163 lines
4.1 KiB
Lua
163 lines
4.1 KiB
Lua
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local XPartnerBase = XClass(nil, "XPartnerBase")
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function XPartnerBase:Ctor(templateId)
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self.TemplateId = templateId
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self.StoryEntityDic = {}
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self.StorySettingDic = {}
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end
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----------------------------宠物基础属性--------------------------------
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function XPartnerBase:GetPartnerCfg()
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return XPartnerConfigs.GetPartnerTemplateById(self.TemplateId)
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end
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function XPartnerBase:GetOriginalName()
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return self:GetPartnerCfg().Name
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end
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function XPartnerBase:GetDesc()
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return self:GetPartnerCfg().Desc
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end
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function XPartnerBase:GetRecommendElement()
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return self:GetPartnerCfg().RecommendElement
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end
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function XPartnerBase:GetIcon()
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return self:GetPartnerCfg().Icon
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end
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function XPartnerBase:GetPriority()
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return self:GetPartnerCfg().Priority
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end
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function XPartnerBase:GetInitQuality()
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return self:GetPartnerCfg().InitQuality
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end
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function XPartnerBase:GetCarryCharacterType()
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return self:GetPartnerCfg().CarryCharacterType
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end
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function XPartnerBase:GetChipItemId()
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return self:GetPartnerCfg().ChipItemId
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end
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function XPartnerBase:GetChipNeedCount()
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return self:GetPartnerCfg().ChipNeedCount
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end
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function XPartnerBase:GetDefaultLock()
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return self:GetPartnerCfg().DefaultLock
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end
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function XPartnerBase:GeMainSkillCount()
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return self:GetPartnerCfg().MainSkillCount
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end
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function XPartnerBase:GetPassiveSkillCount()
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return self:GetPartnerCfg().PassiveSkillCount
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end
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function XPartnerBase:GetDecomposeItemId()
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return self:GetPartnerCfg().DecomposeItemId
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end
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function XPartnerBase:GetDecomposeItemCount()
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return self:GetPartnerCfg().DecomposeItemCount
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end
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function XPartnerBase:GetDecomposeBackItem()
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local itemlist = {}
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local itemIdlist = self:GetDecomposeItemId()
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local itemCountlist = self:GetDecomposeItemCount()
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for index,id in pairs(itemIdlist or {}) do
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local tmpData = {
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Id = id,
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Count = itemCountlist[index] or 0,
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}
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itemlist[index] = tmpData
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end
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return itemlist
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end
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----------------------------------宠物模型-------------------------------
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function XPartnerBase:GetModelCfg()
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return XPartnerConfigs.GetPartnerModelById(self.TemplateId)
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end
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function XPartnerBase:GetStandbyModel()
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return self:GetModelCfg().StandbyModel
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end
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function XPartnerBase:GetCombatModel()
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return self:GetModelCfg().CombatModel
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end
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function XPartnerBase:GetSToCAnime()--待机转战斗动画
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return self:GetModelCfg().SToCAnime
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end
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function XPartnerBase:GetStandbyBornAnime()--出生动画
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return self:GetModelCfg().StandbyBornAnime
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end
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function XPartnerBase:GetCToSAnime()--动画转待机动画
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return self:GetModelCfg().CToSAnime
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end
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function XPartnerBase:GetCombatBornAnime()--出生动画
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return self:GetModelCfg().CombatBornAnime
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end
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function XPartnerBase:GetSToCVoice()--待机转战斗音效
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return self:GetModelCfg().SToCVoice
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end
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function XPartnerBase:GetCToSVoice()--动画转待机音效
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return self:GetModelCfg().CToSVoice
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end
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function XPartnerBase:GetSToCEffect()--待机转战斗特效
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return self:GetModelCfg().SToCEffect
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end
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function XPartnerBase:GetStandbyBornEffect()--待机出生特效
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return self:GetModelCfg().StandbyBornEffect
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end
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function XPartnerBase:GetCToSEffect()--战斗转待机特效
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return self:GetModelCfg().CToSEffect
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end
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function XPartnerBase:GetCombatBornEffect()--战斗出生特效
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return self:GetModelCfg().CombatBornEffect
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end
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-------------------------------------宠物故事---------------------------------
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function XPartnerBase:GetStoryEntityDic()
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return self.StoryEntityDic
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end
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function XPartnerBase:GetStorySettingDic()
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return self.StorySettingDic
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end
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function XPartnerBase:GetStoryEntityList()
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local list = {}
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for _,entity in pairs(self.StoryEntityDic or {}) do
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table.insert(list, entity)
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end
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return XArchiveConfigs.SortByOrder(list)
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end
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function XPartnerBase:GetSettingEntityList()
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local list = {}
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for _,entity in pairs(self.StorySettingDic or {}) do
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table.insert(list, entity)
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end
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return XArchiveConfigs.SortByOrder(list)
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end
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return XPartnerBase
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