411 lines
13 KiB
Lua
411 lines
13 KiB
Lua
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XPurchaseConfigs = XPurchaseConfigs or {}
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-- local TABLE_PURCHASE_GIFT = "Share/Purchase/PurchasePackage.tab"
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-- local TABLE_PURCHASE_ITEM = "Share/Purchase/PurchaseItem.tab"
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-- local TABLE_PAY = "Share/Pay/Pay.tab"
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local TABLE_PURCHASE_ICON_ASSETPATH = "Client/Purchase/PurchaseIconAssetPath.tab"
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local TABLE_PURCHASE_TAB_CONTROL = "Client/Purchase/PurchaseTabControl.tab"
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local TABLE_PURCHASE_UITYPE = "Client/Purchase/PurchaseUiType.tab"
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local TABLE_PURCHASE_TAGTYPE = "Client/Purchase/PurchaseTagType.tab"
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local TABLE_ACCUMULATED_PAY = "Share/Pay/AccumulatedPay.tab"
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local TABLE_ACCUMULATED_PAY_REWARD = "Share/Pay/AccumulatedPayReward.tab"
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local TABLE_LB_BY_PASS = "Client/Purchase/PurchaseLBByPass.tab"
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local TABLE_PACKAGE_YK_CLIENT_CONFIG = "Client/Purchase/PurchasePackageYKUiConfig.tab" -- 礼包月卡配置
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local TABLE_EXCHANGE_UI_CONFIG = "Client/Purchase/PurchaseExchangeUiConfig.tab" -- 兑换
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local TABLE_PAY_UI_CONFIG = "Client/Purchase/PurchasePayUiConfig.tab" -- 充值
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-- local PayConfig = {}
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local PurchaseIconAssetPathConfig = {}
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local PurchaseTabControlConfig = {}
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local PurchaseUiTypeConfig = {}
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local PurchaseTagTypeConfig = {}
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local AccumulatedPayConfig = {}
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local AccumulatedPayRewardConfig = {}
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local PurchaseLBByPassConfig = {}
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local PurchaseUiTypeGroupConfig = nil
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local PurchaseTabGroupConfig = nil
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local PurchaseTabByUiTypeConfig = nil
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local PurchasePayUiTypeConfig = nil
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local PurchaseLBUiTypeListConfig = nil
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local PurchaseLBUiTypeDicConfig = nil
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local PurchaseYKUiTypeConfig = nil
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local PurchaseHKUiTypeConfig = nil
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local PurchaseLBByPassIDDic = nil
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-- 月卡Id
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XPurchaseConfigs.YKID = CS.XGame.Config:GetInt("YKPurchasePackageId")
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XPurchaseConfigs.PurchaseDataConfig = {
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Pay = 1, --充值
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LB = 2, --礼包
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YK = 3, --月卡
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HKDH = 4, --黑卡兑换
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HKShop = 5, --黑卡商店
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}
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XPurchaseConfigs.TabsConfig = {
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Recommend = 0, -- 推荐
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Pay = 1, --充值
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LB = 2, --礼包
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YK = 3, --月卡
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HK = 4--黑卡
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}
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XPurchaseConfigs.UiPurchaseTopType = {
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Pay = 1, -- 充值
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Package = 2, -- 礼包
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VipCard = 3, -- 月卡
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Exchange = 4, -- 兑换
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Recommend = 5, -- 推荐
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}
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XPurchaseConfigs.ConsumeTypeConfig = {
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RMB = 1, --人名币
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ITEM = 2, --道具
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FREE = 3, --免费
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}
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XPurchaseConfigs.RestTypeConfig = {
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Day = 0, --每日
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Week = 1, --每周
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Month = 2, --每月
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Interval = 3, --间隔
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RemainDay = 4,
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}
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XPurchaseConfigs.LBGetTypeConfig = {
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Direct = 1, --直接
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Day = 2, --每日
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}
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XPurchaseConfigs.PanelNameConfig = {
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PanelRecharge = "PanelRecharge",
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PanelLb = "PanelLb",
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PanelYk = "PanelYk",
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PanelHksd = "PanelHksd",
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PanelDh = "PanelDh",
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PanelTj = "PanelTj",
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}
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XPurchaseConfigs.PanelExNameConfig = {
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PanelRecharge = "PanelRechargeEx",
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PanelLb = "PanelLbEx",
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PanelYk = "PanelYkEx",
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PanelHksd = "PanelHksdEx",
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PanelDh = "PanelDhEx",
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PanelCoatingLb = "PanelCoatingLbEx"
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}
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XPurchaseConfigs.TabExConfig = {
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Sample = 1, --没有页签
