, type, stageId)
-- end)
-- else
-- CS.XUiManager.ViewManager:Push("UiFuben", false, false, type, stageId)
-- end
XLuaUiManager.Open("UiFuben", type, stageId)
end
function XFubenManager.OpenFubenByStageId(stageId)
local stageInfo = XFubenManager.GetStageInfo(stageId)
if not stageInfo then
XLog.ErrorTableDataNotFound("XFubenManager.OpenFubenByStageId", "stageInfo", "Share/Fuben/Stage.tab", "stageId", tostring(stageId))
return
end
if not stageInfo.Unlock then
XUiManager.TipMsg(XFubenManager.GetFubenOpenTips(stageId))
return
end
if stageInfo.Type == XFubenManager.StageType.Mainline then
if stageInfo.Difficult == XFubenManager.DifficultHard and (not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenDifficulty)) then
local openTips = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenDifficulty)
XUiManager.TipMsg(openTips)
return
end
local chapter = XDataCenter.FubenMainLineManager.GetChapterCfg(stageInfo.ChapterId)
if not XDataCenter.FubenMainLineManager.CheckChapterCanGoTo(chapter.ChapterId) then
XUiManager.TipMsg(CSTextManagerGetText("FubenMainLineNoneOpen"))
return
end
XLuaUiManager.Open("UiFubenMainLineChapter", chapter, stageId)
elseif stageInfo.Type == XFubenManager.StageType.Bfrt then
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.FubenNightmare) then
return
end
local chapter = XDataCenter.BfrtManager.GetChapterCfg(stageInfo.ChapterId)
XLuaUiManager.Open("UiFubenMainLineChapter", chapter, stageId)
elseif stageInfo.Type == XFubenManager.StageType.ActivtityBranch then
if not XDataCenter.FubenActivityBranchManager.IsOpen() then
XUiManager.TipText("ActivityBranchNotOpen")
return
end
local sectionId = XDataCenter.FubenActivityBranchManager.GetCurSectionId()
XLuaUiManager.Open("UiActivityBranch", sectionId)
elseif stageInfo.Type == XFubenManager.StageType.ActivityBossSingle then
if not XDataCenter.FubenActivityBossSingleManager.IsOpen() then
XUiManager.TipText("ActivityBossSingleNotOpen")
return
end
local sectionId = XDataCenter.FubenActivityBossSingleManager.GetCurSectionId()
XLuaUiManager.Open("UiActivityBossSingle", sectionId)
elseif stageInfo.Type == XFubenManager.StageType.Assign then
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.FubenAssign) then
XLog.Debug("Assign Stage not open ", stageId)
return
end
XLuaUiManager.Open("UiPanelAssignMain", stageId)
end
end
function XFubenManager.GoToCurrentMainLine(stageId)
if not XFubenManager.UiFubenMainLineChapterInst then
XLog.Error("XFubenManager.GoToCurrentMainLine : UiFubenMainLineChapterInst为空")
return
end
local stageInfo = XFubenManager.GetStageInfo(stageId)
if not stageInfo then
XLog.ErrorTableDataNotFound("XFubenManager.GoToCurrentMainLine", "stageInfo", "Share/Fuben/Stage.tab", "stageId", tostring(stageId))
return
end
if not stageInfo.Unlock then
XUiManager.TipMsg(XFubenManager.GetFubenOpenTips(stageId))
return
end
XFubenManager.UiFubenMainLineChapterInst:OpenStage(stageId, true)
end
function XFubenManager.OpenRoomSingle(stage, data)
if XFubenManager.CheckPreFight(stage) then
XLuaUiManager.Open("UiNewRoomSingle", stage.StageId, data)
return true
end
return false
end
function XFubenManager.RequestCreateRoom(stage, cb)
if XFubenManager.CheckPreFight(stage) then
XDataCenter.RoomManager.CreateRoom(stage.StageId, cb)
end
end
function XFubenManager.RequestArenaOnlineCreateRoom(stageinfo, stageid, cb)
if XFubenManager.CheckPreFight(stageinfo) then
