PGRData/Script/matrix/xentity/xguild/XGuildData.lua

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--从服务器接收的格式
XGuildData = XClass(nil, "XGuildData")
local Json = require("XCommon/Json")
local Default = {
-- 公会基本信息
GuildId = 0,
GuildName = "",
GuildIconId = 0,
GuildLevel = 0,
GuildMemberCount = 0,
GuildMemberMaxCount = 0,
GuildTouristCount = 0,
GuildTouristMaxCount = 0,
GuildContributeLeft = 0,
GuildContributeIn7Days = 0,
GuildRank = {},
GuildLeaderName = "",
GuildDeclaration = "",
GuildInterCom = "",
RankNames = "",
GiftContribute = 0,
GiftGuildLevel = 0,
GiftLevel = 0,
GiftLevelGot = {},
GiftGuildGot = 0,
Build = 0,
Option = XGuildConfig.ApplySetting.NeedApply,
MinLevel = 1,
MaintainState = 0,
EmergenceTime = 0,
TalentPointFromBuild = 0,
TalentSumLevel = 0,
AllTalentLevelMax = false,
GuildLastLevel = -1,
}
function XGuildData:Ctor(guildData)
for key in pairs(Default) do
self[key] = Default[key]
end
self.MemberData = {}
self.DecodeRankNames = {}
self.GuildRankLevel = 0
self.IsInitData = false
self:UpdateGuildData(guildData)
end
function XGuildData:IsInit()
return self.IsInitData
end
function XGuildData:UpdateGuildData(guildData)
if guildData == nil then
return
end
self.IsInitData = true
self.GuildId = guildData.GuildId
self.GuildName = guildData.GuildName
self.GuildIconId = guildData.GuildIconId
self.GuildLevel = guildData.GuildLevel
self.GuildMemberCount = guildData.GuildMemberCount
self.GuildMemberMaxCount = guildData.GuildMemberMaxCount
self.GuildTouristCount = guildData.GuildTouristCount
self.GuildTouristMaxCount = guildData.GuildTouristMaxCount
self.GuildContributeLeft = guildData.GuildContributeLeft
self.GuildContributeIn7Days = guildData.GuildContributeIn7Days
self.GuildLeaderName = guildData.GuildLeaderName
self.GuildDeclaration = guildData.GuildDeclaration
self.GuildInterCom = guildData.Notice
self:UpdateAllRankNames(guildData.RankNames)
self.GiftContribute = guildData.GiftContribute
self.GiftGuildLevel = guildData.GiftGuildLevel
self.GiftLevel = guildData.GiftLevel
self.GiftLevelGot = {}
for _, level in pairs(guildData.GiftLevelGot or {}) do
self.GiftLevelGot[level] = true
end
self.GiftGuildGot = guildData.GiftGuildGot
self.Build = guildData.Build
self.MaintainState = guildData.MaintainState
self.EmergenceTime = guildData.EmergenceTime
if guildData.Option ~= 0 then
self.Option = guildData.Option
else
self.Option = XGuildConfig.ApplySetting.NeedApply
end
self.MinLevel = guildData.MinLevel
self.TalentPointFromBuild = guildData.TalentPointFromBuild
self.TalentSumLevel = guildData.TalentSumLevel
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_DATA_CHANGED)
end
function XGuildData:UpdateAllRankNames(rankNames)
self.RankNames = rankNames
-- 清空职位名
if not self.RankNames then
self.DecodeRankNames = {}
return
end
if self.RankNames ~= "" then
local decode_custom = Json.decode(self.RankNames)
for _, rankInfo in pairs(decode_custom or {}) do
self.DecodeRankNames[rankInfo.Id] = rankInfo.Name
end
end
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_DATA_CHANGED)
end
function XGuildData:UpdateGuildMembers(guildMemberData, memberCount)
local memberInfos = {}
for _, memberInfo in pairs(guildMemberData or {}) do
local oldMemberInfo = self.MemberData[memberInfo.Id]
if oldMemberInfo then
oldMemberInfo:UpdateMemberData(memberInfo)
memberInfos[memberInfo.Id] = oldMemberInfo
else
memberInfos[memberInfo.Id] = XGuildMemberData.New(memberInfo)
end
end
self.MemberData = memberInfos
self.GuildMemberCount = memberCount or self.GuildMemberCount
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_DATA_CHANGED)
end
function XGuildData:GetGuildMembers()
return self.MemberData
end
function XGuildData:ClearGuildMembers()
self.MemberData = {}
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_DATA_CHANGED)
end
function XGuildData:RemoveMember(playerId)
if not playerId then return end
self.MemberData[playerId] = nil
self.GuildMemberCount = self.GuildMemberCount - 1
XEventManager.DispatchEvent(XEventId.EVENT_GUILD_DATA_CHANGED)
end
-- 是否已经加入公会
function XGuildData:IsJoinGuild()
return self.GuildId ~= nil and self.GuildId ~= 0
end
-- 获取职位名字、读不到自定义的则去表读取
function XGuildData:GetRankNameByLevel(level)
if level <= 0 then
return ""
end
local rankTemplate = XGuildConfig.GetGuildPositionById(level)
local decodeRankName = self.DecodeRankNames[level]
if decodeRankName == nil or decodeRankName == "" then
if not rankTemplate then return "" end
return rankTemplate.Name
end
return decodeRankName or ""
end
-- 是否为管理员
function XGuildData:IsGuildAdministor()
if not self.GuildRankLevel or self.GuildRankLevel == 0 then
return false
end
return self.GuildRankLevel < XGuildConfig.GuildRankLevel.Elder
end
-- 是否为会长
function XGuildData:IsLeader()
if not self.GuildRankLevel or self.GuildRankLevel == 0 then
return false
end
return self.GuildRankLevel == XGuildConfig.GuildRankLevel.Leader
end
function XGuildData:GetMemberDataByPlayerId(playerId)
return self.MemberData[playerId]
end