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EXTable = 2, --左边有页签
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}
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XPurchaseConfigs.PurchaseRewardAddState = {
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CanGet = 1, --能领,没有领。
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Geted = 2, --已经领
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CanotGet = 3, --不能领,钱不够。
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}
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XPurchaseConfigs.PurchaseTagType = {
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Normal = 0, -- 默认
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Discount = 1 -- 打折
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}
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XPurchaseConfigs.PayAddType = {
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Activity = 1, -- 活动累充类型
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Forever = 2, -- 永久累充类型
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}
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-- 累积充值显示状态
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XPurchaseConfigs.LjczLookState = {
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Hide = 1,
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Show = 2,
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}
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XPurchaseConfigs.UiType = {
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Pay = 1, --充值
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CoatingLB = 8, -- 皮肤补给包
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}
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XPurchaseConfigs.LjczLookStateKey = "LJCZ_LOOK_STATE_KEY"
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XPurchaseConfigs.PurchaseLJCZDefaultLookStateKey = "PurchaseLJCZDefaultLookState"
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function XPurchaseConfigs.Init()
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XPurchaseConfigs.PurChaseGiftTips = CS.XGame.ClientConfig:GetInt("PurChaseGiftTips") or 1
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XPurchaseConfigs.PurChaseCardId = CS.XGame.ClientConfig:GetInt("PurchaseCardId")
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XPurchaseConfigs.PurYKContinueBuyDays = CS.XGame.ClientConfig:GetInt("PurYKContinueBuyDays") or 0
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-- PayConfig = XTableManager.ReadByStringKey(TABLE_PAY, XTable.XTablePay, "Key")
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PurchaseIconAssetPathConfig = XTableManager.ReadByStringKey(TABLE_PURCHASE_ICON_ASSETPATH, XTable.XTablePurchaseIconAssetPath, "Icon")
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PurchaseTabControlConfig = XTableManager.ReadByStringKey(TABLE_PURCHASE_TAB_CONTROL, XTable.XTablePurchaseTabControl, "Id")
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PurchaseUiTypeConfig = XTableManager.ReadByIntKey(TABLE_PURCHASE_UITYPE, XTable.XTablePurchaseUiType, "UiType")
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PurchaseTagTypeConfig = XTableManager.ReadByIntKey(TABLE_PURCHASE_TAGTYPE, XTable.XTablePurchaseTagType, "Tag")
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AccumulatedPayConfig = XTableManager.ReadByIntKey(TABLE_ACCUMULATED_PAY, XTable.XTableAccumulatedPay, "Id")
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AccumulatedPayRewardConfig = XTableManager.ReadByIntKey(TABLE_ACCUMULATED_PAY_REWARD, XTable.XTableAccumulatedPayReward, "Id")
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-- PurchaseLBByPassConfig = XTableManager.ReadByIntKey(TABLE_LB_BY_PASS, XTable.XTablePurchaseLBByPass, "Id")
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XConfigCenter.CreateGetPropertyByFunc(XPurchaseConfigs, "PurchasePackageYKUiConfig", function()
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return XTableManager.ReadByIntKey(TABLE_PACKAGE_YK_CLIENT_CONFIG, XTable.XTablePurchasePackageYKUiConfig, "Id")
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end)
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XConfigCenter.CreateGetPropertyByFunc(XPurchaseConfigs, "PurchaseExchangeUiConfig", function()
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return XTableManager.ReadByIntKey(TABLE_EXCHANGE_UI_CONFIG, XTable.XTablePurchaseExchangeUiConfig, "Id")
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end)
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XConfigCenter.CreateGetPropertyByFunc(XPurchaseConfigs, "PurchasePayUiConfig", function()
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return XTableManager.ReadByStringKey(TABLE_PAY_UI_CONFIG, XTable.XTablePurchasePayUiConfig, "Key")
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end)
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end
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function XPurchaseConfigs.GetIconPathByIconName(iconName)
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return PurchaseIconAssetPathConfig[iconName]
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end
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function XPurchaseConfigs.GetPurchaseLBByPassIDDic()
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if PurchaseLBByPassIDDic then
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return PurchaseLBByPassIDDic
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end
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PurchaseLBByPassIDDic = {}
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PurchaseLBByPassConfig = XTableManager.ReadByIntKey(TABLE_LB_BY_PASS, XTable.XTablePurchaseLBByPass, "Id") or {}
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for _, v in pairs(PurchaseLBByPassConfig) do
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if v then
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PurchaseLBByPassIDDic[v.LBId] = v.LBId
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end
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end
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return PurchaseLBByPassIDDic
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end
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function XPurchaseConfigs.IsLBByPassID(id)
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if not id then
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return false
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end
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local config = XPurchaseConfigs.GetPurchaseLBByPassIDDic()
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if config then
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return config[id] ~= nil
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end
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return false
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end
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function XPurchaseConfigs.GetGroupConfigType()
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if not PurchaseTabGroupConfig then
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PurchaseTabGroupConfig = {}
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local isHideFunc = XUiManager.IsHideFunc
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-- PurchaseTabControlConfig : PurchaseTabControl