XDataCenter.RoomManager.ArenaOnlineCreateRoom(stageid, cb)
end
end
function XFubenManager.RequestMatchRoom(stage, cb)
if XFubenManager.CheckPreFight(stage) then
XDataCenter.RoomManager.Match(stage.StageId, cb)
end
end
-- 区域联机匹配
function XFubenManager.RequestAreanaOnlineMatchRoom(stage, stageId, cb)
if XFubenManager.CheckPreFight(stage) then
XDataCenter.RoomManager.AreanaOnlineMatch(stageId, cb)
end
end
function XFubenManager.GetFubenTitle(stageId)
local stageInfo = XFubenManager.GetStageInfo(stageId)
local stageCfg = XFubenManager.GetStageCfg(stageId)
local res
if stageInfo and stageInfo.Type == XFubenManager.StageType.Mainline then
local diffMsg = ""
local chapterCfg = XDataCenter.FubenMainLineManager.GetChapterCfg(stageInfo.ChapterId)
if stageInfo.Difficult == XFubenManager.DifficultNormal then
diffMsg = CSTextManagerGetText("FubenDifficultyNormal", chapterCfg.OrderId, stageCfg.OrderId)
elseif stageInfo.Difficult == XFubenManager.DifficultHard then
diffMsg = CSTextManagerGetText("FubenDifficultyHard", chapterCfg.OrderId, stageCfg.OrderId)
end
res = diffMsg
elseif stageInfo and stageInfo.Type == XFubenManager.StageType.ExtraChapter then
local diffMsg = ""
local chapterCfg = XDataCenter.ExtraChapterManager.GetChapterDetailsCfg(stageInfo.ChapterId)
if stageInfo.Difficult == XFubenManager.DifficultNormal then
diffMsg = CSTextManagerGetText("FubenDifficultyNormal", chapterCfg.StageTitle, stageCfg.OrderId)
elseif stageInfo.Difficult == XFubenManager.DifficultHard then
diffMsg = CSTextManagerGetText("FubenDifficultyHard", chapterCfg.StageTitle, stageCfg.OrderId)
end
res = diffMsg
elseif stageInfo and stageInfo.Type == XFubenManager.StageType.ShortStory then
local diffMsg = ""
local stageTitle = XFubenShortStoryChapterConfigs.GetStageTitleByChapterId(stageInfo.ChapterId)
if stageInfo.Difficult == XFubenManager.DifficultNormal then
diffMsg = CSTextManagerGetText("FubenDifficultyNormal", stageTitle, stageCfg.OrderId)
elseif stageInfo.Difficult == XFubenManager.DifficultHard then
diffMsg = CSTextManagerGetText("FubenDifficultyHard", stageTitle, stageCfg.OrderId)
end
res = diffMsg
elseif stageInfo and stageInfo.Type == XFubenManager.StageType.Bfrt then
local chapterCfg = XDataCenter.FubenMainLineManager.GetChapterCfg(stageInfo.ChapterId)
res = CSTextManagerGetText("FubenDifficultyNightmare", chapterCfg.OrderId, stageCfg.OrderId)
else
res = stageCfg.Name
end
return res
end
function XFubenManager.GetDifficultIcon(stageId)
local stageInfo = XFubenManager.GetStageInfo(stageId)
if stageInfo then
if stageInfo.Type == XFubenManager.StageType.Mainline then
if stageInfo.Difficult == XFubenManager.DifficultNormal then
return CS.XGame.ClientConfig:GetString("StageNormalIcon")
elseif stageInfo.Difficult == XFubenManager.DifficultHard then
return CS.XGame.ClientConfig:GetString("StageHardIcon")
end
elseif stageInfo.Type == XFubenManager.StageType.Bfrt then
return CS.XGame.ClientConfig:GetString("StageFortress")
elseif stageInfo.Type == XFubenManager.StageType.Resource then
return CS.XGame.ClientConfig:GetString("StageResourceIcon")
elseif stageInfo.Type == XFubenManager.StageType.Daily then
return CS.XGame.ClientConfig:GetString("StageDailyIcon")
end
end
return CS.XGame.ClientConfig:GetString("StageNormalIcon")
end
function XFubenManager.GetFubenOpenTips(stageId, default)
local curStageCfg = XFubenManager.GetStageCfg(stageId)
