173 lines
5.6 KiB
Lua
173 lines
5.6 KiB
Lua
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local XEnhanceSkillGroup = XClass(nil, "XEnhanceSkillGroup")
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function XEnhanceSkillGroup:Ctor(groupId, pos)
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self.Level = 0
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self.SkillGroupId = groupId
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self.Pos = pos
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self.IsUnLock = false
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self.ActiveSkillId = self:GetSkillIdList()[1]
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end
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function XEnhanceSkillGroup:UpdateData(data)
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if type(data) == "table" then
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for key, value in pairs(data or {}) do
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self[key] = value
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end
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else
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local tmpData = XTool.CsObjectFields2LuaTable(data)
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for key, value in pairs(tmpData or {}) do
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self[key] = value
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end
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end
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end
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function XEnhanceSkillGroup:GetSkillGroupConfig()
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return XCharacterConfigs.GetEnhanceSkillGroupConfig(self:GetSkillGroupId())
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end
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function XEnhanceSkillGroup:GetSkillGradeConfig(skillId, level)
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return XCharacterConfigs.GetEnhanceSkillGradeBySkillIdAndLevel(skillId or self:GetActiveSkillId(), level or self:GetLevel())
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end
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function XEnhanceSkillGroup:GetSkillDescConfig(skillId, level)
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return XCharacterConfigs.GetEnhanceSkillGradeDescBySkillIdAndLevel(skillId or self:GetActiveSkillId(), level or self:GetLevel())
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end
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function XEnhanceSkillGroup:GetSkillEffectConfig(skillId, level)
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return XCharacterConfigs.GetEnhanceSkillLevelEffectBySkillIdAndLevel(skillId or self:GetActiveSkillId(), level or self:GetLevel())
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end
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function XEnhanceSkillGroup:GetSkillTypeConfig(skillId)
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return XCharacterConfigs.GetEnhanceSkillTypeConfig(skillId or self:GetActiveSkillId())
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end
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function XEnhanceSkillGroup:GetSkillTypeInfoConfig(type)
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return XCharacterConfigs.GetEnhanceSkillTypeInfoConfig(type)
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end
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-----------------------------------------------------------------------------------------------
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function XEnhanceSkillGroup:GetSkillGroupId()
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return self.SkillGroupId
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end
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function XEnhanceSkillGroup:GetLevel()
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return self.Level
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end
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function XEnhanceSkillGroup:GetMaxLevel(skillId)
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return XCharacterConfigs.GetEnhanceSkillMaxLevelBySkillId(skillId or self:GetActiveSkillId())
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end
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function XEnhanceSkillGroup:GetIsMaxLevel()
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return self.Level == self:GetMaxLevel()
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end
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function XEnhanceSkillGroup:GetPos()
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return self.Pos
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end
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function XEnhanceSkillGroup:GetActiveSkillId()
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return self.ActiveSkillId
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end
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function XEnhanceSkillGroup:GetIsUnLock()
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return self.IsUnLock
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end
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function XEnhanceSkillGroup:GetSkillType(skillId)
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return self:GetSkillTypeConfig(skillId).Type
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end
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function XEnhanceSkillGroup:GetSkillTypeName(skillId)
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return self:GetSkillTypeInfoConfig(self:GetSkillType(skillId)).Name
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end
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-----------------------------技能组相关--------------------------------------
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function XEnhanceSkillGroup:GetSkillIdList()
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return self:GetSkillGroupConfig().SkillId
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end
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-----------------------------技能信息相关-------------------------------------
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function XEnhanceSkillGroup:GetName(skillId, level)
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return self:GetSkillDescConfig(skillId, level).Name
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end
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function XEnhanceSkillGroup:GetDesc(skillId, level)
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return self:GetSkillDescConfig(skillId, level).Intro
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end
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function XEnhanceSkillGroup:GetIcon(skillId, level)
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return self:GetSkillDescConfig(skillId, level).Icon
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end
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function XEnhanceSkillGroup:GetWeaponSkillDes(skillId, level)
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return self:GetSkillDescConfig(skillId, level).WeaponSkillDes
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end
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function XEnhanceSkillGroup:GetEntryIdList(skillId, level)
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return self:GetSkillDescConfig(skillId, level).EntryId
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end
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---------------------------------技能效果相关---------------------------------
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function XEnhanceSkillGroup:GetBornMagicList(skillId, level)
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return self:GetSkillEffectConfig(skillId, level).BornMagic
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end
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function XEnhanceSkillGroup:GetSubSkillIdList(skillId, level)
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return self:GetSkillEffectConfig(skillId, level).SubSkillId
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end
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function XEnhanceSkillGroup:GetSubMagicIdList(skillId, level)
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return self:GetSkillEffectConfig(skillId, level).SubMagicId
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end
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function XEnhanceSkillGroup:GetAbility(skillId, level)
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return self:GetSkillEffectConfig(skillId, level).Ability
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end
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---------------------------------技能成长相关---------------------------------
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function XEnhanceSkillGroup:GetConditionList(skillId, level)
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return self:GetSkillGradeConfig(skillId, level).ConditionId
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end
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function XEnhanceSkillGroup:GetCostItemIdList(skillId, level)
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return self:GetSkillGradeConfig(skillId, level).CostItem
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end
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function XEnhanceSkillGroup:GetCostItemCountList(skillId, level)
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return self:GetSkillGradeConfig(skillId, level).CostItemCount
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end
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function XEnhanceSkillGroup:GetCostItemList(skillId, level)
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local itemlist = {}
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local itemIdlist = self:GetCostItemIdList(skillId, level)
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local itemCountlist = self:GetCostItemCountList(skillId, level)
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for index,id in pairs(itemIdlist or {}) do
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local tmpData = {
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Id = id,
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Count = itemCountlist[index] or 0,
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}
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itemlist[index] = tmpData
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end
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return itemlist
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end
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function XEnhanceSkillGroup:GetBaseCostItem(skillId, level)--螺母
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local itemlist = self:GetCostItemList(skillId, level)
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return itemlist[1]
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end
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function XEnhanceSkillGroup:GetMaterialCostItemList(skillId, level)--素材
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local itemlist = self:GetCostItemList(skillId, level)
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table.remove(itemlist,1)
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return itemlist
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end
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--------------------------------技能词条相关----------------------------------
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function XEnhanceSkillGroup:GetSkillEntryConfigList(skillId, level)
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local entryList = {}
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for _,entryId in pairs(self:GetEntryIdList(skillId, level) or {}) do
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local entry = XCharacterConfigs.GetEnhanceSkillEntryConfig(entryId)
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table.insert(entryList, entry)
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end
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return entryList
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end
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return XEnhanceSkillGroup
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