PGRData/Script/matrix/xentity/xgoldenminer/object/XGoldenMinerBaseObj.lua

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local XGoldenMinerBaseObj = XClass(nil, "XGoldenMinerBaseObj")
local MILLION_PERCENT = 1000000
--黄金矿工玩法对象
function XGoldenMinerBaseObj:Ctor(go, id, index, trigerCallback, resourceManagerLoadFunc)
self.GameObject = go
self.Transform = go.transform
self:SetId(id) --GoldenMinerStone表Id
self.Index = index --对象在地图中的下标
self.TrigerCallback = trigerCallback --触发本对象回调
self.ResourceManagerLoadFunc = resourceManagerLoadFunc --加载预制的方法
self.RectTransform = self.Transform:GetComponent("RectTransform")
-- 监听触发
self.GoInputHandler = self.Transform:GetComponent(typeof(CS.XGoInputHandler))
if XTool.UObjIsNil(self.GoInputHandler) then
self.GoInputHandler = self.GameObject:AddComponent(typeof(CS.XGoInputHandler))
end
self.GoInputHandler:AddTriggerEnter2DCallback(function(collider) self:OnTriggerEnter(collider) end)
self.GameObject.name = id
end
function XGoldenMinerBaseObj:Init(mapId, rectSize, originParent)
local index = self.Index
local width = rectSize.x
local height = rectSize.y
local xPosPercent = XGoldenMinerConfigs.GetMapXPosPercent(mapId, index) / MILLION_PERCENT
local yPosPercent = XGoldenMinerConfigs.GetMapYPosPercent(mapId, index) / MILLION_PERCENT
local scale = XGoldenMinerConfigs.GetMapScale(mapId, index) / MILLION_PERCENT
local rotationZ = XGoldenMinerConfigs.GetMapRotationZ(mapId, index) / MILLION_PERCENT
self.Transform.localPosition = Vector3(xPosPercent * width, yPosPercent * height, 0)
self.RectTransform.localEulerAngles = Vector3(0, 0, rotationZ)
self.Transform.localScale = Vector3(scale, scale, scale)
self.OriginParent = originParent
end
function XGoldenMinerBaseObj:OnTriggerEnter(collider)
if XTool.UObjIsNil(collider.transform:GetComponent("Rigidbody2D")) then
return
end
--触发对象不是钩爪
local goldenMinerStoneId = tonumber(collider.gameObject.name)
if XTool.IsNumberValid(goldenMinerStoneId) then
local colliderHandler = collider.transform:GetComponent(typeof(CS.XGoInputHandler))
local boomCollider = collider.transform:GetComponent("CircleCollider2D") --炸弹的爆炸范围
if not colliderHandler or not boomCollider or not colliderHandler.enabled or not boomCollider.enabled then
return
end
local stoneType = XGoldenMinerConfigs.GetStoneType(goldenMinerStoneId)
if stoneType == XGoldenMinerConfigs.StoneType.Boom and not XTool.UObjIsNil(self.GameObject) then
self:DestroySelf(true)
end
return
end
self:SetGoInputHandlerActive(false)
if self.TrigerCallback then
self.TrigerCallback(self)
end
end
function XGoldenMinerBaseObj:DestroySelf(isBoom)
XUiHelper.Destroy(self.GameObject)
end
function XGoldenMinerBaseObj:IsTriggerCollider(collider)
if XTool.UObjIsNil(collider.transform:GetComponent("Rigidbody2D")) then
return false
end
local goldenMinerStoneId = tonumber(collider.gameObject.name)
if XTool.IsNumberValid(goldenMinerStoneId) then
local colliderHandler = collider.transform:GetComponent(typeof(CS.XGoInputHandler))
local boomCollider = collider.transform:GetComponent("CircleCollider2D") --炸弹的爆炸范围
if not colliderHandler or not boomCollider or not colliderHandler.enabled or not boomCollider.enabled then
return false
end
end
return true
end
--把自身设置到钩爪节点中
function XGoldenMinerBaseObj:SetObjToTriggerParent(triggerObjs)
if XTool.UObjIsNil(triggerObjs) or XTool.UObjIsNil(self.GameObject) then
return
end
self.Transform:SetParent(triggerObjs.transform, false)
self:EdgeTop()
local effect = XGoldenMinerConfigs.GetStoneCatchEffect(self:GetId())
if string.IsNilOrEmpty(effect) then
return
end
self:LoadResource(self.Transform, effect)
end
--变成等重量的黄金
function XGoldenMinerBaseObj:ChangeToGold()
local id = self:GetId()
local weight = XGoldenMinerConfigs.GetStoneWeight(id)
local goldId = XGoldenMinerConfigs.GetGoldIdByWeight(weight, id)
if not goldId then
return
end
local parent = self.Transform.parent
local prefab = XGoldenMinerConfigs.GetStonePrefab(goldId)
XUiHelper.Destroy(self.GameObject)
local obj = self:LoadResource(parent, prefab)
if obj then
self.GameObject = obj
self.Transform = obj.transform
end
self:EdgeTop()
self:SetId(goldId)
end
--锚点设置到上中心
function XGoldenMinerBaseObj:EdgeTop()
if XTool.UObjIsNil(self.Transform) then
return
end
local rectTranform = self.Transform:GetComponent("RectTransform")
rectTranform.anchorMin = Vector2(0.5, 1)
rectTranform.anchorMax = Vector2(0.5, 1)
rectTranform.pivot = Vector2(0.5, 1)
self.Transform.localPosition = Vector3.zero
end
function XGoldenMinerBaseObj:LoadResource(parent, prefabPath, isCenter)
if self.ResourceManagerLoadFunc then
local resource = self.ResourceManagerLoadFunc(prefabPath)
local obj = XUiHelper.Instantiate(resource.Asset, parent)
if isCenter then
local rectTranform = obj.transform:GetComponent("RectTransform")
rectTranform:SetInsetAndSizeFromParentEdge(CS.UnityEngine.RectTransform.Edge.Top, 0, rectTranform.rect.height)
rectTranform.anchorMin = Vector2(0.5, 0.5)
rectTranform.anchorMax = Vector2(0.5, 0.5)
end
obj.transform.localPosition = Vector3.zero
return obj
end
end
function XGoldenMinerBaseObj:SetId(id)
self.Id = id
end
function XGoldenMinerBaseObj:SetGoInputHandlerActive(isActive)
if XTool.UObjIsNil(self.GoInputHandler) then
return
end
self.GoInputHandler.enabled = isActive
end
function XGoldenMinerBaseObj:IsActiveGoInputHandler()
if XTool.UObjIsNil(self.GoInputHandler) then
return false
end
return self.GoInputHandler.enabled
end
function XGoldenMinerBaseObj:GetId()
return self.Id
end
function XGoldenMinerBaseObj:GetIndex()
return self.Index
end
function XGoldenMinerBaseObj:GetType()
local id = self:GetId()
return XGoldenMinerConfigs.GetStoneType(id)
end
function XGoldenMinerBaseObj:GetScore()
local id = self:GetId()
return XGoldenMinerConfigs.GetStoneScore(id)
end
function XGoldenMinerBaseObj:GetWeight()
local id = self:GetId()
return XGoldenMinerConfigs.GetStoneWeight(id)
end
return XGoldenMinerBaseObj