local preStageIds = curStageCfg.PreStageId
if #preStageIds > 0 then
for _, preStageId in pairs(preStageIds) do
local stageInfo = XFubenManager.GetStageInfo(preStageId)
if not stageInfo.Passed then
if stageInfo.Type == XFubenManager.StageType.Mainline then
local title = XFubenManager.GetFubenTitle(preStageId)
return CSTextManagerGetText("FubenPreMainLineStage", title)
elseif stageInfo.Type == XFubenManager.StageType.ExtraChapter then
local title = XFubenManager.GetFubenTitle(preStageId)
return CSTextManagerGetText("FubenPreExtraChapterStage", title)
elseif stageInfo.Type == XFubenManager.StageType.ShortStory then
local title = XFubenManager.GetFubenTitle(preStageId)
return CSTextManagerGetText("FubenPreShortStoryChapterStage", title)
elseif stageInfo.Type == XFubenManager.StageType.ZhouMu then
local title = XFubenManager.GetFubenTitle(preStageId)
return CSTextManagerGetText("AssignStageUnlock", title)
elseif stageInfo.Type == XFubenManager.StageType.NieR then
local title = XFubenManager.GetFubenTitle(preStageId)
return CSTextManagerGetText("NieRStageUnLockByPer", title)
end
end
end
end
if XDataCenter.BfrtManager.CheckStageTypeIsBfrt(stageId) then
local groupId = XDataCenter.BfrtManager.GetGroupIdByBaseStage(stageId)
local preGroupUnlock, preGroupId = XDataCenter.BfrtManager.CheckPreGroupUnlock(groupId)
if not preGroupUnlock then
local preStageId = XDataCenter.BfrtManager.GetBaseStage(preGroupId)
local title = XFubenManager.GetFubenTitle(preStageId)
return CSTextManagerGetText("FubenPreStage", title)
end
end
if XPlayer.Level < curStageCfg.RequireLevel then
return CSTextManagerGetText("FubenNeedLevel", curStageCfg.RequireLevel)
end
if default then
return default
end
return CSTextManagerGetText("NotUnlock")
end
function XFubenManager.GetAssistTemplateInfo()
local info = {
IsHasAssist = false
}
if BeginData and BeginData.IsHasAssist then
info.IsHasAssist = BeginData.IsHasAssist
if BeginData.AssistPlayerData == nil then
info.FailAssist = CSTextManagerGetText("GetAssistFail")
end
end
if BeginData and BeginData.AssistPlayerData then
local template = XAssistConfig.GetAssistRuleTemplate(BeginData.AssistPlayerData.RuleTemplateId)
if template then
info.Title = template.Title
if BeginData.AssistPlayerData.NpcData and BeginData.AssistPlayerData.Id > 0 then
info.Sign = BeginData.AssistPlayerData.Sign
info.Name = XDataCenter.SocialManager.GetPlayerRemark(BeginData.AssistPlayerData.Id, BeginData.AssistPlayerData.Name)
local headPortraitInfo = XPlayerManager.GetHeadPortraitInfoById(BeginData.AssistPlayerData.HeadPortraitId)
if (headPortraitInfo ~= nil) then
info.Image = headPortraitInfo.ImgSrc
end
local headFrameInfo = XPlayerManager.GetHeadPortraitInfoById(BeginData.AssistPlayerData.HeadFrameId)
if (headFrameInfo ~= nil) then
info.HeadFrameImage = headFrameInfo.ImgSrc
end
AssistSuccess = true
end
if info.Sign == "" or info.Sign == nil then
info.Sign = CSTextManagerGetText("CharacterSignTip")
end
end
end
return info
end
function XFubenManager.EnterChallenge(cb)
XNetwork.Call(METHOD_NAME.EnterChallenge, nil, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if cb then
cb()
end
end)
end
--是否开放显示指定关卡
function XFubenManager.CheckStageOpen(stageId)
local stageInfo = XFubenManager.GetStageInfo(stageId)
if stageInfo then
return stageInfo.IsOpen
else
return false
end
end
function XFubenManager.CheckStageIsPass(stageId)