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for _, v in pairs(PurchaseTabControlConfig) do
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if v.IsOpen == 1 and not (isHideFunc and v.UiType ~= XPurchaseConfigs.UiType.Pay) then -- 仅保留充值入口
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-- 分组
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if not PurchaseTabGroupConfig[v.GroupId] then
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local d = {}
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d.GroupOrder = v.GroupOrder
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d.GroupName = v.GroupName
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d.GroupId = v.GroupId
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d.GroupIcon = v.GroupIcon
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d.Childs = {}
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d.ReqUiTypes = v.ReqUiTypes or {}
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PurchaseTabGroupConfig[v.GroupId] = d
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else
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-- 如果已经有组了,更新最小的排序
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local groupOrder = PurchaseTabGroupConfig[v.GroupId].GroupOrder
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if groupOrder > v.GroupOrder then
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PurchaseTabGroupConfig[v.GroupId].GroupOrder = v.GroupOrder
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end
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-- 追加需要请求的UiTypes
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PurchaseTabGroupConfig[v.GroupId].ReqUiTypes =
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appendArray(PurchaseTabGroupConfig[v.GroupId].ReqUiTypes, v.ReqUiTypes)
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end
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-- 插入配置
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table.insert(PurchaseTabGroupConfig[v.GroupId].Childs, v)
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end
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if PurchaseTabGroupConfig[v.GroupId] then
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-- 子页面排序
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table.sort(PurchaseTabGroupConfig[v.GroupId].Childs, function(a, b)
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return a.GroupOrder < b.GroupOrder
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end)
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end
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end
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-- 组排序
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table.sort(PurchaseTabGroupConfig, function(a, b)
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return a.GroupOrder < b.GroupOrder
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end)
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end
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return PurchaseTabGroupConfig
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end
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function XPurchaseConfigs.GetUiTypeGroupConfig()
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if not PurchaseUiTypeGroupConfig then
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PurchaseUiTypeGroupConfig = {}
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XPurchaseConfigs.GetGroupConfigType()
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for _, v in pairs(PurchaseUiTypeConfig) do
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if not PurchaseUiTypeGroupConfig[v.GroupType] then
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PurchaseUiTypeGroupConfig[v.GroupType] = {}
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end
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table.insert(PurchaseUiTypeGroupConfig[v.GroupType], v)
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end
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end
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end
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-- 参数XPurchaseConfigs.TabsConfig,所有的uiType
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function XPurchaseConfigs.GetUiTypesByTab(t)
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XPurchaseConfigs.GetUiTypeGroupConfig()
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return PurchaseUiTypeGroupConfig[t]
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end
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-- 充值的uiType
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function XPurchaseConfigs.GetPayUiTypes()
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if not PurchasePayUiTypeConfig then
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PurchasePayUiTypeConfig = {}
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local cfg = XPurchaseConfigs.GetUiTypesByTab(XPurchaseConfigs.TabsConfig.Pay)
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for _, v in pairs(cfg) do
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PurchasePayUiTypeConfig[v.UiType] = v.UiType
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end
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end
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return PurchasePayUiTypeConfig
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end
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-- 礼包的uiType的list
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function XPurchaseConfigs.GetLBUiTypesList()
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if not PurchaseLBUiTypeListConfig then
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PurchaseLBUiTypeListConfig = {}
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local cfg = XPurchaseConfigs.GetUiTypesByTab(XPurchaseConfigs.TabsConfig.LB)
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for _, v in pairs(cfg) do
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table.insert(PurchaseLBUiTypeListConfig, v.UiType)
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end
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end
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return PurchaseLBUiTypeListConfig
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end
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-- 礼包的uiType的Dic
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function XPurchaseConfigs.GetLBUiTypesDic()
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if not PurchaseLBUiTypeDicConfig then
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PurchaseLBUiTypeDicConfig = {}
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local cfg = XPurchaseConfigs.GetUiTypesByTab(XPurchaseConfigs.TabsConfig.LB)
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for _, v in pairs(cfg) do
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table.insert(PurchaseLBUiTypeDicConfig, v.UiType)
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end
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end
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return PurchaseLBUiTypeDicConfig
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end
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-- 月卡的uiType