local stageInfo = XFubenManager.GetStageInfo(stageId)
if not stageInfo then
return false
end
if stageInfo.Type == XFubenManager.StageType.Bfrt then
return XDataCenter.BfrtManager.IsGroupPassedByStageId(stageId)
elseif stageInfo.Type == XFubenManager.StageType.Assign then
return XDataCenter.FubenAssignManager.IsStagePass(stageId)
elseif stageInfo.Type == XFubenManager.StageType.TRPG then
return XDataCenter.TRPGManager.IsStagePass(stageId)
elseif stageInfo.Type == XFubenManager.StageType.Pokemon then
return XDataCenter.PokemonManager.CheckStageIsPassed(stageId)
elseif CheckStageIsPassHandler[stageInfo.Type] then
return CheckStageIsPassHandler[stageInfo.Type](stageId)
end
return stageInfo.Passed
end
function XFubenManager.CheckPrologueIsPass()
return XFubenManager.CheckStageIsPass(LastPrologueStageId)
end
function XFubenManager.CheckStageIsUnlock(stageId)
local stageInfo = XFubenManager.GetStageInfo(stageId)
if not stageInfo then
return false
end
if CheckStageIsUnlockHandler[stageInfo.Type] then
return CheckStageIsUnlockHandler[stageInfo.Type](stageId)
end
return stageInfo.Unlock or false
end
function XFubenManager.CheckIsStageAllowRepeatChar(stageId)
local stageInfo = XFubenManager.GetStageInfo(stageId)
if not stageInfo then
return false
end
return XFubenConfigs.IsAllowRepeatChar(stageInfo.Type)
end
function XFubenManager.GetStageLevelControl(stageId, playerLevel)
playerLevel = playerLevel or XPlayer.Level
return StageLevelMap[stageId] and StageLevelMap[stageId][playerLevel]
end
function XFubenManager.GetStageProposedLevel(stageId, level)
local template = StageLevelMap[stageId] and StageLevelMap[stageId][level]
return template and template.RecommendationLevel or 1
end
function XFubenManager.GetStageMultiplayerLevelControl(stageId, difficulty)
return StageMultiplayerLevelMap[stageId] and StageMultiplayerLevelMap[stageId][difficulty]
end
function XFubenManager.CheckMultiplayerLevelControl(stageId)
return StageMultiplayerLevelMap[stageId]
end
function XFubenManager.CtorPreFight(stage, teamId)
local preFight = {}
preFight.CardIds = {}
preFight.StageId = stage.StageId
if not stage.RobotId or #stage.RobotId <= 0 then
local teamData = XDataCenter.TeamManager.GetTeamData(teamId)
for _, v in pairs(teamData) do
table.insert(preFight.CardIds, v)
end
end
return preFight
end
function XFubenManager.CallOpenFightLoading(stageId)
local stageInfo = XFubenManager.GetStageInfo(stageId)
if OpenFightLoadingHandler[stageInfo.Type] then
OpenFightLoadingHandler[stageInfo.Type](stageId)
else
XFubenManager.OpenFightLoading(stageId)
end
end
function XFubenManager.OpenFightLoading(stageId)
XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_LOADINGFINISHED)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if stageCfg and stageCfg.LoadingType then
XLuaUiManager.Open("UiLoading", stageCfg.LoadingType)
else
XLuaUiManager.Open("UiLoading", LoadingType.Fight)
end
end
function XFubenManager.CallCloseFightLoading(stageId)
local stageInfo = XFubenManager.GetStageInfo(stageId)
if CloseFightLoadingHandler[stageInfo.Type] then
CloseFightLoadingHandler[stageInfo.Type](stageId)
else
XFubenManager.CloseFightLoading(stageId)
end
end
function XFubenManager.CloseFightLoading()
XLuaUiManager.Remove("UiLoading")
end
-- 通用结算
function XFubenManager.SettleFight(result)
if XFubenManager.FubenSettling then
XLog.Warning("XFubenManager.SettleFight Warning, fuben is settling!")
return
end
XFubenManager.StatisticsFightResultDps(result)
XFubenManager.FubenSettling = true
local fightResBytes = result:GetFightsResultsBytes()
XFubenManager.CurFightResult = result:GetFightResult()
if result.FightData.Online then
if not result.Data.IsForceExit then
if XFubenManager.FubenSettleResult then
XLuaUiManager.SetMask(true)
XFubenManager.IsWaitingResult = true
end
end
else
XNetwork.Call(METHOD_NAME.FightSettle, fightResBytes, function(res)
--战斗结算清除数据的判断依据
XFubenManager.FubenSettleResult = res
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SETTLE_REWARD, res.Settle)
end, true)
end
end
function XFubenManager.FinishStoryRequest(stageId, cb)
XNetwork.Call("EnterStoryRequest", { StageId = stageId }, function(res)
cb = cb or function() end
if res.Code == XCode.Success then
cb(res)
else
XUiManager.TipCode(res.Code)
end
end)
end
function XFubenManager.CheckSettleFight()
return XFubenManager.FubenSettleResult ~= nil
end
function XFubenManager.ExitFight()
if XFubenManager.FubenSettleResult then
CS.XFight.ExitForClient(false)
return true
end
return false
end
function XFubenManager.ReadyToFight()
CS.XFight.ReadyToFight()
end
function XFubenManager.GetFubenNames(stageId)
local stage = XDataCenter.FubenManager.GetStageCfg(stageId)
local stageInfo = XFubenManager.GetStageInfo(stageId)
local chapterName, stageName
local curStageType = stageInfo.Type
if curStageType == XDataCenter.FubenManager.StageType.Mainline then
local tmpStage = XDataCenter.FubenManager.GetStageCfg(stageId)
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfo(stageInfo.ChapterId)
local chapterMain = XDataCenter.FubenMainLineManager.GetChapterMainTemplate(chapterInfo.ChapterMainId)
chapterName = chapterMain.ChapterName
stageName = tmpStage.Name
elseif curStageType == XDataCenter.FubenManager.StageType.Urgent then
chapterName = ""
stageName = stage.Name
elseif curStageType == XDataCenter.FubenManager.StageType.Daily then
local tmpStageInfo = XDataCenter.FubenManager.GetStageCfg(stageId)
chapterName = tmpStageInfo.stageDataName
stageName = stage.Name
elseif curStageType == XDataCenter.FubenManager.StageType.BossSingle then
chapterName, stageName = XDataCenter.FubenBossSingleManager.GetBossNameInfo(stageInfo.BossSectionId, stageId)
elseif curStageType == XDataCenter.FubenManager.StageType.Arena then
local areaStageInfo = XDataCenter.ArenaManager.GetEnterAreaStageInfo()
chapterName = areaStageInfo.ChapterName
stageName = areaStageInfo.StageName
elseif curStageType == XDataCenter.FubenManager.StageType.ArenaOnline then
stageName = stage.Name
local arenaOnlineCfg = XDataCenter.ArenaOnlineManager.GetCurChapterCfg()
chapterName = arenaOnlineCfg and arenaOnlineCfg.Name or ""
elseif curStageType == XDataCenter.FubenManager.StageType.ExtraChapter then
local tmpStage = XDataCenter.FubenManager.GetStageCfg(stageId)
local chapterId = XDataCenter.ExtraChapterManager.GetChapterByChapterDetailsId(stageInfo.ChapterId)
local chapterDetail = XDataCenter.ExtraChapterManager.GetChapterCfg(chapterId)
chapterName = chapterDetail.ChapterName
stageName = tmpStage.Name
elseif curStageType == XDataCenter.FubenManager.StageType.ShortStory then
local tmpStage = XDataCenter.FubenManager.GetStageCfg(stageId)
local chapterId = XFubenShortStoryChapterConfigs.GetChapterMainIdByChapterId(stageInfo.ChapterId)
chapterName = XFubenShortStoryChapterConfigs.GetChapterNameById(chapterId)
stageName = tmpStage.Name
elseif curStageType == XDataCenter.FubenManager.StageType.WorldBoss then
chapterName = stage.ChapterName
stageName = stage.Name
elseif curStageType == XDataCenter.FubenManager.StageType.TRPG then