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function XPurchaseConfigs.GetYKUiTypes()
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if not PurchaseYKUiTypeConfig then
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PurchaseYKUiTypeConfig = {}
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local cfg = XPurchaseConfigs.GetUiTypesByTab(XPurchaseConfigs.TabsConfig.YK) or {}
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for _, v in pairs(cfg) do
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table.insert(PurchaseYKUiTypeConfig, v.UiType)
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end
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end
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return PurchaseYKUiTypeConfig
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end
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-- 黑卡的uiType
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function XPurchaseConfigs.GetHKUiTypes()
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if not PurchaseHKUiTypeConfig then
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PurchaseHKUiTypeConfig = {}
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local cfg = XPurchaseConfigs.GetUiTypesByTab(XPurchaseConfigs.TabsConfig.HK)
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for _, v in pairs(cfg) do
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table.insert(PurchaseHKUiTypeConfig, v.UiType)
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end
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end
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return PurchaseHKUiTypeConfig
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end
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function XPurchaseConfigs.GetTabControlUiTypeConfig()
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if not PurchaseTabByUiTypeConfig then
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PurchaseTabByUiTypeConfig = {}
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for _, v in pairs(PurchaseTabControlConfig) do
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PurchaseTabByUiTypeConfig[v.UiType] = v
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end
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end
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return PurchaseTabByUiTypeConfig
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end
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function XPurchaseConfigs.GetUiTypeConfigByType(uiType)
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return PurchaseUiTypeConfig[uiType]
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end
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function XPurchaseConfigs.GetTagDes(tag)
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if not PurchaseTagTypeConfig[tag] then
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return ""
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end
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return PurchaseTagTypeConfig[tag].Des
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end
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function XPurchaseConfigs.GetTagBgPath(tag)
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if not PurchaseTagTypeConfig[tag] then
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return nil
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end
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return PurchaseTagTypeConfig[tag].Style
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end
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function XPurchaseConfigs.GetTagEffectPath(tag)
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if not PurchaseTagTypeConfig[tag] then
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return nil
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end
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return PurchaseTagTypeConfig[tag].Effect
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end
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function XPurchaseConfigs.GetTagType(tag)
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if not PurchaseTagTypeConfig[tag] then
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return nil
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end
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return PurchaseTagTypeConfig[tag].Type
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end
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function XPurchaseConfigs.GetAccumulatePayConfigById(id)
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if not id or not AccumulatedPayConfig[id] then
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return
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end
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return AccumulatedPayConfig[id]
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end
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function XPurchaseConfigs.GetAccumulateRewardConfigById(id)
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if not id or not AccumulatedPayRewardConfig[id] then
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return
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end
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return AccumulatedPayRewardConfig[id]
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end
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function XPurchaseConfigs.GetUiTypesByUiPurchaseTopType(topType)
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local configs = XPurchaseConfigs.GetGroupConfigType()
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local uiTypes = {}
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for _, config in pairs(configs) do
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if config.GroupId == topType then
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for _, child in pairs(config.Childs) do
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table.insert(uiTypes, child.UiType)
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end
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uiTypes = appendArray(uiTypes, config.ReqUiTypes)
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uiTypes = table.unique(uiTypes, true)
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break
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end
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end
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return uiTypes
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end
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function XPurchaseConfigs.GetPayNormalAndSelectIcon(payKey)
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local config = XPurchaseConfigs.GetPurchasePayUiConfig(payKey)
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if not config then
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XLog.Error("payKey to get is nil", payKey)
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return
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end
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return config.NormalIcon, config.SelectIcon
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end
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