chapterName = stage.ChapterName
stageName = stage.Name
elseif curStageType == XDataCenter.FubenManager.StageType.Stronghold then
chapterName = stage.ChapterName
stageName = stage.Name
elseif curStageType == XDataCenter.FubenManager.StageType.KillZone then
chapterName = ""
stageName = XKillZoneConfigs.GetStageName(stageId)
elseif curStageType == XDataCenter.FubenManager.StageType.MemorySave then
chapterName = stage.ChapterName
stageName = stage.Name
elseif curStageType == XDataCenter.FubenManager.StageType.PivotCombat then
chapterName = stage.ChapterName
stageName = stage.Name
elseif curStageType == XDataCenter.FubenManager.StageType.TaikoMaster then
chapterName = stage.ChapterName
stageName = stage.Name
end
return chapterName, stageName
end
function XFubenManager.GetUnlockHideStageById(stageId)
return UnlockHideStages[stageId]
end
function XFubenManager.EnterPrequelFight(stageId)
local stageCfg = XFubenManager.GetStageCfg(stageId)
local stageInfo = XFubenManager.GetStageInfo(stageId)
if stageCfg and stageInfo then
if stageInfo.Unlock then
if stageCfg.RequireActionPoint > 0 then
if not XDataCenter.ItemManager.DoNotEnoughBuyAsset(XDataCenter.ItemManager.ItemId.ActionPoint,
stageCfg.RequireActionPoint,
1,
function() XFubenManager.EnterPrequelFight(stageId) end,
"FubenActionPointNotEnough") then
return
end
end
--
for _, conditionId in pairs(stageCfg.ForceConditionId or {}) do
local ret, desc = XConditionManager.CheckCondition(conditionId)
if not ret then
XUiManager.TipError(desc)
return
end
end
XDataCenter.PrequelManager.UpdateShowChapter(stageId)
XFubenManager.EnterFight(stageCfg, nil, false)
else
XUiManager.TipMsg(XFubenManager.GetFubenOpenTips(stageId))
end
end
end
-- 多重挑战相关
function XFubenManager.GetMultiChallengeStageConfig(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
local multiChallengeId = stageCfg.MultiChallengeId
if not multiChallengeId then
XLog.ErrorTableDataNotFound("XFubenManager.GetMultiChallengeStageConfig",
"multiChallengeId", "Share/Fuben/Stage.tab", "stageId", tostring(stageId))
return
end
local activityCfg = MultiChallengeConfigs[multiChallengeId]
if not activityCfg then
XLog.ErrorTableDataNotFound("XFubenManager.GetMultiChallengeStageConfig",
"activityCfg", "Share/Fuben/MultiChallengeStage.tab", "multiChallengeId", tostring(multiChallengeId))
return
end
return activityCfg
end
function XFubenManager.CheckChallengeCount(stageId, count)
local stageExCfg = XFubenManager.GetMultiChallengeStageConfig(stageId)
return stageExCfg.MultiChallengeMin <= count and count <= stageExCfg.MultiChallengeMax
end
function XFubenManager.GetStageExCost(stageId)
local stageExCfg = XFubenManager.GetMultiChallengeStageConfig(stageId)
local itemId = stageExCfg.ConsumeId and stageExCfg.ConsumeId[1] or 0
local itemNum = stageExCfg.ConsumeNum and stageExCfg.ConsumeNum[1] or 0
return itemId, itemNum
end
function XFubenManager.GetStageMaxChallengeCount(stageId)
local stageExCfg = XFubenManager.GetMultiChallengeStageConfig(stageId)
local maxTimes = stageExCfg.MultiChallengeMax
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
local requirePoint = stageCfg.RequireActionPoint
local ownActionPoint = XDataCenter.ItemManager.GetCount(XDataCenter.ItemManager.ItemId.ActionPoint)
local times1 = requirePoint ~= 0 and math.floor(ownActionPoint / requirePoint) or maxTimes
local exItemId, exItemCount = XFubenManager.GetStageExCost(stageId)
local ownExItemCount = exItemId ~= 0 and XDataCenter.ItemManager.GetCount(exItemId) or 0
local times2 = exItemCount ~= 0 and math.floor(ownExItemCount / exItemCount) or maxTimes
return math.min(times1, math.min(times2, maxTimes))
end
function XFubenManager.IsCanMultiChallenge(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
return XTool.IsNumberValid(stageCfg.MultiChallengeId)
end
-- 单次挑战也能安全调用
function XFubenManager.GetStageMaxChallengeCountSafely(stageId)
if XFubenManager.IsCanMultiChallenge(stageId) then
return XFubenManager.GetStageMaxChallengeCount(stageId)
end
local maxChallengeNum = XDataCenter.FubenManager.GetStageMaxChallengeNums(stageId)
local csInfo = XDataCenter.PrequelManager.GetUnlockChallengeStagesByStageId(stageId)
if csInfo then
return maxChallengeNum - csInfo.Count
end
return maxChallengeNum
end
-- Rpc相关
function XFubenManager.OnSyncStageData(stageList)
for _, v in pairs(stageList) do
PlayerStageData[v.StageId] = v
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_STAGE_SYNC, v.StageId)
end
XFubenManager.RefreshStageInfo(stageList)
end
function XFubenManager.OnSyncUnlockHideStage(unlockHideStage)
UnlockHideStages[unlockHideStage] = true
end
function XFubenManager.OnFightSettleNotify(response)
if XFubenManager.IsWaitingResult then
XLuaUiManager.SetMask(false)
end
XFubenManager.IsWaitingResult = false
XFubenManager.FubenSettleResult = response
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SETTLE_REWARD, response.Settle)
end
function XFubenManager.NewHideStage(Id) --记录新的隐藏关卡
XFubenManager.NewHideStageId = Id
end
function XFubenManager.CheckHasNewHideStage()--检查是否有新的隐藏关卡
if XFubenManager.NewHideStageId then
local cfg = XDataCenter.FubenManager.GetStageCfg(XFubenManager.NewHideStageId)
local msg = CSTextManagerGetText("HideStageIsOpen", cfg.Name)
XUiManager.TipMsg(msg, XUiManager.UiTipType.Success, function()
XFubenManager.ClearNewHideStage()
XEventManager.DispatchEvent(XEventId.EVENT_FUNCTION_EVENT_COMPLETE)
end)
return true
end
return false
end
function XFubenManager.ClearNewHideStage()--消除新的隐藏关卡记录
XFubenManager.NewHideStageId = nil
end
function XFubenManager.InitNewChallengeRedPointTable() -- 读取本地存储数据初始化新挑战红点纪录
if XFubenManager.NewChallengeInit then return end
XFubenManager.NewChallengeInit = true
XFubenManager.NewChallengeRedPointTable = {}
local localData = XSaveTool.GetData(XPlayer.Id .. "NewChallengeRedPoint")
if not localData or type(localData) ~= "table" then return end
for i in pairs(localData) do
-- 若还没到新的开始时间,不采用之前的纪录
if XFubenConfigs.IsNewChallengeStartById(localData[i].Id) and
localData[i].EndTime and localData[i].EndTime > XTime.GetServerNowTimestamp() then
XFubenManager.NewChallengeRedPointTable[localData[i].Id] = localData[i]
end
end
end
function XFubenManager.RefreshNewChallengeRedPoint() -- 点击挑战页签时刷新新挑战红点状态
local challengeLength = XFubenConfigs.GetNewChallengeConfigsLength()
if not challengeLength or challengeLength == 0 then return end
local needSave = false
for i = 1, challengeLength do
if XFunctionManager.JudgeCanOpen(XFubenConfigs.GetNewChallengeFunctionId(i))
and XFubenConfigs.IsNewChallengeStartByIndex(i) then -- 若时间还未到达开始时间,不纪录
local id = XFubenConfigs.GetNewChallengeId(i)
if not XFubenManager.NewChallengeRedPointTable[id] then
local newMessage = {
Id = id,
IsClicked = true,
EndTime = XFubenConfigs.GetNewChallengeEndTimeStamp(i),
}
XFubenManager.NewChallengeRedPointTable[id] = newMessage
needSave = true
elseif not XFubenManager.NewChallengeRedPointTable[id].IsClicked then
XFubenManager.NewChallengeRedPointTable[id].IsClicked = true
XFubenManager.NewChallengeRedPointTable[id].EndTime = XFubenConfigs.GetNewChallengeEndTimeStamp(i)
needSave = true
end
end
end
if needSave then XFubenManager.SaveNewChallengeRedPoint() end
end
function XFubenManager.SaveNewChallengeRedPoint() -- 保存新挑战红点状态到本地
XSaveTool.SaveData(XPlayer.Id .. "NewChallengeRedPoint", XFubenManager.NewChallengeRedPointTable)
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_NEW_CHALLEGE)
end
function XFubenManager.IsNewChallengeRedPoint() -- 检查挑战页签的新玩法红点
local challengeLength = XFubenConfigs.GetNewChallengeConfigsLength()
if not challengeLength or challengeLength <= 0 then return false end
for i = 1, challengeLength do
if XFunctionManager.JudgeCanOpen(XFubenConfigs.GetNewChallengeFunctionId(i))
and XFubenConfigs.IsNewChallengeStartByIndex(i) then -- 检测是否新挑战已经开始
local temp = XFubenManager.NewChallengeRedPointTable[XFubenConfigs.GetNewChallengeId(i)]
if temp == nil then return true
elseif temp ~= nil and not temp.IsClicked then return true end
end
end
return false
end
local DefaultCharacterTypeConvert = {
[XFubenConfigs.CharacterLimitType.All] = XCharacterConfigs.CharacterType.Normal,
[XFubenConfigs.CharacterLimitType.Normal] = XCharacterConfigs.CharacterType.Normal,
[XFubenConfigs.CharacterLimitType.Isomer] = XCharacterConfigs.CharacterType.Isomer,
[XFubenConfigs.CharacterLimitType.IsomerDebuff] = XCharacterConfigs.CharacterType.Normal,
[XFubenConfigs.CharacterLimitType.NormalDebuff] = XCharacterConfigs.CharacterType.Isomer,
}
-- 获取编队类型限制对应的默认角色类型
function XFubenManager.GetDefaultCharacterTypeByCharacterLimitType(characterLimitType)
return DefaultCharacterTypeConvert[characterLimitType]
end
-- 获取编队类型限制对应的强制角色类型
function XFubenManager.GetForceCharacterTypeByCharacterLimitType(characterLimitType)
if characterLimitType == XFubenConfigs.CharacterLimitType.All
or characterLimitType == XFubenConfigs.CharacterLimitType.IsomerDebuff
or characterLimitType == XFubenConfigs.CharacterLimitType.NormalDebuff then return end
return DefaultCharacterTypeConvert[characterLimitType]
end
function XFubenManager.ResetStagePassedStatus(stageIds)
for _, stageId in pairs(stageIds) do
local stageInfo = XFubenManager.GetStageInfo(stageId)
if PlayerStageData[stageId] then
PlayerStageData[stageId].Passed = false
end
stageInfo.Passed = false
end
for _, stageId in pairs(stageIds) do
local stageCfg = XFubenManager.GetStageCfg(stageId)
local stageInfo = XFubenManager.GetStageInfo(stageId)
stageInfo.Unlock = true
stageInfo.IsOpen = true
stageInfo.Passed = false
stageInfo.Stars = 0
stageInfo.StarsMap = {false, false, false }
if stageCfg.RequireLevel > 0 and XPlayer.Level < stageCfg.RequireLevel then
stageInfo.Unlock = false
end
for _, preStageId in pairs(stageCfg.PreStageId or {}) do
if preStageId > 0 then
if not PlayerStageData[preStageId] or not PlayerStageData[preStageId].Passed then
stageInfo.Unlock = false
stageInfo.IsOpen = false
break
end
end
end
end
end
XFubenManager.GetCurrentStageType = function()
local beginData = XFubenManager.GetFightBeginData()
if beginData and beginData.StageId then
local stageInfo = XDataCenter.FubenManager.GetStageInfo(beginData.StageId)
if stageInfo then
return stageInfo.Type
end
end
end
XFubenManager.Init()
return XFubenManager
end
XRpc.NotifyStageData = function(data)
XDataCenter.FubenManager.OnSyncStageData(data.StageList)
end
XRpc.OnEnterFight = function(data)
-- 进入战斗前关闭所有弹出框
XDataCenter.FubenManager.OnEnterFight(data.FightData)
end
XRpc.NotifyUnlockHideStage = function(data)
if not data then return end
XDataCenter.FubenManager.OnSyncUnlockHideStage(data.UnlockHideStage)
XDataCenter.FubenManager.NewHideStage(data.UnlockHideStage)
end
XRpc.FightSettleNotify = function(response)
XDataCenter.FubenManager.OnFightSettleNotify(response)
end
XRpc.NotifyRemoveStageData = function(data)
XDataCenter.FubenManager.ResetStagePassedStatus(data.StageIds)
end